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D&D 3.0/3.5 "North meets East" game
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<blockquote data-quote="Mym" data-source="post: 2542686" data-attributes="member: 25608"><p>I'm 30 years old and a 20 year veteran of role-playing. I live in Lombard IL (a western suburb near 290-294-355-88). I am looking for a handul of players to start up a D&D game on Friday or Saturday evenings/nights. I prefer a weekly game, but obviously there are weeks when we'd have to take off for certain social of familial engagements.</p><p></p><p>I would like to find 3-5 players with experience in role playing (not necessarily D&D, but roleplaying any game). Then after I have those core players any less experienced people would be welcome to join us. Even novices are welcomed so long as they are serious about playing. As all us veterans know there are happy, sad, mad and glad times to every game... but someone who would rather spin dice or draw a character sketch instead of paying attention to the game and is caught unaware that it is his/her turn to act is a VERY frustrating thing and ultimately ruins a game for all those involved.</p><p></p><p>I work alot and attend school so my free time is limited, so the game would have to be a weekend night-time game, not negotiable so please do not ask me to change the game night, sorry. The games would be held in my apartment, in Lombard IL, a "living room casual" game is what I prefer, with everyone sitting around on couches or chairs or the floor, pop and pizza or chips all around. If you are more-or-less local then rides can be arranged, but I don't want to have to spend hours picking everyone up, that wastes my time and game time. I do use miniatures intermittenly as they give a good layout of the current battle scene, but I have a box of them you wouldn't need your own, unless you wanted to get one of your PC. But I don't map out everything, that takes too much time and slows down the story.</p><p></p><p>White Wolf Games taught me to tell an interactive story, so the games I run tend to take on the Epic feel, far reaching stories with the same characters rising to power or infamy, though that shouldn't be taken as characters are invincible, I have no qualms about killing a PC if the Player starts to act like his character cannot die, even in the Epic Stories some characters die. I believe that the PCs should be the creme of the crop, and I want to craft a story that shows them rising from small beginnings with plenty of potential, to commanders-of-armies or shapers-of-worlds. I have a handful of house-rules (as most good DMs do, but they all pretty much favor the PC, nothing much to learn)</p><p></p><p>The game I have in mind is a Norse-style, with cold weather, short summers and barbarians and giants, to counterbalance that savagery the other cultural influence is a nomadic Mongolian horse society, with influences of Japanese honorific types. Obviously it is more complicated than that, but that is just a taste. I know many DM's have their custom worlds that are so detailed it would take ten years to learn just the basics. But my world is more-or-less Europe and Asia from the early times of man til pre-technology, with magic thrown in... basically your average fantasy world. The pantheons, myths and legends are all pretty much out of the various D&D books or stories/legends true in our world, so there is nothing to familiarize yourself with or learn, it already exists.</p><p></p><p>If you are interested in that short somewhat convoluted intro then by all means email or Yahoo IM me and we can talk more about it. I anxiously await hearing from my new heroes!!</p></blockquote><p></p>
[QUOTE="Mym, post: 2542686, member: 25608"] I'm 30 years old and a 20 year veteran of role-playing. I live in Lombard IL (a western suburb near 290-294-355-88). I am looking for a handul of players to start up a D&D game on Friday or Saturday evenings/nights. I prefer a weekly game, but obviously there are weeks when we'd have to take off for certain social of familial engagements. I would like to find 3-5 players with experience in role playing (not necessarily D&D, but roleplaying any game). Then after I have those core players any less experienced people would be welcome to join us. Even novices are welcomed so long as they are serious about playing. As all us veterans know there are happy, sad, mad and glad times to every game... but someone who would rather spin dice or draw a character sketch instead of paying attention to the game and is caught unaware that it is his/her turn to act is a VERY frustrating thing and ultimately ruins a game for all those involved. I work alot and attend school so my free time is limited, so the game would have to be a weekend night-time game, not negotiable so please do not ask me to change the game night, sorry. The games would be held in my apartment, in Lombard IL, a "living room casual" game is what I prefer, with everyone sitting around on couches or chairs or the floor, pop and pizza or chips all around. If you are more-or-less local then rides can be arranged, but I don't want to have to spend hours picking everyone up, that wastes my time and game time. I do use miniatures intermittenly as they give a good layout of the current battle scene, but I have a box of them you wouldn't need your own, unless you wanted to get one of your PC. But I don't map out everything, that takes too much time and slows down the story. White Wolf Games taught me to tell an interactive story, so the games I run tend to take on the Epic feel, far reaching stories with the same characters rising to power or infamy, though that shouldn't be taken as characters are invincible, I have no qualms about killing a PC if the Player starts to act like his character cannot die, even in the Epic Stories some characters die. I believe that the PCs should be the creme of the crop, and I want to craft a story that shows them rising from small beginnings with plenty of potential, to commanders-of-armies or shapers-of-worlds. I have a handful of house-rules (as most good DMs do, but they all pretty much favor the PC, nothing much to learn) The game I have in mind is a Norse-style, with cold weather, short summers and barbarians and giants, to counterbalance that savagery the other cultural influence is a nomadic Mongolian horse society, with influences of Japanese honorific types. Obviously it is more complicated than that, but that is just a taste. I know many DM's have their custom worlds that are so detailed it would take ten years to learn just the basics. But my world is more-or-less Europe and Asia from the early times of man til pre-technology, with magic thrown in... basically your average fantasy world. The pantheons, myths and legends are all pretty much out of the various D&D books or stories/legends true in our world, so there is nothing to familiarize yourself with or learn, it already exists. If you are interested in that short somewhat convoluted intro then by all means email or Yahoo IM me and we can talk more about it. I anxiously await hearing from my new heroes!! [/QUOTE]
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