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D&D 2024 Rules Oddities (Kibbles’ Collected Complaints)
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<blockquote data-quote="Chaosmancer" data-source="post: 9438141" data-attributes="member: 6801228"><p>So, just so we are clear here. You are calling this a bad design, because they took out an optional feature from a 2020 book. A feature that was not part of the base class design, and didn't even exist until six years after the ranger had been in the 2014 game. A feature which gave you one casting of: <em>speak with animals; beast sense; speak with plants; locate creature; commune with nature</em>. </p><p></p><p>I want to be clear on what your complaint is that is causing the ranger to be tied to a specific niche and archetype. Because Fey Wanderer is the same, you can still get spells through feats, Shadow Touched and Fey Touched are in the PHB untouched, Telepathic is in the PHB untouched. Dragonfear is not, but is still a completely legitimate feat to take. </p><p></p><p>So, literally the only difference, is the lack of the Primal Awareness spells. Which I want to be clear on, because...</p><p></p><p></p><p></p><p>None of this is affected by that change. All of this is 100% repeatable with the Ranger in the PHB as it exists right now.</p><p></p><p></p><p></p><p>Interesting. You likely still have Belts of Giant Strength, sneak attack, dreadful strikes, Nature's Veil.... the only difference between the character you are describing and the one in the 2024 PHB is that you used Favored Foe... which is essentially a weaker Hunter's Mark. See, with Favored Foe you were concentrating to get a +1d8 to damage. With a free casting of Hunter's mark and dual-wielding daggers, your character could get a +3d6 (remember Nick)</p><p></p><p>So, your complaint here is that a full caster ranger, can't use a non-spell ability that requires concentration to increase their weapon damage by less than the new ranger can? Oh, and this version likely will have advantage on all of those attacks too, without needing Nature's Veil bonus action.</p><p></p><p>Is it locking them into a niche just because it is so much better than what they had before, it is an actual viable option? Which, the mechanical power didn't matter because you already said the fun part was the rest of it. So.... are you really mourning the loss of a single casting of Speak with PLants that much?</p><p></p><p></p><p></p><p>Well... that's just nonsense. They lost a single optional feature from a splat book. And just because you would be happy with Hex doesn't suddenly mean that they are locking the ranger out of a completely possible playstyle by using Hunter's Mark instead.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9438141, member: 6801228"] So, just so we are clear here. You are calling this a bad design, because they took out an optional feature from a 2020 book. A feature that was not part of the base class design, and didn't even exist until six years after the ranger had been in the 2014 game. A feature which gave you one casting of: [I]speak with animals; beast sense; speak with plants; locate creature; commune with nature[/I]. I want to be clear on what your complaint is that is causing the ranger to be tied to a specific niche and archetype. Because Fey Wanderer is the same, you can still get spells through feats, Shadow Touched and Fey Touched are in the PHB untouched, Telepathic is in the PHB untouched. Dragonfear is not, but is still a completely legitimate feat to take. So, literally the only difference, is the lack of the Primal Awareness spells. Which I want to be clear on, because... None of this is affected by that change. All of this is 100% repeatable with the Ranger in the PHB as it exists right now. Interesting. You likely still have Belts of Giant Strength, sneak attack, dreadful strikes, Nature's Veil.... the only difference between the character you are describing and the one in the 2024 PHB is that you used Favored Foe... which is essentially a weaker Hunter's Mark. See, with Favored Foe you were concentrating to get a +1d8 to damage. With a free casting of Hunter's mark and dual-wielding daggers, your character could get a +3d6 (remember Nick) So, your complaint here is that a full caster ranger, can't use a non-spell ability that requires concentration to increase their weapon damage by less than the new ranger can? Oh, and this version likely will have advantage on all of those attacks too, without needing Nature's Veil bonus action. Is it locking them into a niche just because it is so much better than what they had before, it is an actual viable option? Which, the mechanical power didn't matter because you already said the fun part was the rest of it. So.... are you really mourning the loss of a single casting of Speak with PLants that much? Well... that's just nonsense. They lost a single optional feature from a splat book. And just because you would be happy with Hex doesn't suddenly mean that they are locking the ranger out of a completely possible playstyle by using Hunter's Mark instead. [/QUOTE]
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