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Character Builds & Optimization
[D&D 3.0] How to build a Fighter-Mage?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6385579" data-attributes="member: 1165"><p>Don't worry about True Strike. You won't miss it, unless you wanted to use lots of ranged attacks. Why? Because it's a standard action. It's almost a "neener neener" spell, in that it <em>looks</em> really good, but is actually worthless.</p><p></p><p></p><p></p><p>This is kind of ... confusing. I'm not sure what your PC expects to do in combat. Color Spray is a fantastic 1st-level spell, but there's nothing distinguishing you from a 1st-level wizard who isn't going to become a fighter/mage. Furthermore, your Int will probably be lower than a "pure" mage, so your save DCs won't be as good. In other words, why do you want fighter levels?</p><p></p><p>If you're planning on buffing-and-bashing, then Spell Focus is a wasted feat. Spells like Magic Weapon would more suit you. If you could bribe your DM into allowing Wraithstrike (that's a 3.5 spell, unfortunately) that's all the better.</p><p></p><p>My recommendation would be to focus on touch spells. If there's a wizard spell that works like "Burning Blade", all the better. Unfortunately those spells are pretty lame at low level. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>On the other hand, maybe you're just looking for a tougher mage.</p><p></p><p>I had forgotten how limiting school specialization was in 3.0. If you could keep Necromancy, you could use Vampiric Touch, a handy touch spell for when you're getting bashed. (I don't recall if False Life is a 3.0 spell, but if it is, I'd recommend trying to keep that school. That spell saved my 3.5 wizard's life numerous times, even though my wizard was not a fighter/mage.)</p><p></p><p>Be <em>very</em> careful about using defensive spells. A lot of listed defensive spells are worthless. Fiery Shield for instance. Tough fighters will simply absorb the hits and cut the mage up anyway, since the damage they have to take is pretty low.</p><p></p><p>I read a few other posts on this topic. One suggestion was to take Combat Expertise to survive low-level, and with your low AC this is always helpful. Of course it hurts your attack bonus. Another suggestion was to use Spring Attack and spells (I don't know if that's actually <em>legal</em>).</p><p></p><p>One of my own is to get a good familiar, like a bat. A bat can deliver touch spells. Instead of putting your fragile familiar in harm's way, have it cast touch buff spells <em><strong>on you</strong></em><strong><strong>. That helps relieve the action economy problem a little.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Similarly, the Mount spell gives you an assistant who is really handy. No, it isn't good at combat, but can still aid another, and more to the point, if you take Spirited Charge, you're dealing triple damage with melee attacks. Plus it's throw-away. Gets worse at high levels because it will fail every save thrown at it, such as AoE attacks, <em>fear</em>, etc.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>See if Ability Enhancer is 3.0 or 3.5: <a href="http://www.realmshelps.net/cgi-bin/featbox.pl?feat=Ability_Enhancer" target="_blank">http://www.realmshelps.net/cgi-bin/featbox.pl?feat=Ability_Enhancer</a></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Take a look at Enlarge Person. It works a bit differently in 3.0 compared to 3.5, being weaker, but it can still help.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Unfortunately you can't finesse a bastard sword.</strong></strong></p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6385579, member: 1165"] Don't worry about True Strike. You won't miss it, unless you wanted to use lots of ranged attacks. Why? Because it's a standard action. It's almost a "neener neener" spell, in that it [i]looks[/i] really good, but is actually worthless. This is kind of ... confusing. I'm not sure what your PC expects to do in combat. Color Spray is a fantastic 1st-level spell, but there's nothing distinguishing you from a 1st-level wizard who isn't going to become a fighter/mage. Furthermore, your Int will probably be lower than a "pure" mage, so your save DCs won't be as good. In other words, why do you want fighter levels? If you're planning on buffing-and-bashing, then Spell Focus is a wasted feat. Spells like Magic Weapon would more suit you. If you could bribe your DM into allowing Wraithstrike (that's a 3.5 spell, unfortunately) that's all the better. My recommendation would be to focus on touch spells. If there's a wizard spell that works like "Burning Blade", all the better. Unfortunately those spells are pretty lame at low level. :( On the other hand, maybe you're just looking for a tougher mage. I had forgotten how limiting school specialization was in 3.0. If you could keep Necromancy, you could use Vampiric Touch, a handy touch spell for when you're getting bashed. (I don't recall if False Life is a 3.0 spell, but if it is, I'd recommend trying to keep that school. That spell saved my 3.5 wizard's life numerous times, even though my wizard was not a fighter/mage.) Be [i]very[/i] careful about using defensive spells. A lot of listed defensive spells are worthless. Fiery Shield for instance. Tough fighters will simply absorb the hits and cut the mage up anyway, since the damage they have to take is pretty low. I read a few other posts on this topic. One suggestion was to take Combat Expertise to survive low-level, and with your low AC this is always helpful. Of course it hurts your attack bonus. Another suggestion was to use Spring Attack and spells (I don't know if that's actually [i]legal[/i]). One of my own is to get a good familiar, like a bat. A bat can deliver touch spells. Instead of putting your fragile familiar in harm's way, have it cast touch buff spells [i][b]on you[b][/b][/b][/i][b][b]. That helps relieve the action economy problem a little. Similarly, the Mount spell gives you an assistant who is really handy. No, it isn't good at combat, but can still aid another, and more to the point, if you take Spirited Charge, you're dealing triple damage with melee attacks. Plus it's throw-away. Gets worse at high levels because it will fail every save thrown at it, such as AoE attacks, [i]fear[/i], etc. See if Ability Enhancer is 3.0 or 3.5: [url]http://www.realmshelps.net/cgi-bin/featbox.pl?feat=Ability_Enhancer[/url] Take a look at Enlarge Person. It works a bit differently in 3.0 compared to 3.5, being weaker, but it can still help. Unfortunately you can't finesse a bastard sword.[/b][/b] [/QUOTE]
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