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D&D 3.1E: What to change?
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<blockquote data-quote="SpikeyFreak" data-source="post: 284566" data-attributes="member: 705"><p><em>Harm</em> needs a save.</p><p></p><p>CRs need to be adjusted (some up, some down).</p><p></p><p>Rangers need some kind of boosting, and their abilities need to spread out so that they don't get all of them at 1st level.</p><p></p><p>The cost for wizards to scribe needs to be lowered.</p><p></p><p>The rules for what item creation feat is needed for items needs to be more specific. Wounderous requires a lower level than Craft ring, but you can put the same effect on (for example) boots thus circumventing the heigh level requirement.</p><p></p><p>The rules for movement types needs some work. <em>Expeditious Retreat</em> while flying and <em>Fly</em>ing underwater are examples of why.</p><p></p><p>Shields need to give a shield bonus and body armor needs to give an armor bonus. That will help cut down on special rules for stacking, and make things like <em>Mage Armor</em> + a shield make more sense.</p><p></p><p>That the Caster Level section for magic items isn't a requirement to make the item needs to be more clear.</p><p></p><p>The "burst" ability on magic weapons needs to give the d10 AND the d6 on criticals.</p><p></p><p>Spiked Chain needs to be toned down a bit.</p><p></p><p>Race hit dice and class hit dice need to be made separate types of hit dice, and templates shouldn't affect class hit dice.</p><p></p><p><em>Enlarge</em> needs to be bumped up in level and have the effect of actually changing size.</p><p></p><p>Persistant spell needs to be redone. The duration that it makes a spell needs to depend on the normal duration of the spell since not having it that way tosses out spells that are balanced by a really short duration.</p><p></p><p>Nothing should have a rectangular facing.</p><p></p><p>Thats all I can think of at the moment.</p><p></p><p>--Slow Spikey</p></blockquote><p></p>
[QUOTE="SpikeyFreak, post: 284566, member: 705"] [i]Harm[/i] needs a save. CRs need to be adjusted (some up, some down). Rangers need some kind of boosting, and their abilities need to spread out so that they don't get all of them at 1st level. The cost for wizards to scribe needs to be lowered. The rules for what item creation feat is needed for items needs to be more specific. Wounderous requires a lower level than Craft ring, but you can put the same effect on (for example) boots thus circumventing the heigh level requirement. The rules for movement types needs some work. [i]Expeditious Retreat[/i] while flying and [i]Fly[/i]ing underwater are examples of why. Shields need to give a shield bonus and body armor needs to give an armor bonus. That will help cut down on special rules for stacking, and make things like [i]Mage Armor[/i] + a shield make more sense. That the Caster Level section for magic items isn't a requirement to make the item needs to be more clear. The "burst" ability on magic weapons needs to give the d10 AND the d6 on criticals. Spiked Chain needs to be toned down a bit. Race hit dice and class hit dice need to be made separate types of hit dice, and templates shouldn't affect class hit dice. [i]Enlarge[/i] needs to be bumped up in level and have the effect of actually changing size. Persistant spell needs to be redone. The duration that it makes a spell needs to depend on the normal duration of the spell since not having it that way tosses out spells that are balanced by a really short duration. Nothing should have a rectangular facing. Thats all I can think of at the moment. --Slow Spikey [/QUOTE]
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