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D&D 3.0/3.5 is the Greatest! But How Come... ?
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<blockquote data-quote="Steverooo" data-source="post: 1215271" data-attributes="member: 9410"><p>For miss chances, they should be! It USED to be that attacking something you couldn't see was a simple -4 penalty, and Blind-fight reduced it to -2... Now, we have a more complicated system of "Detecting an invisible opponent requires a DC:20 Spot check, and if you spot it, you still don't know where it is (Huh?!?), unless you beat the DC;20 by 20+, or DC:40+!" If you spot something, you should know where it is, doggone it! The rules make it impossible for a normal PC (as opposed to one maxed out for Spot) to have any chance to spot an invisible before 13th level, assuming they have an 18 WIS and Spot as a Class skill, maxed out. (Yes, yes, they could have Feats and magic items - be a "Maxed out for Spot" character - but I said a NORMAL PC).</p><p></p><p>Likewise, -1 per 5% cover is a perfectly good rule, but the rules have been "simplified, for your convenience".to remove this. Spell Failure chances could also have been done on a D20, but percentage chances are just rolled on percentiles... No good reason, it's just easier.</p><p></p><p>So... In other words, it could have been done "your" way, it just wasn't. No really good reason for it.</p></blockquote><p></p>
[QUOTE="Steverooo, post: 1215271, member: 9410"] For miss chances, they should be! It USED to be that attacking something you couldn't see was a simple -4 penalty, and Blind-fight reduced it to -2... Now, we have a more complicated system of "Detecting an invisible opponent requires a DC:20 Spot check, and if you spot it, you still don't know where it is (Huh?!?), unless you beat the DC;20 by 20+, or DC:40+!" If you spot something, you should know where it is, doggone it! The rules make it impossible for a normal PC (as opposed to one maxed out for Spot) to have any chance to spot an invisible before 13th level, assuming they have an 18 WIS and Spot as a Class skill, maxed out. (Yes, yes, they could have Feats and magic items - be a "Maxed out for Spot" character - but I said a NORMAL PC). Likewise, -1 per 5% cover is a perfectly good rule, but the rules have been "simplified, for your convenience".to remove this. Spell Failure chances could also have been done on a D20, but percentage chances are just rolled on percentiles... No good reason, it's just easier. So... In other words, it could have been done "your" way, it just wasn't. No really good reason for it. [/QUOTE]
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D&D 3.0/3.5 is the Greatest! But How Come... ?
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