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D&D 2024 Rules Oddities (Kibbles’ Collected Complaints)
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<blockquote data-quote="Chaosmancer" data-source="post: 9438776" data-attributes="member: 6801228"><p>I agree the capstone is hot garbage. However, the game generally goes from levels 1 to 10. In the vast majority of tables it is a single feature, a feature that was requested extensively and one that is better than the non-spell version that did the exact same thing that they decided not to go with. </p><p></p><p>And maybe some players will rarely use it... so what? People are allowed to play their character as they want.</p><p></p><p></p><p></p><p>Yes, you can't stack concentration. We don't know if that's a problem yet. You are just assuming that since they have Hunter's Mark features that everyone will be compelled to always use Hunter's Mark no matter what in the name of... efficiency I guess? I've had abilities I've never used before. And there isn't a reason to assume that you will NEVER use it, you just won't use it every fight.</p><p></p><p></p><p></p><p>And except Foe Slayer they take away NOTHING that you were using on your two builds. Not a single thing. You can't even support the idea of opportunity cost, because they may have decided to add nothing to levels 13 and 15 if they didn't add those two features. So, you previously had non-attack roll rangers, who have lost essentially zero abilities, only gained abilities... and you are upset because those abilities don't support your off-the-wall character builds? I will let you know, the idea that the ranger is now "forced" into being a weapon wielder, when that is how 99% of all players have ever played them... doesn't strike me as a serious concern.</p><p></p><p></p><p></p><p>Happens later? Yes. </p><p>Conflicts with HM? No, not at all. Edit: I do not count "both things take a bonus action" as conflicting"</p><p></p><p></p><p></p><p>So... you are going to tell me that you only made four attack rolls during the entire day, and that since you only made four attacks, an ability that gave you a maximum of 4d8 to 6d8 damage is better than one which can give, even on a low estimate 21d6 damage over a day? </p><p></p><p>And not keeping the ability that only was more powerful for a ranger unlike what anyone else uses a ranger to do, that was specifically built exactly like you built it, is bad design that forces rangers into a specific niche? Are you using a dictionary only filled with antonyms?</p><p></p><p></p><p></p><p>And I'm sure every ranger constantly finds themselves fighting in an anti-magic field after never attacking for the entire first half of the day, so they can use and drop concentration on an ability they got at 1st level. That is just the normal, almost required ranger experience.... /s</p><p></p><p></p><p></p><p>Turns out, other people play other rangers. THe designers did not design to make Lena and Chromescale the archetypical ranger outline. </p><p></p><p>And yeah, instead of 4d6+20, a ranger would cast hunter's mark and deal 6d6+15 that turn. losing a whole negative two damage, or in other words.... doing more damage.</p><p></p><p></p><p></p><p>Most ranger players make more than four attack rolls a day. IF that isn't your playstyle, I'm sorry. You can always beg your DM to give you the Tasha's ability instead. It is still compatible with the game.</p><p></p><p></p><p></p><p>"I want my playstyle supported, not the normal playstyle other people use" </p><p></p><p>Also, let's be clear here. They gained a bunch of abilities too.</p><p></p><p></p><p></p><p>At level 13 the 2014 ranger gained 4th level spells. In 2024 they gain Relentless Hunter and 4th level spells. Nothing was lost</p><p>At level 15 the 2014 ranger gained 5th level spells. In 2024 they gain Precise Hunter and 5th level spells. Nothing was lost.</p><p></p><p></p><p></p><p>Not unless that wisdom ranger wants to hit something with a stick and spam two or three uses of Favored Foe. Otherwise, it is unchanged <em>per your own argument</em>. Because nothing you have been complaining about has anything to do with being a caster ranger, you even dismissed the loss of the extra spells as not mattering.</p><p></p><p></p><p></p><p>So, overall, the ranger is stronger and better designed. Just not for an unusual playstyle that very few people ever used. And therefore the designers are bad at their jobs, because they focused the design towards the common playstyles, not the niche ones.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9438776, member: 6801228"] I agree the capstone is hot garbage. However, the game generally goes from levels 1 to 10. In the vast majority of tables it is a single feature, a feature that was requested extensively and one that is better than the non-spell version that did the exact same thing that they decided not to go with. And maybe some players will rarely use it... so what? People are allowed to play their character as they want. Yes, you can't stack concentration. We don't know if that's a problem yet. You are just assuming that since they have Hunter's Mark features that everyone will be compelled to always use Hunter's Mark no matter what in the name of... efficiency I guess? I've had abilities I've never used before. And there isn't a reason to assume that you will NEVER use it, you just won't use it every fight. And except Foe Slayer they take away NOTHING that you were using on your two builds. Not a single thing. You can't even support the idea of opportunity cost, because they may have decided to add nothing to levels 13 and 15 if they didn't add those two features. So, you previously had non-attack roll rangers, who have lost essentially zero abilities, only gained abilities... and you are upset because those abilities don't support your off-the-wall character builds? I will let you know, the idea that the ranger is now "forced" into being a weapon wielder, when that is how 99% of all players have ever played them... doesn't strike me as a serious concern. Happens later? Yes. Conflicts with HM? No, not at all. Edit: I do not count "both things take a bonus action" as conflicting" So... you are going to tell me that you only made four attack rolls during the entire day, and that since you only made four attacks, an ability that gave you a maximum of 4d8 to 6d8 damage is better than one which can give, even on a low estimate 21d6 damage over a day? And not keeping the ability that only was more powerful for a ranger unlike what anyone else uses a ranger to do, that was specifically built exactly like you built it, is bad design that forces rangers into a specific niche? Are you using a dictionary only filled with antonyms? And I'm sure every ranger constantly finds themselves fighting in an anti-magic field after never attacking for the entire first half of the day, so they can use and drop concentration on an ability they got at 1st level. That is just the normal, almost required ranger experience.... /s Turns out, other people play other rangers. THe designers did not design to make Lena and Chromescale the archetypical ranger outline. And yeah, instead of 4d6+20, a ranger would cast hunter's mark and deal 6d6+15 that turn. losing a whole negative two damage, or in other words.... doing more damage. Most ranger players make more than four attack rolls a day. IF that isn't your playstyle, I'm sorry. You can always beg your DM to give you the Tasha's ability instead. It is still compatible with the game. "I want my playstyle supported, not the normal playstyle other people use" Also, let's be clear here. They gained a bunch of abilities too. At level 13 the 2014 ranger gained 4th level spells. In 2024 they gain Relentless Hunter and 4th level spells. Nothing was lost At level 15 the 2014 ranger gained 5th level spells. In 2024 they gain Precise Hunter and 5th level spells. Nothing was lost. Not unless that wisdom ranger wants to hit something with a stick and spam two or three uses of Favored Foe. Otherwise, it is unchanged [I]per your own argument[/I]. Because nothing you have been complaining about has anything to do with being a caster ranger, you even dismissed the loss of the extra spells as not mattering. So, overall, the ranger is stronger and better designed. Just not for an unusual playstyle that very few people ever used. And therefore the designers are bad at their jobs, because they focused the design towards the common playstyles, not the niche ones. [/QUOTE]
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