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D&D 3.1E: What to change?
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<blockquote data-quote="I'm A Banana" data-source="post: 285377" data-attributes="member: 2067"><p>Before we implement all these house rules that everyone wants, I'd like a definate relationship between monsters, races, and classes.</p><p></p><p>Something that can be expressed simply in a stat block...</p><p></p><p>3e has the beginnings with ECL's and Advancement, but I'd like it to be clearer...</p><p></p><p>I mean, what if my human psion wants to advance as a humanoid instead of a psion for a few levels...?</p><p></p><p>What kind of statistics are appropriate for various ages in various species?</p><p></p><p>I'd like to be able to take any given entry in the Monster Manual, and turn it into a PC with a minimum of difficulty, and I want the rules to aid that transition. </p><p></p><p>As far as I can see, that's the only really glaring annoyance for me, as a DM and a player.</p><p></p><p>Everything else is house rules. There's nothing wrong with it as-is (more or less), and it *needs* no drastic overhaul, except to satisfy particular niches. The classes are balanced and flavorful, the multiclassing is remarkable, and the races work surprisingly well.</p><p></p><p>I'm not saying that the changes are a bad thing, I'm saying they're largely unnessecary for the game. Non-Vancian magic? Whoop-dee-frickin-doo. No HP? Yay for you! An alt-ranger? Yippie-fuggin'-skippie. Less magic item availability? Hoo-hah! While a lot of people are clamoring for these types of changes, they're fundamentaly superfluous. Not that they should ignore them, just that they don't need to put them into a revision as anything more than an optional variant.</p><p></p><p>The system works quite well. I'm happy with it. Not that that nessecarily means that variations aren't a good and rewarding thing to have, because they are and I'd support their development. I just wouldn't support that being forced on a system that basically works the way it is.</p><p></p><p>I *like* the alt-magic systems and alt-rangers. I *want* these kinds of things to exist. But that doesn't mean that it's nessecarily better or cooler than the original, which has it's own merits.</p><p></p><p>Basically, stop yer whinin' about how D&D doesn't cater to your style of gaming, and find things that are perhaps a bit more fundamentaly messy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Though that's just IMHO, of course. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 285377, member: 2067"] Before we implement all these house rules that everyone wants, I'd like a definate relationship between monsters, races, and classes. Something that can be expressed simply in a stat block... 3e has the beginnings with ECL's and Advancement, but I'd like it to be clearer... I mean, what if my human psion wants to advance as a humanoid instead of a psion for a few levels...? What kind of statistics are appropriate for various ages in various species? I'd like to be able to take any given entry in the Monster Manual, and turn it into a PC with a minimum of difficulty, and I want the rules to aid that transition. As far as I can see, that's the only really glaring annoyance for me, as a DM and a player. Everything else is house rules. There's nothing wrong with it as-is (more or less), and it *needs* no drastic overhaul, except to satisfy particular niches. The classes are balanced and flavorful, the multiclassing is remarkable, and the races work surprisingly well. I'm not saying that the changes are a bad thing, I'm saying they're largely unnessecary for the game. Non-Vancian magic? Whoop-dee-frickin-doo. No HP? Yay for you! An alt-ranger? Yippie-fuggin'-skippie. Less magic item availability? Hoo-hah! While a lot of people are clamoring for these types of changes, they're fundamentaly superfluous. Not that they should ignore them, just that they don't need to put them into a revision as anything more than an optional variant. The system works quite well. I'm happy with it. Not that that nessecarily means that variations aren't a good and rewarding thing to have, because they are and I'd support their development. I just wouldn't support that being forced on a system that basically works the way it is. I *like* the alt-magic systems and alt-rangers. I *want* these kinds of things to exist. But that doesn't mean that it's nessecarily better or cooler than the original, which has it's own merits. Basically, stop yer whinin' about how D&D doesn't cater to your style of gaming, and find things that are perhaps a bit more fundamentaly messy. :) Though that's just IMHO, of course. :) [/QUOTE]
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