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D&D 3.0/3.5 is the Greatest! But How Come... ?
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<blockquote data-quote="Azlan" data-source="post: 1214186" data-attributes="member: 2340"><p>One of the things I appreciate about D&D 3.0/3.5 is how the system has been streamlined, how it's been made more consistent and intuitive, throughout, compared to the previous versions of D&D.</p><p></p><p>But I'm curious...</p><p></p><p>How come we're still using percentile dice for some things, especially since percentage chances are always given in increments of 5, which can just as easily (if not more easily) be determined with a d20? I'm talking about how percentile dice are used to determine "miss chance" (for concealment) and arcane spell failure chance. It <em>is</em> the d20 system, right? So why aren't these chances given in ranges like "1-5", used with a d20, instead of "25%", used with percentile dice?</p><p></p><p>How come we have AC (armor class) for attack rolls, but DC (difficulty class) for all the other d20 rolls? Why this one exception for the difficulty class determined by a target's defense, used against attack rolls? (And, anyway, there's considerably more that goes into a target's defense beside his armor.) I mean, do we have TC (trap class) for Disarm Device checks? Do we have LC (lock class) for Open Lock checks?</p><p></p><p>How come, with the standard now being that 1" square on the combat map is alway 5' across, how come movement and ranges are given in increments of 5', instead of simply giving them in "squares"? Wouldn't it be quicker and easier for, say, a longbow's range to be "20 squares", rather than "100 feet"? Sure, I know that not everyone who plays D&D 3.0/3.5 uses miniatures (or cardboard counters) and maps with 1" (5') squares, but those players who don't are the exception, not the norm.</p></blockquote><p></p>
[QUOTE="Azlan, post: 1214186, member: 2340"] One of the things I appreciate about D&D 3.0/3.5 is how the system has been streamlined, how it's been made more consistent and intuitive, throughout, compared to the previous versions of D&D. But I'm curious... How come we're still using percentile dice for some things, especially since percentage chances are always given in increments of 5, which can just as easily (if not more easily) be determined with a d20? I'm talking about how percentile dice are used to determine "miss chance" (for concealment) and arcane spell failure chance. It [i]is[/i] the d20 system, right? So why aren't these chances given in ranges like "1-5", used with a d20, instead of "25%", used with percentile dice? How come we have AC (armor class) for attack rolls, but DC (difficulty class) for all the other d20 rolls? Why this one exception for the difficulty class determined by a target's defense, used against attack rolls? (And, anyway, there's considerably more that goes into a target's defense beside his armor.) I mean, do we have TC (trap class) for Disarm Device checks? Do we have LC (lock class) for Open Lock checks? How come, with the standard now being that 1" square on the combat map is alway 5' across, how come movement and ranges are given in increments of 5', instead of simply giving them in "squares"? Wouldn't it be quicker and easier for, say, a longbow's range to be "20 squares", rather than "100 feet"? Sure, I know that not everyone who plays D&D 3.0/3.5 uses miniatures (or cardboard counters) and maps with 1" (5') squares, but those players who don't are the exception, not the norm. [/QUOTE]
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