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D&D 2024 Rules Oddities (Kibbles’ Collected Complaints)
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<blockquote data-quote="ECMO3" data-source="post: 9443123" data-attributes="member: 7030563"><p>It does not matter what masteries they know, the only masteries that work with light dex weapons are Vex and Nick. Here are all the light weapons that use dexterity:</p><p></p><p>Dagger (Nick)</p><p>Scimitar (Nick)</p><p>Shortsword (Vex)</p><p>Hand Crossbow (vex)</p><p></p><p>Those are the only weapons they can use with the light property and dexterity.</p><p></p><p>All your damage calculations above include extra attacks from a light 1d6 weapon .... well then you are using these weapons and you are not getting a mastery on 3 of your 4 attacks with it (or 2 of 3 attacks on rounds you cast or move HM).</p><p></p><p></p><p></p><p>In which case they are not getting the advantage from hunters mark.</p><p></p><p></p><p></p><p>There are only 2 masteries to choose from for dual wielding dex weapons. One of them only does something on 1 attack a round, the other is redundant with the 17th level feature.</p><p></p><p>Yes you can give up Vex and get something else and then 3 of your 4 attacks are getting nothing from weapon mastery .... or you can keep Vex and 3 of your 4 attacks are getting nothing from weapon mastery when concentrating on Hunter's Mark.</p><p></p><p></p><p></p><p>If you are using two weapon fighting and dual wielding Hand Crossbow is the only option for long range and that uses Vex.</p><p></p><p>Moreover if you are using anything else for ranged attacks then the damage is way different than what you posted earlier because you are only doing 2 attacks a round.</p><p></p><p></p><p></p><p>It is not a falsehood. The problems with Hunter's Mark bonus action switching are well documented.</p><p></p><p></p><p></p><p>3 of the 4 abilities that make it a bad class design are at high level. It is an ok class design at low level (the potential concern on expertise notwithstanding).</p><p></p><p></p><p></p><p>It depends on your subclass, feats, species abilities and spells.</p><p></p><p>If I am a Drakewarden or a Beastmaster I can have my pet attack. If I am a Swarmkeeper I can use writhing tide.</p><p></p><p>The two Rangers I discussed previously were Fey Wnderers. They have no Ranger bonus actions, but using the 2024 rules here are the real world examples for those characters (note not including Nature's Viel since that is now at a higher level):</p><p></p><p>Lena: Disengage, Hide, Misty Step, Hex</p><p></p><p>Chromescale: Misty Step</p><p></p><p></p><p></p><p>The two Rangers I discussed previously were Fey Wnderers. They have no Ranger bonus actions, but using the 2024 rules here are the real world examples for those characters (note not including Nature's Veil since that is now at a higher level):</p><p></p><p>Lena: Disengage, Hide, Misty Step, Hex</p><p></p><p>Chromescale: Misty Step</p><p></p><p></p><p></p><p></p><p>Like I said, I have done it before (although not while using another spell). It is not going to be successful often and it will use up one of those 2 slot-free castings.</p><p></p><p>I did not say you can't do it or won;t ever do it. I said it is unlikely to be beneficial.</p><p></p><p>If you really have nothing else to use your bonus action on that turn though it might make sense.</p><p></p><p></p><p>Yes they do. Short Sword and Hand Crossbow work fine with crossbow expert. So does every other light weapon. Do you need me to list out all the light weapons for you to illustrate this?</p><p></p><p>I may not understand what you mean, but I understand what you are writing and it is wrong.</p><p></p><p></p><p></p><p>No it is a weak spell, even when you are attacking with weapons. I was just correcting your claim about what I said.</p><p></p><p></p><p></p><p>No it would need to be more than just entangle to be a good design. Having 4 abilities that keyed on entangle would be as bad as having 4 abilities that key off of HM.</p><p></p><p>If we are limiting it to one spell and limiting use to Ranger spells, Cure Wounds is the only one I think they could use and not have it be a bad class design. There are a few other spells on other lists that would be good thematically as well.</p><p></p><p></p><p></p><p>3 out of 10 is 30%.</p><p></p><p></p><p></p><p></p><p>If you were forced to using one of those spells I mentioned it would be an equally bad class design and that would be true whether I liked that particular spell or not.</p><p></p><p>Me disliking HM is not what makes it a bad design. Having 4 separate class abilities centered around a single spell is what makes it a bad design. HM just happens to be that spell and also happens to be a weak spell.</p><p></p><p></p><p></p><p></p><p>Making it non-concentration would be better, and more palatable at high level, as would be true for any of the concentration spells I mentioned, but you really should have a choice of spells to use.</p><p></p><p>Although I do not agree with everything he says, this screenshot and many of Kobold's comments near the end of his video kind of sum it up. His position is they should have gotten Find Familiar with all these buffs instead. IMO that would be better than HM because of the thematics, but would still not be good IMO:</p><p></p><p>[ATTACH=full]377623[/ATTACH]</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9443123, member: 7030563"] It does not matter what masteries they know, the only masteries that work with light dex weapons are Vex and Nick. Here are all the light weapons that use dexterity: Dagger (Nick) Scimitar (Nick) Shortsword (Vex) Hand Crossbow (vex) Those are the only weapons they can use with the light property and dexterity. All your damage calculations above include extra attacks from a light 1d6 weapon .... well then you are using these weapons and you are not getting a mastery on 3 of your 4 attacks with it (or 2 of 3 attacks on rounds you cast or move HM). In which case they are not getting the advantage from hunters mark. There are only 2 masteries to choose from for dual wielding dex weapons. One of them only does something on 1 attack a round, the other is redundant with the 17th level feature. Yes you can give up Vex and get something else and then 3 of your 4 attacks are getting nothing from weapon mastery .... or you can keep Vex and 3 of your 4 attacks are getting nothing from weapon mastery when concentrating on Hunter's Mark. If you are using two weapon fighting and dual wielding Hand Crossbow is the only option for long range and that uses Vex. Moreover if you are using anything else for ranged attacks then the damage is way different than what you posted earlier because you are only doing 2 attacks a round. It is not a falsehood. The problems with Hunter's Mark bonus action switching are well documented. 3 of the 4 abilities that make it a bad class design are at high level. It is an ok class design at low level (the potential concern on expertise notwithstanding). It depends on your subclass, feats, species abilities and spells. If I am a Drakewarden or a Beastmaster I can have my pet attack. If I am a Swarmkeeper I can use writhing tide. The two Rangers I discussed previously were Fey Wnderers. They have no Ranger bonus actions, but using the 2024 rules here are the real world examples for those characters (note not including Nature's Viel since that is now at a higher level): Lena: Disengage, Hide, Misty Step, Hex Chromescale: Misty Step The two Rangers I discussed previously were Fey Wnderers. They have no Ranger bonus actions, but using the 2024 rules here are the real world examples for those characters (note not including Nature's Veil since that is now at a higher level): Lena: Disengage, Hide, Misty Step, Hex Chromescale: Misty Step Like I said, I have done it before (although not while using another spell). It is not going to be successful often and it will use up one of those 2 slot-free castings. I did not say you can't do it or won;t ever do it. I said it is unlikely to be beneficial. If you really have nothing else to use your bonus action on that turn though it might make sense. Yes they do. Short Sword and Hand Crossbow work fine with crossbow expert. So does every other light weapon. Do you need me to list out all the light weapons for you to illustrate this? I may not understand what you mean, but I understand what you are writing and it is wrong. No it is a weak spell, even when you are attacking with weapons. I was just correcting your claim about what I said. No it would need to be more than just entangle to be a good design. Having 4 abilities that keyed on entangle would be as bad as having 4 abilities that key off of HM. If we are limiting it to one spell and limiting use to Ranger spells, Cure Wounds is the only one I think they could use and not have it be a bad class design. There are a few other spells on other lists that would be good thematically as well. 3 out of 10 is 30%. If you were forced to using one of those spells I mentioned it would be an equally bad class design and that would be true whether I liked that particular spell or not. Me disliking HM is not what makes it a bad design. Having 4 separate class abilities centered around a single spell is what makes it a bad design. HM just happens to be that spell and also happens to be a weak spell. Making it non-concentration would be better, and more palatable at high level, as would be true for any of the concentration spells I mentioned, but you really should have a choice of spells to use. Although I do not agree with everything he says, this screenshot and many of Kobold's comments near the end of his video kind of sum it up. His position is they should have gotten Find Familiar with all these buffs instead. IMO that would be better than HM because of the thematics, but would still not be good IMO: [ATTACH type="full" alt="1724642461176.png"]377623[/ATTACH] [/QUOTE]
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