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D&D 3.1E: What to change?
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<blockquote data-quote="Fictionaut" data-source="post: 285393" data-attributes="member: 303"><p>Besides many of the ideas already mentioned, some tweaks:</p><p></p><p>1. Class skill selection. I'm still puzzled as to why the Sorcerer doesn't get any CHA-based class skills, or why Profession (even Siege Engineer!) is a class skill for everyone except Fighters.</p><p></p><p>2. Fix little details about the Ranger...virtual feats not working with double weapons, favored enemy bonuses not applying to critical-immune creatures. They just seem arbitrary, and Rangers need a wider variety of options.</p><p></p><p>3. Gnomes' favored class is an unnescessary artifact of 2E; I'd just make it Wizard. For that matter, Elves (usually chaotic) seem better suited for Sorcerer (usually chaotic) than Wizard (usually lawful), by the flavor text the PHB gives anyway. Maybe not a 3.1 change though.</p><p></p><p>4. A couple of spells could probably be bumped up a level, such as Haste and Improved Invisibility (at LEAST one level for that one).</p><p></p><p>5. Give the Holy Avenger a major power-up, even if not to its 2E level. SR 15 and Dispel as a standard action seem a bit weak both in comparison to the old version and for the level at which it will probably be found and used.</p><p></p><p>6. Maybe a slight power increase for NPC classes; some of them are almost valid multiclasses as it is.</p><p></p><p>7. Eliminate law=good situations like Solars and other celestials being potentially NG or CG but always having Law as a clerical domain, and Night Hags being NE but affecting chaotic and evil creatures. Law/chaos and good/evil are distinct qualities for a reason.</p><p></p><p>8. And yes, errata, errata, errata.</p></blockquote><p></p>
[QUOTE="Fictionaut, post: 285393, member: 303"] Besides many of the ideas already mentioned, some tweaks: 1. Class skill selection. I'm still puzzled as to why the Sorcerer doesn't get any CHA-based class skills, or why Profession (even Siege Engineer!) is a class skill for everyone except Fighters. 2. Fix little details about the Ranger...virtual feats not working with double weapons, favored enemy bonuses not applying to critical-immune creatures. They just seem arbitrary, and Rangers need a wider variety of options. 3. Gnomes' favored class is an unnescessary artifact of 2E; I'd just make it Wizard. For that matter, Elves (usually chaotic) seem better suited for Sorcerer (usually chaotic) than Wizard (usually lawful), by the flavor text the PHB gives anyway. Maybe not a 3.1 change though. 4. A couple of spells could probably be bumped up a level, such as Haste and Improved Invisibility (at LEAST one level for that one). 5. Give the Holy Avenger a major power-up, even if not to its 2E level. SR 15 and Dispel as a standard action seem a bit weak both in comparison to the old version and for the level at which it will probably be found and used. 6. Maybe a slight power increase for NPC classes; some of them are almost valid multiclasses as it is. 7. Eliminate law=good situations like Solars and other celestials being potentially NG or CG but always having Law as a clerical domain, and Night Hags being NE but affecting chaotic and evil creatures. Law/chaos and good/evil are distinct qualities for a reason. 8. And yes, errata, errata, errata. [/QUOTE]
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D&D 3.1E: What to change?
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