Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
[D&D 3.0] How to build a Fighter-Mage?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sitara" data-source="post: 6385786" data-attributes="member: 58107"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=1165" target="_blank">(Psi)SeveredHead</a></u></strong></em></p><p></p><p>I intend my PC to have the option of fighting in melee and casting spells, either destructive or utility. I am not looking to be the best in the game with either, just competent enough to have fun. A warrior-mage, nothing too fancy. Think Fighter/Mage from AD&D 2e.</p><p></p><p>Enlarge person is indeed useful in 3e, unlike 3.5e where it is basically useless. Here is the 3.0e SRD. If you have time, please skim it over and give me more tips. You have been very helpful <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p><a href="http://www.opengamingfoundation.org/srd.html" target="_blank">http://www.opengamingfoundation.org/srd.html</a></p><p></p><p>Combat Expertise is a good feat, but I don't want to reduce my attack bonus. I am not looking to be competent in multiple attacks at all, just a single attack. I was hoping to use <strong>Mage Armor + dex bonus</strong> to cover my armor needs (until I get something like Amulet of Natural Armor or Bracers of Armor...but magic items will be rare in this game) when I am in melee. Mage armor lasts 1 hour per level so it can last me 2 combats in the first level or so as long as both combats occur within a close timeframe of each other. </p><p></p><p>Also, a good thing about this game is that it involves travel in the wilderness with no random encounters. All encounters are hand picked, and days may pass in narration between encounters so characters will be fully healed and all spells memorized. However the encounters we do play out will be tough and designed to use 50% or more of the party's resources, no piddly challenge ratings. If only one encounter is planned between days of travel, it will be designed with 80%+ of the party's resources in mind</p><p></p><p>Thus, doing damage is important in melee and magic as well as spells that disable. Spells like Charm Person are not that useful, at least not initially. Later on we will spend time in towns and doing some investigation, as well as possibly a large amount of time on the high seas on a ship, so non combat utility spells will be more useful then.</p><p></p><p>So I was thinking about taking Power Attack rather than Combat Expertise; a -2 to attack won't hurt much at lower levels with a moderate to high attack bonus from STR, and by wielding a Bastard Blade in two hands I can add a goodly amount of damage to a blow if needed. </p><p></p><p>For combat spells I was thinking to use the Orb cheeze err I mean spells, like lesser Fire Orb or Lesser Electric Orb from <strong>Tome and Blood</strong>. They do much more damage than Magic Missile at lower levels, and with the high dex bonus (for a high AC) I could have a greater than average decent chance to hit. @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6780034" target="_blank">TolumvireOfArendur</a></u></strong></em> 's suggestion of using Weapon Finesse would be almost perfect, but finesse weapons suck. Coolness is one of the main reasons I want to play this character, and wielding a rapier is the definition of uncool. Not to mention the piddling damage. Regarding buff spells I want to avoid them, because most have very little durations, only enough for one fight. Useful to have in a spellbook to save for the BBEG, so I will take Bulls Strength if I get to level 3, but overall I prefer longer durations like Mage Armor's.</p><p></p><p>Hmm, can I use a<strong> Katana </strong>as a finesse weapon? That would work out really well.</p><p></p><p>EDIT: Oh and for Familiars, I am going for <strong>Toad</strong> for the +2 to CON. Yeah I know it's super cheezy but this is a MAD build so I need all the cheeze I can muster. That's why I am here asking you good folk for your expertise!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Sitara, post: 6385786, member: 58107"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=1165"](Psi)SeveredHead[/URL][/U][/B][/I] I intend my PC to have the option of fighting in melee and casting spells, either destructive or utility. I am not looking to be the best in the game with either, just competent enough to have fun. A warrior-mage, nothing too fancy. Think Fighter/Mage from AD&D 2e. Enlarge person is indeed useful in 3e, unlike 3.5e where it is basically useless. Here is the 3.0e SRD. If you have time, please skim it over and give me more tips. You have been very helpful :) [URL]http://www.opengamingfoundation.org/srd.html[/URL] Combat Expertise is a good feat, but I don't want to reduce my attack bonus. I am not looking to be competent in multiple attacks at all, just a single attack. I was hoping to use [B]Mage Armor + dex bonus[/B] to cover my armor needs (until I get something like Amulet of Natural Armor or Bracers of Armor...but magic items will be rare in this game) when I am in melee. Mage armor lasts 1 hour per level so it can last me 2 combats in the first level or so as long as both combats occur within a close timeframe of each other. Also, a good thing about this game is that it involves travel in the wilderness with no random encounters. All encounters are hand picked, and days may pass in narration between encounters so characters will be fully healed and all spells memorized. However the encounters we do play out will be tough and designed to use 50% or more of the party's resources, no piddly challenge ratings. If only one encounter is planned between days of travel, it will be designed with 80%+ of the party's resources in mind Thus, doing damage is important in melee and magic as well as spells that disable. Spells like Charm Person are not that useful, at least not initially. Later on we will spend time in towns and doing some investigation, as well as possibly a large amount of time on the high seas on a ship, so non combat utility spells will be more useful then. So I was thinking about taking Power Attack rather than Combat Expertise; a -2 to attack won't hurt much at lower levels with a moderate to high attack bonus from STR, and by wielding a Bastard Blade in two hands I can add a goodly amount of damage to a blow if needed. For combat spells I was thinking to use the Orb cheeze err I mean spells, like lesser Fire Orb or Lesser Electric Orb from [B]Tome and Blood[/B]. They do much more damage than Magic Missile at lower levels, and with the high dex bonus (for a high AC) I could have a greater than average decent chance to hit. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6780034"]TolumvireOfArendur[/URL][/U][/B][/I] 's suggestion of using Weapon Finesse would be almost perfect, but finesse weapons suck. Coolness is one of the main reasons I want to play this character, and wielding a rapier is the definition of uncool. Not to mention the piddling damage. Regarding buff spells I want to avoid them, because most have very little durations, only enough for one fight. Useful to have in a spellbook to save for the BBEG, so I will take Bulls Strength if I get to level 3, but overall I prefer longer durations like Mage Armor's. Hmm, can I use a[B] Katana [/B]as a finesse weapon? That would work out really well. EDIT: Oh and for Familiars, I am going for [B]Toad[/B] for the +2 to CON. Yeah I know it's super cheezy but this is a MAD build so I need all the cheeze I can muster. That's why I am here asking you good folk for your expertise!! :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
[D&D 3.0] How to build a Fighter-Mage?
Top