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General Tabletop Discussion
*Dungeons & Dragons
D&D 2024 Rules Oddities (Kibbles’ Collected Complaints)
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<blockquote data-quote="Ruin Explorer" data-source="post: 9438495" data-attributes="member: 18"><p>Yeah, and what's funny of course is that they did the same thing with 2014 and that things that they never playtested there were also some of the roughest, and least popular bits of 5E. So they absolutely had a learning opportunity.</p><p></p><p>Many of the changes they made post-testing just weren't necessary, either, I would offer. They don't markedly improve D&D, even if they weren't rough/messy. They could have just stuck with what they actually tested.</p><p></p><p></p><p>I have genuinely been shocked at how little effort WotC have put into publicising both the 50th Anniversary and the 2024 editions. It's weird. I suspect it's connected directly to them firing a bunch of people who might have been involved with that, and seemingly not replacing them, but, it's weird.</p><p></p><p></p><p>I largely agree, though I don't think it's quite "fine", because grapplers having no real ability to increase the DC feels like a problem to me, esp. as there were grappling-oriented subclasses and the like out there (albeit maybe more with 3PPs than official), and thus the only way to "leverage" grappling is to increase the number of saves you force the target to take (hence basically only Monks are good at it). It would of course also be a problem if it was too easy to increase the DC too high, but I'm unconvinced the way it's done here is good. Maybe it's not worse than the previous version? But it feels kind of like it's a change for the sake of change - or more accurately, a change for no actual overall gain.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9438495, member: 18"] Yeah, and what's funny of course is that they did the same thing with 2014 and that things that they never playtested there were also some of the roughest, and least popular bits of 5E. So they absolutely had a learning opportunity. Many of the changes they made post-testing just weren't necessary, either, I would offer. They don't markedly improve D&D, even if they weren't rough/messy. They could have just stuck with what they actually tested. I have genuinely been shocked at how little effort WotC have put into publicising both the 50th Anniversary and the 2024 editions. It's weird. I suspect it's connected directly to them firing a bunch of people who might have been involved with that, and seemingly not replacing them, but, it's weird. I largely agree, though I don't think it's quite "fine", because grapplers having no real ability to increase the DC feels like a problem to me, esp. as there were grappling-oriented subclasses and the like out there (albeit maybe more with 3PPs than official), and thus the only way to "leverage" grappling is to increase the number of saves you force the target to take (hence basically only Monks are good at it). It would of course also be a problem if it was too easy to increase the DC too high, but I'm unconvinced the way it's done here is good. Maybe it's not worse than the previous version? But it feels kind of like it's a change for the sake of change - or more accurately, a change for no actual overall gain. [/QUOTE]
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D&D 2024 Rules Oddities (Kibbles’ Collected Complaints)
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