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D&D 2024 Rules Oddities (Kibbles’ Collected Complaints)
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<blockquote data-quote="KibblesTasty" data-source="post: 9437233" data-attributes="member: 6988658"><p>I tend to dislike spells that can only be solved other spells, leaving no counterplay for non-magical characters (no save, nothing they can try to do). My personal 'fix' is that I give Wall of Force hit points, so enough battering breaks it. It is still very good for delaying a powerful creature a couple turns, or splitting off a horde for a turn or two, but it can longer freely partition almost any fight into the optimal configuration.</p><p></p><p>A frequent piece of advice in encounter building is to make something a proper challenge include more enemies, but a single spell completely undoes that by letting the players divide up almost any encounter how they like. I think it's one of maybe half a dozen spells that comes up a lot when you hear about people's frustration with high level play.</p><p></p><p>That said, this is completely a tangent and obviously just a pet peeve of mine. I feel it's unreasonable to ask the DMs to work around it, and extremely obnoxious to any nonmagical PCs if they ever get locked out of a fight with it. Just let them vent their frustration by hitting the wall and maybe breaking it down after a few turns. Makes it feel a lot better IMO.</p></blockquote><p></p>
[QUOTE="KibblesTasty, post: 9437233, member: 6988658"] I tend to dislike spells that can only be solved other spells, leaving no counterplay for non-magical characters (no save, nothing they can try to do). My personal 'fix' is that I give Wall of Force hit points, so enough battering breaks it. It is still very good for delaying a powerful creature a couple turns, or splitting off a horde for a turn or two, but it can longer freely partition almost any fight into the optimal configuration. A frequent piece of advice in encounter building is to make something a proper challenge include more enemies, but a single spell completely undoes that by letting the players divide up almost any encounter how they like. I think it's one of maybe half a dozen spells that comes up a lot when you hear about people's frustration with high level play. That said, this is completely a tangent and obviously just a pet peeve of mine. I feel it's unreasonable to ask the DMs to work around it, and extremely obnoxious to any nonmagical PCs if they ever get locked out of a fight with it. Just let them vent their frustration by hitting the wall and maybe breaking it down after a few turns. Makes it feel a lot better IMO. [/QUOTE]
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