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D&D 2024 Rules Oddities (Kibbles’ Collected Complaints)
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<blockquote data-quote="Xeviat" data-source="post: 9440185" data-attributes="member: 57494"><p>I think I'll incorporate this into my changes. Here's what I've been thinking about.</p><p></p><p>First, Hex and Hunter's Mark are going to use the playtest version (with a damage buff): bonus damage is once per round, starts +1d8, damage scales to +2d8at 3rd level and +3d8 at 5th level. This is part of making sure damage scales comparably with Divine Smite (Smite 9 damage for a 1st level spell, Hunter's Mark deals more damage at 3 rounds). Both no longer have concentration, but you can't move Hunter's Mark or Hex after something dies.</p><p></p><p>1st level: Favored Enemy gives you Hunter's Mark always prepared and gives you 1 free casting at your highest spell level. Additionally, you gain Heroic Inspiration if the target of your Hunter's Mark is killed or captured by you or an ally. (this addition is to make up for removing the target swapping from Hunter's Mark. I'm doing this so its damage is comparable with Smite, but you get a benny if the target dies early so you don't feel too bad).</p><p></p><p>5th level: Relentless Hunter moved to 5th level. It allows you to cast Hunter's Mark as part of an Attack action to attack a creature, or as part of a Search action when examining a creatures tracks or a possession of the creature's.</p><p></p><p>13th level: Precise Hunter moved to 13th level. Additionally, you gain the benefit of Locate Creature spell on targets of your Hunter's Mark.</p><p></p><p>20th level: Foe Slayer boosts Hunter's Mark damage to d12s. Additionally, all creatures are under the effects of Hunter's Mark while they are within 120 ft of the Ranger. (This is effectively +6 damage per round, which is comparable to the Barbarian's +4 Str) Instead, I'm also thinking about "When you attack a target of your Hunter's Mark with advantage, you score a critical hit if both of your attack rolls hit the target".</p><p></p><p>(I just crunched the numbers: "crit if both advantage rolls hit target" ends up being a boost of 9 damage, which is equal to the Barbarian's level 20 damage increase when using Brutal Strike. I really like the idea of Rangers getting increased critical chance)</p></blockquote><p></p>
[QUOTE="Xeviat, post: 9440185, member: 57494"] I think I'll incorporate this into my changes. Here's what I've been thinking about. First, Hex and Hunter's Mark are going to use the playtest version (with a damage buff): bonus damage is once per round, starts +1d8, damage scales to +2d8at 3rd level and +3d8 at 5th level. This is part of making sure damage scales comparably with Divine Smite (Smite 9 damage for a 1st level spell, Hunter's Mark deals more damage at 3 rounds). Both no longer have concentration, but you can't move Hunter's Mark or Hex after something dies. 1st level: Favored Enemy gives you Hunter's Mark always prepared and gives you 1 free casting at your highest spell level. Additionally, you gain Heroic Inspiration if the target of your Hunter's Mark is killed or captured by you or an ally. (this addition is to make up for removing the target swapping from Hunter's Mark. I'm doing this so its damage is comparable with Smite, but you get a benny if the target dies early so you don't feel too bad). 5th level: Relentless Hunter moved to 5th level. It allows you to cast Hunter's Mark as part of an Attack action to attack a creature, or as part of a Search action when examining a creatures tracks or a possession of the creature's. 13th level: Precise Hunter moved to 13th level. Additionally, you gain the benefit of Locate Creature spell on targets of your Hunter's Mark. 20th level: Foe Slayer boosts Hunter's Mark damage to d12s. Additionally, all creatures are under the effects of Hunter's Mark while they are within 120 ft of the Ranger. (This is effectively +6 damage per round, which is comparable to the Barbarian's +4 Str) Instead, I'm also thinking about "When you attack a target of your Hunter's Mark with advantage, you score a critical hit if both of your attack rolls hit the target". (I just crunched the numbers: "crit if both advantage rolls hit target" ends up being a boost of 9 damage, which is equal to the Barbarian's level 20 damage increase when using Brutal Strike. I really like the idea of Rangers getting increased critical chance) [/QUOTE]
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D&D 2024 Rules Oddities (Kibbles’ Collected Complaints)
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