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D&D 3.1E: What to change?
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<blockquote data-quote="Droogie" data-source="post: 285679" data-attributes="member: 1298"><p>My sentiments exactly.</p><p>I'd like to see the PHB v3.1 incorporate mostly rules clarifications, like the AoO description from Wheel of Time and CoC d20. It's explained so much better in those tomes. Add an official "combat withdrawl" action, and we're set.</p><p></p><p>Grapple rules could be explained better.</p><p></p><p>Class tweaks. Give the ranger some love. Give the bard a couple more skil points. Multiclass restrictions gone. Gnome favored class wizard, sorcerer for the elves. Good idea!!</p><p></p><p>Tweak some spells. Harm. Haste. All good points, folks.</p><p></p><p>Errata, of course.</p><p></p><p>Adjust CRs. Clarify monster PC rules and ECLs, then scribe them in stone in the new DMG.</p><p></p><p>One vote AGAINST hp/vp and armor DR. I feel the system they have now is simpler, which I prefer.</p></blockquote><p></p>
[QUOTE="Droogie, post: 285679, member: 1298"] My sentiments exactly. I'd like to see the PHB v3.1 incorporate mostly rules clarifications, like the AoO description from Wheel of Time and CoC d20. It's explained so much better in those tomes. Add an official "combat withdrawl" action, and we're set. Grapple rules could be explained better. Class tweaks. Give the ranger some love. Give the bard a couple more skil points. Multiclass restrictions gone. Gnome favored class wizard, sorcerer for the elves. Good idea!! Tweak some spells. Harm. Haste. All good points, folks. Errata, of course. Adjust CRs. Clarify monster PC rules and ECLs, then scribe them in stone in the new DMG. One vote AGAINST hp/vp and armor DR. I feel the system they have now is simpler, which I prefer. [/QUOTE]
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D&D 3.1E: What to change?
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