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D&D 2024 Rules Oddities (Kibbles’ Collected Complaints)
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<blockquote data-quote="Chaosmancer" data-source="post: 9440065" data-attributes="member: 6801228"><p>I should first note that my preferred game is fairly high powered at level 20, so this is on the higher end.</p><p></p><p>My old fix for Foe Slayer was this: </p><p></p><p></p><p>For the 2024 rules, I am thinking about two things. </p><ol> <li data-xf-list-type="ol">Improving the Hunter's Mark utility ability by making it a magical GPS. Once they have marked a target, the ranger will know the location of the target within 30 ft of their actual location. So, you can hide from them, but they know which room you are in within the building, or if you flee on horseback, they know where you went. This gives a reason for those longer cast times, in my mind.</li> <li data-xf-list-type="ol">For Foe Slayer, I am thinking of saying that all targets within 120 ft of the Ranger count as being under the effects of Hunter's Mark, and you can choose to "cast" the spell on a target within 120 ft of you to have a non-concentration 24 hr mark on them. Oh, and the d10's</li> </ol><p>What this essentially does, is give the ranger near perfect knowledge of every creature within 120 ft of them, advantage on all attacks against those creatures, and the damage boost from Hunter's Mark. And they can mark someone who just lingers nearby, then follow them later. I kind of want something to happen if you end up casting Hunter's Mark on them as well, but this is already pretty strong I think.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9440065, member: 6801228"] I should first note that my preferred game is fairly high powered at level 20, so this is on the higher end. My old fix for Foe Slayer was this: For the 2024 rules, I am thinking about two things. [LIST=1] [*]Improving the Hunter's Mark utility ability by making it a magical GPS. Once they have marked a target, the ranger will know the location of the target within 30 ft of their actual location. So, you can hide from them, but they know which room you are in within the building, or if you flee on horseback, they know where you went. This gives a reason for those longer cast times, in my mind. [*]For Foe Slayer, I am thinking of saying that all targets within 120 ft of the Ranger count as being under the effects of Hunter's Mark, and you can choose to "cast" the spell on a target within 120 ft of you to have a non-concentration 24 hr mark on them. Oh, and the d10's [/LIST] What this essentially does, is give the ranger near perfect knowledge of every creature within 120 ft of them, advantage on all attacks against those creatures, and the damage boost from Hunter's Mark. And they can mark someone who just lingers nearby, then follow them later. I kind of want something to happen if you end up casting Hunter's Mark on them as well, but this is already pretty strong I think. [/QUOTE]
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D&D 2024 Rules Oddities (Kibbles’ Collected Complaints)
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