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D&D 2024 Rules Oddities (Kibbles’ Collected Complaints)
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<blockquote data-quote="tetrasodium" data-source="post: 9437291" data-attributes="member: 93670"><p>It really is an outsized big deal extending well beyond stuff like wall/cage of force though & it's a big deal because 5e is trying to have it both ways by nullifying all of the risks... Back when vancian casting was a thing those high level spells that tended to lean far into "stop the clock & take a deep breath" like wall of force/cage were less of an issue because they were pulling double duty eating into a player's resources. Firstly there was the easy & obvious resource cost of burning <em>the</em> spell slot containing <em>that</em> spell in <em>this</em> situation even though it might be more important & better used later when it wouldn't be available. Secondly there was the real visceral cost of preparing <em>that</em> spell in <em>that</em> slot with everyone at the table knowing that the party might stop or go back to rest & recover without ever having used the ace-in-the-hole in question simply because a situation where it was going to be useful enough never came up. </p><p></p><p>Now a player can prepare a bunch of those high level spells & just flexibly slot in the most useful of them at the time when it is most useful. There's no risk of overpreparing too many walls of force/fireball/etc (or whatever) when something else would ultimately be more important. There's no risk of players overspecializing & finding themselves in a bind when foes can somehow counter ignore or meaningfully mitigate a one trick pony. So many of 5e's spells are so far into the realm of being "<a href="https://www.dndbeyond.com/posts/177-spell-spotlight-fireball" target="_blank">intentionally overtuned</a>" that it's not really even a risk that players will load up on the wrong set of top shelf A+ & S tier spells. That all gets topped off with the way saving throws were split too many ways for the now mathematically inept monsters to provide the old "oh this monsters is probably good at $saveA & bad at $saveB & probably weak to $elementC, I should cast X instead of Y" to further ensure that the A+ & S tier spells are almost always optimal against almost every monster.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9437291, member: 93670"] It really is an outsized big deal extending well beyond stuff like wall/cage of force though & it's a big deal because 5e is trying to have it both ways by nullifying all of the risks... Back when vancian casting was a thing those high level spells that tended to lean far into "stop the clock & take a deep breath" like wall of force/cage were less of an issue because they were pulling double duty eating into a player's resources. Firstly there was the easy & obvious resource cost of burning [I]the[/I] spell slot containing [I]that[/I] spell in [I]this[/I] situation even though it might be more important & better used later when it wouldn't be available. Secondly there was the real visceral cost of preparing [I]that[/I] spell in [I]that[/I] slot with everyone at the table knowing that the party might stop or go back to rest & recover without ever having used the ace-in-the-hole in question simply because a situation where it was going to be useful enough never came up. Now a player can prepare a bunch of those high level spells & just flexibly slot in the most useful of them at the time when it is most useful. There's no risk of overpreparing too many walls of force/fireball/etc (or whatever) when something else would ultimately be more important. There's no risk of players overspecializing & finding themselves in a bind when foes can somehow counter ignore or meaningfully mitigate a one trick pony. So many of 5e's spells are so far into the realm of being "[URL='https://www.dndbeyond.com/posts/177-spell-spotlight-fireball']intentionally overtuned[/URL]" that it's not really even a risk that players will load up on the wrong set of top shelf A+ & S tier spells. That all gets topped off with the way saving throws were split too many ways for the now mathematically inept monsters to provide the old "oh this monsters is probably good at $saveA & bad at $saveB & probably weak to $elementC, I should cast X instead of Y" to further ensure that the A+ & S tier spells are almost always optimal against almost every monster. [/QUOTE]
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