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D&D 2024 Rules Oddities (Kibbles’ Collected Complaints)
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<blockquote data-quote="Chaosmancer" data-source="post: 9437429" data-attributes="member: 6801228"><p>I'm not sure I get the "one swing" limitation, Giant Insect only gets one attack per insect, right? Do you get more than one spider? And the conditional part has changed fairly considerably, as it activates if an ally is hit, if the enemy moves away, or if they take the disengage action. The biggest difference is melee, but I will also point out that the Giant Spider has less hp that a PC, and costs a 4th level spell, compared to the sentinel feat being at-will when in melee.</p><p></p><p></p><p></p><p>Ah, that name change is going to continue to haunt me. Shining smite, faerie fire effect on no save. </p><p></p><p>I see your response to DrJawa, and I am curious why "crowd control" is something you are more concerned with. Shining smite removes invisibility, prevents hiding, and grants advantage to every single attack against the enemy. That can be pretty devastating.</p><p></p><p></p><p></p><p>And I think it is fair to question it, my concern is this is being considered a mistake automatically. Clearly an effect on hit, bypassing saving throws, is a design direction they have gone into. And while this is bad for Legendary Resistance purposes.... it isn't for anything else. And this is where I think the designers had to make a decision. </p><p></p><p>Do they slow down and weaken Giant Insect against everything else, just to prevent it from bypassing legendary resistance? We aren't going to say this is bad to have happen to a troll, or to an opposing adventurer party. This is only bad for legendary monsters, who do not have specific abilities to counter it. And if the spell was "make an attack for small damage, then make a save" it might have felt bad for those times when it was used against non-legendary monsters.</p><p></p><p></p><p></p><p>Sure, but when players can summon or turn into monsters, monster abilities become player abilities. If we see Giant Spiders in the MM with this exact same ability, then we can figure what happened was they just copied the stat block and when the Giant Spider was made to fight PCs, they didn't consider legendary resistance.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9437429, member: 6801228"] I'm not sure I get the "one swing" limitation, Giant Insect only gets one attack per insect, right? Do you get more than one spider? And the conditional part has changed fairly considerably, as it activates if an ally is hit, if the enemy moves away, or if they take the disengage action. The biggest difference is melee, but I will also point out that the Giant Spider has less hp that a PC, and costs a 4th level spell, compared to the sentinel feat being at-will when in melee. Ah, that name change is going to continue to haunt me. Shining smite, faerie fire effect on no save. I see your response to DrJawa, and I am curious why "crowd control" is something you are more concerned with. Shining smite removes invisibility, prevents hiding, and grants advantage to every single attack against the enemy. That can be pretty devastating. And I think it is fair to question it, my concern is this is being considered a mistake automatically. Clearly an effect on hit, bypassing saving throws, is a design direction they have gone into. And while this is bad for Legendary Resistance purposes.... it isn't for anything else. And this is where I think the designers had to make a decision. Do they slow down and weaken Giant Insect against everything else, just to prevent it from bypassing legendary resistance? We aren't going to say this is bad to have happen to a troll, or to an opposing adventurer party. This is only bad for legendary monsters, who do not have specific abilities to counter it. And if the spell was "make an attack for small damage, then make a save" it might have felt bad for those times when it was used against non-legendary monsters. Sure, but when players can summon or turn into monsters, monster abilities become player abilities. If we see Giant Spiders in the MM with this exact same ability, then we can figure what happened was they just copied the stat block and when the Giant Spider was made to fight PCs, they didn't consider legendary resistance. [/QUOTE]
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