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D&D 2024 Rules Oddities (Kibbles’ Collected Complaints)
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<blockquote data-quote="Chaosmancer" data-source="post: 9439400" data-attributes="member: 6801228"><p>Congratulations, but even if you are playing to 20, your argument is still poor.</p><p></p><p></p><p></p><p>From level 1 til level 10 or 11, the Ranger gets the ability to cast Hunter's Mark for free. If they don't want to cast it to concentrate on another spell.... I don't see the problem. I don't see a problem with a Cleric casting bless instead of deciding to concentrate on Shield of Faith. And sure, the cleric doesn't get free castings of Bless at level 1... but that's just a benefit. Its the exact same spell, and it is just free. </p><p></p><p>And yeah, they may end up unable to use a class feature on every single round of every combat.... that's not new. Assassin Rogues get a benefit for using Steady Aim, "But what if I want to use a different bonus action!!" Then... don't use Steady Aim? </p><p></p><p>People keep acting like getting some free castings of a spell and concentration not breaking easily on it means that they have a loaded gun to their head and if they do ANYTHING other than cast that spell they will be ended. But that isn't how this works. If you have a better spell... cast the better spell. It is that simple.</p><p></p><p></p><p></p><p><strong><em>You</em></strong> told me that Primal awareness didn't matter for your characters. <strong><em>You</em></strong> told me that one of them never made attack rolls (so couldn't use Favored Foe) and the other didn't use it til late game and only rarely. <strong><em>You</em></strong> never mentioned Vanish as something any of your characters. </p><p></p><p>And finally, moving something to later isn't taking it away.</p><p></p><p></p><p></p><p>And therefore having the attack action conflicts with casting Summon Fey or Spike Growth, and the fact that both of those are concentration and actions mean that those conflict. And bonus action potions conflict with dual-wielding and... by that point literally everything in the game is a "conflict" with other things that use the same action. </p><p></p><p>I don't count that as a conflict. It is extra options. Especially now since Nick removes the only major sticking point on this whole bonus action issue.</p><p></p><p></p><p></p><p>Yeah, and most people have their rangers make more than 5 attacks a day. Again, a 2024 dual-wielding ranger can end up making 4 attacks in a single round of combat. Facts being facts.</p><p></p><p>Also... why bring up a short rest? Favored Foe was a long rest ability.</p><p></p><p></p><p></p><p>You are free to have that opinion. That doesn't mean it is necessarily true.</p><p></p><p></p><p></p><p>Still have Druidic warrior in 2024, it is right there in the Fighting style description. </p><p></p><p>And, no. Favored Foe did not make the character you wanted to play possible, because Favored Foe was designed for a ranger who makes attack rolls. If it was meant to be used the way you used it, then it wouldn't have been concentration. Their intent was a spell-less, once per turn damage boost. You used it and dropped concentration to end and re-use it, which was exploiting the rule, not using it as intended.</p><p></p><p></p><p></p><p>Didn't do the math for a 20th level ranger, so the math isn't wrong.</p><p></p><p></p><p></p><p>Again, not going to deny that the capstone is bad. It is bad. I have a preferred fix already for it. Two technically as I have my fix for the old Foe Slayer which was ALSO a bad ability.</p><p></p><p></p><p></p><p>I believe I have had two rangers get above level 13. One went all the way to 20. This was pre-Tasha's.</p><p></p><p></p><p></p><p>You are wrong.</p><p></p><p></p><p></p><p>You specifically told me that we weren't talking about Primal Awareness spells. I brought them up and you said: "<em>I do miss using those spells, but no the bad design is having 4 separate class abilities centered around a specific spell that some players will rarely use</em>" </p><p></p><p>But now that I'm following your argument and dismissing the things you dismissed as not mattering.... I'm lying. Maybe make up your mind about what you are actually upset about before telling people they are lying because you didn't like their first argument, but now it is convenient for your second.</p><p></p><p></p><p></p><p>Which is still a 100% viable and possible playstyle. You barely used Favored Foe<strong><em> by your own admission</em></strong>. You didn't seem to care a lot about the loss of the Primal Awareness spells. So the only thing is, you feel bad seeing free castings of Hunter's Mark at level 1, because at level 5 you don't want to cast Hunter's Mark, but since you have some free castings of it, you have no possible choice except to use it.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9439400, member: 6801228"] Congratulations, but even if you are playing to 20, your argument is still poor. From level 1 til level 10 or 11, the Ranger gets the ability to cast Hunter's Mark for free. If they don't want to cast it to concentrate on another spell.... I don't see the problem. I don't see a problem with a Cleric casting bless instead of deciding to concentrate on Shield of Faith. And sure, the cleric doesn't get free castings of Bless at level 1... but that's just a benefit. Its the exact same spell, and it is just free. And yeah, they may end up unable to use a class feature on every single round of every combat.... that's not new. Assassin Rogues get a benefit for using Steady Aim, "But what if I want to use a different bonus action!!" Then... don't use Steady Aim? People keep acting like getting some free castings of a spell and concentration not breaking easily on it means that they have a loaded gun to their head and if they do ANYTHING other than cast that spell they will be ended. But that isn't how this works. If you have a better spell... cast the better spell. It is that simple. [B][I]You[/I][/B] told me that Primal awareness didn't matter for your characters. [B][I]You[/I][/B] told me that one of them never made attack rolls (so couldn't use Favored Foe) and the other didn't use it til late game and only rarely. [B][I]You[/I][/B] never mentioned Vanish as something any of your characters. And finally, moving something to later isn't taking it away. And therefore having the attack action conflicts with casting Summon Fey or Spike Growth, and the fact that both of those are concentration and actions mean that those conflict. And bonus action potions conflict with dual-wielding and... by that point literally everything in the game is a "conflict" with other things that use the same action. I don't count that as a conflict. It is extra options. Especially now since Nick removes the only major sticking point on this whole bonus action issue. Yeah, and most people have their rangers make more than 5 attacks a day. Again, a 2024 dual-wielding ranger can end up making 4 attacks in a single round of combat. Facts being facts. Also... why bring up a short rest? Favored Foe was a long rest ability. You are free to have that opinion. That doesn't mean it is necessarily true. Still have Druidic warrior in 2024, it is right there in the Fighting style description. And, no. Favored Foe did not make the character you wanted to play possible, because Favored Foe was designed for a ranger who makes attack rolls. If it was meant to be used the way you used it, then it wouldn't have been concentration. Their intent was a spell-less, once per turn damage boost. You used it and dropped concentration to end and re-use it, which was exploiting the rule, not using it as intended. Didn't do the math for a 20th level ranger, so the math isn't wrong. Again, not going to deny that the capstone is bad. It is bad. I have a preferred fix already for it. Two technically as I have my fix for the old Foe Slayer which was ALSO a bad ability. I believe I have had two rangers get above level 13. One went all the way to 20. This was pre-Tasha's. You are wrong. You specifically told me that we weren't talking about Primal Awareness spells. I brought them up and you said: "[I]I do miss using those spells, but no the bad design is having 4 separate class abilities centered around a specific spell that some players will rarely use[/I]" But now that I'm following your argument and dismissing the things you dismissed as not mattering.... I'm lying. Maybe make up your mind about what you are actually upset about before telling people they are lying because you didn't like their first argument, but now it is convenient for your second. Which is still a 100% viable and possible playstyle. You barely used Favored Foe[B][I] by your own admission[/I][/B]. You didn't seem to care a lot about the loss of the Primal Awareness spells. So the only thing is, you feel bad seeing free castings of Hunter's Mark at level 1, because at level 5 you don't want to cast Hunter's Mark, but since you have some free castings of it, you have no possible choice except to use it. [/QUOTE]
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