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Character Builds & Optimization
[D&D 3.0] How to build a Fighter-Mage?
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<blockquote data-quote="Voadam" data-source="post: 6381905" data-attributes="member: 2209"><p>Tome and Blood has a fantastic feat, persistent spell, that allows combat buffs to last all day, but it adds 4 levels to the spells so it will only be effective at 9th for straight wizards for doing things like shield and at 11th doing things like all day blur as your capstone magic.</p><p></p><p>Straight wizards with a sword get chewed up in combat though at every level, even when specced out on melee combat spells. The AC never gets real good, the BAB hurts, and the hp are fairly crippling for head to head combat. Taking a level of fighter or other warrior class at first level helps at low levels but then you quickly fall behind as a warrior and are down a spell level as a caster.</p><p></p><p>Splitting half and half means you lose a lot of BAB and some hp as a fighter and either go without armor for a much lower AC or use a limited spell selection of no somatic components or lose extra spell levels for still spell on top of being a wizard of half the party level meaning your spell selection and the power of your spells is lower and you get fewer of them. It is a very poor choice. The spellsword PRC from Tome and Blood mitigates this a little with reducing some spell failure but you need to be 6th level to meet the prerequisites and you are still a wizard of half level and not full BAB progression even after entering the PRC. Still very weak at both fighting and magic with little synergy IMO.</p><p></p><p>Here is how I would suggest.</p><p></p><p>Either int or cha 11, the rest all in physicals. Level 1 is a warrior-type class of your choice for the max hp. Level 2 is either wizard or sorcerer. The rest is all warrior class who uses armor weapons, wands, and scrolls. Net -1 BAB, a few lower hp and back 1 in the warrior class. Most combat magic is from wands which can be used in armor and not provoke AoOs. Utility spells from scrolls usually out of combat out of armor. Low level utility and buff spells go a long way and you are a decent warrior. A wand of mirror image is fantastic for a front liner from as soon as you get it and stays useful even at high levels.</p><p></p><p>People do the warrior caster as a ranged combatant fairly decently because the lack of AC and hp does not hurt nearly as much, but I think you want Gandalf swinging a sword which is fairly tough to do effectively.</p></blockquote><p></p>
[QUOTE="Voadam, post: 6381905, member: 2209"] Tome and Blood has a fantastic feat, persistent spell, that allows combat buffs to last all day, but it adds 4 levels to the spells so it will only be effective at 9th for straight wizards for doing things like shield and at 11th doing things like all day blur as your capstone magic. Straight wizards with a sword get chewed up in combat though at every level, even when specced out on melee combat spells. The AC never gets real good, the BAB hurts, and the hp are fairly crippling for head to head combat. Taking a level of fighter or other warrior class at first level helps at low levels but then you quickly fall behind as a warrior and are down a spell level as a caster. Splitting half and half means you lose a lot of BAB and some hp as a fighter and either go without armor for a much lower AC or use a limited spell selection of no somatic components or lose extra spell levels for still spell on top of being a wizard of half the party level meaning your spell selection and the power of your spells is lower and you get fewer of them. It is a very poor choice. The spellsword PRC from Tome and Blood mitigates this a little with reducing some spell failure but you need to be 6th level to meet the prerequisites and you are still a wizard of half level and not full BAB progression even after entering the PRC. Still very weak at both fighting and magic with little synergy IMO. Here is how I would suggest. Either int or cha 11, the rest all in physicals. Level 1 is a warrior-type class of your choice for the max hp. Level 2 is either wizard or sorcerer. The rest is all warrior class who uses armor weapons, wands, and scrolls. Net -1 BAB, a few lower hp and back 1 in the warrior class. Most combat magic is from wands which can be used in armor and not provoke AoOs. Utility spells from scrolls usually out of combat out of armor. Low level utility and buff spells go a long way and you are a decent warrior. A wand of mirror image is fantastic for a front liner from as soon as you get it and stays useful even at high levels. People do the warrior caster as a ranged combatant fairly decently because the lack of AC and hp does not hurt nearly as much, but I think you want Gandalf swinging a sword which is fairly tough to do effectively. [/QUOTE]
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[D&D 3.0] How to build a Fighter-Mage?
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