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Character Builds & Optimization
[D&D 3.0] How to build a Fighter-Mage?
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<blockquote data-quote="Sitara" data-source="post: 6381304" data-attributes="member: 58107"><p>D&D version is 3.0, <em>not</em> 3.5.</p><p></p><p>32 point buy.</p><p></p><p>Core races only.</p><p></p><p>Supplements allowed: PHB, DMG, , Sword and Fist, Defenders of the Faith, Song and Silence, Tome and Blood and Masters of the Wild, Hero Builder's Guidebook, Arms and Equipment Guide</p><p></p><p>Campaign will go up to level 10-12, assuming there is no TPK.</p><p><strong></strong></p><p><strong>So, what's the best way to build a Warrior-Mage?</strong> </p><p></p><p>Since Unapproachable East is not allowed, that means I can't use the Raumathari Battlemage, which is a pity. </p><p></p><p>I am thinking of the following point buy:</p><p></p><p>Str 16</p><p>Dex 14</p><p>Con 14</p><p>Int 16</p><p>Wis 08</p><p>Cha 08</p><p></p><p><strong>Race</strong> Human ??</p><p><strong>Class</strong> Wizard 1 (Evoker)</p><p><strong>Feats</strong>: EWP: Bastard Sword</p><p> Human Bonus??</p><p>All level up ability points will go into INT, giving me an 18 INT by level 8. The 14 DEX gives me a +2 AC which I can enhance by another +4 Mage Armor. Shield is better in many ways but only lasts for 1 min/level, MA lasts for 1hr/level which can get me through more than one combat with one casting even at lower levels. Yes it burns a spell slot, but at lower levels I can contribute more in combat via melee'ing than spell casting. I could wear armor, but the spell failiure chance, even of 20% bothers me. Any way to counter this apart from the Still Spell feat?</p><p></p><p>How does it look, and what should I do afterward? How to level up? What PRC to go for? </p><p></p><p>Please HELP!</p></blockquote><p></p>
[QUOTE="Sitara, post: 6381304, member: 58107"] D&D version is 3.0, [I]not[/I] 3.5. 32 point buy. Core races only. Supplements allowed: PHB, DMG, , Sword and Fist, Defenders of the Faith, Song and Silence, Tome and Blood and Masters of the Wild, Hero Builder's Guidebook, Arms and Equipment Guide Campaign will go up to level 10-12, assuming there is no TPK. [B] So, what's the best way to build a Warrior-Mage?[/B] Since Unapproachable East is not allowed, that means I can't use the Raumathari Battlemage, which is a pity. I am thinking of the following point buy: Str 16 Dex 14 Con 14 Int 16 Wis 08 Cha 08 [B]Race[/B] Human ?? [B]Class[/B] Wizard 1 (Evoker) [B]Feats[/B]: EWP: Bastard Sword Human Bonus?? All level up ability points will go into INT, giving me an 18 INT by level 8. The 14 DEX gives me a +2 AC which I can enhance by another +4 Mage Armor. Shield is better in many ways but only lasts for 1 min/level, MA lasts for 1hr/level which can get me through more than one combat with one casting even at lower levels. Yes it burns a spell slot, but at lower levels I can contribute more in combat via melee'ing than spell casting. I could wear armor, but the spell failiure chance, even of 20% bothers me. Any way to counter this apart from the Still Spell feat? How does it look, and what should I do afterward? How to level up? What PRC to go for? Please HELP! [/QUOTE]
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[D&D 3.0] How to build a Fighter-Mage?
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