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*Dungeons & Dragons
D&D 2024 Rules Oddities (Kibbles’ Collected Complaints)
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<blockquote data-quote="ECMO3" data-source="post: 9441901" data-attributes="member: 7030563"><p>I get to decide what I get to count in my posts thank you.</p><p></p><p></p><p></p><p>Sure but at high level you have plenty of room for this .... and a longbow is not far behind.</p><p></p><p></p><p></p><p>Yes and that is 1 attack .... unless you are just giving up all your mastery for all your other attacks.</p><p></p><p>And if giving up weapon mastery on every attack except the one you nick is what you are doing to make HM better, then you are giving up a ton.</p><p></p><p></p><p></p><p>To start with an 18 Dexterity you would be dealing 2d10+8+6 with GWM, but the incorrect math is not relevant.</p><p></p><p>Suggesting this changes anything at level 8 is what is wrong. At level 8 you can still be doing 4d6+20 with Dual Wielder.</p><p></p><p>And at the point were talking about above (Swift Quiver) you have gotten a minimum 4 feats. He can get Dual Wielder, XBE, GWM and still have a 20 Dexterity at 8th level.</p><p></p><p></p><p></p><p></p><p>Just like you have to build a Ranger to take advantage of Hunter's Mark.</p><p></p><p>All your examples are at least as build-specific as mine, and you are hand waving things like multi target damage or switching hunters mark, which eats into that damage a lot.</p><p></p><p></p><p></p><p>It will be more effective some times, but it won't be a majority of the time unless you dumped Wisdom.</p><p></p><p></p><p></p><p>Ok you just didn't think it was worth mentioning until I showed you that your position was incorrect. Convenient!</p><p></p><p></p><p></p><p></p><p>no you demonstrated it did not do more at high level, it did less.</p><p></p><p></p><p></p><p>They are not Homberwe</p><p></p><p>[URL unfurl="true"]https://www.dndbeyond.com/magic-items/9044-dragontooth-dagger[/URL]</p><p></p><p>[URL unfurl="true"]https://www.dndbeyond.com/magic-items/5372-belt-of-giant-strength[/URL]</p><p></p><p></p><p></p><p>I am using actual characters I played from level 1 through high level and pointing out how those same builds would work using 2024 rules and I did it specifically because you said <em>"no one plays like that"</em></p><p></p><p>You are the one throwing up these hypotheticals to try to prove your point.</p><p></p><p></p><p></p><p></p><p></p><p>I am using the actual characters.</p><p></p><p></p><p></p><p>No it isn't. If that were true the most OP builds in the game would all be good class designs.</p><p></p><p>I am not freaking out, I am just pointing out that focusing on one concentration spell out of 40 and attaching 4 individual class abilities to it is poor class design.</p><p></p><p></p><p></p><p>And the other half do have to do with concentration.</p><p></p><p>Just because it is bad in more than one area, that does not make the argument on that area any less significant.</p><p></p><p></p><p></p><p>Whatever. Tying 4 separate class abilities, including 3 high level abilities to Hunter's Mark, a weak 1st level spell, is bad class design.</p><p></p><p></p><p></p><p></p><p>As I said earlier the 1st level feature on its own is not terrible and that is the only one of those 4 that gives access to HM.</p><p></p><p>The other 3 are terrible though and putting them in there is poor class design.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9441901, member: 7030563"] I get to decide what I get to count in my posts thank you. Sure but at high level you have plenty of room for this .... and a longbow is not far behind. Yes and that is 1 attack .... unless you are just giving up all your mastery for all your other attacks. And if giving up weapon mastery on every attack except the one you nick is what you are doing to make HM better, then you are giving up a ton. To start with an 18 Dexterity you would be dealing 2d10+8+6 with GWM, but the incorrect math is not relevant. Suggesting this changes anything at level 8 is what is wrong. At level 8 you can still be doing 4d6+20 with Dual Wielder. And at the point were talking about above (Swift Quiver) you have gotten a minimum 4 feats. He can get Dual Wielder, XBE, GWM and still have a 20 Dexterity at 8th level. Just like you have to build a Ranger to take advantage of Hunter's Mark. All your examples are at least as build-specific as mine, and you are hand waving things like multi target damage or switching hunters mark, which eats into that damage a lot. It will be more effective some times, but it won't be a majority of the time unless you dumped Wisdom. Ok you just didn't think it was worth mentioning until I showed you that your position was incorrect. Convenient! no you demonstrated it did not do more at high level, it did less. They are not Homberwe [URL unfurl="true"]https://www.dndbeyond.com/magic-items/9044-dragontooth-dagger[/URL] [URL unfurl="true"]https://www.dndbeyond.com/magic-items/5372-belt-of-giant-strength[/URL] I am using actual characters I played from level 1 through high level and pointing out how those same builds would work using 2024 rules and I did it specifically because you said [I]"no one plays like that"[/I] You are the one throwing up these hypotheticals to try to prove your point. I am using the actual characters. No it isn't. If that were true the most OP builds in the game would all be good class designs. I am not freaking out, I am just pointing out that focusing on one concentration spell out of 40 and attaching 4 individual class abilities to it is poor class design. And the other half do have to do with concentration. Just because it is bad in more than one area, that does not make the argument on that area any less significant. Whatever. Tying 4 separate class abilities, including 3 high level abilities to Hunter's Mark, a weak 1st level spell, is bad class design. As I said earlier the 1st level feature on its own is not terrible and that is the only one of those 4 that gives access to HM. The other 3 are terrible though and putting them in there is poor class design. [/QUOTE]
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