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D&D 3.1E: What to change?
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<blockquote data-quote="Saeviomagy" data-source="post: 285698" data-attributes="member: 5890"><p>IMHO it's better to have multiple, seperate books. The players book contains everything you need to know as a player. Players (at least the ones around here) don't have a problem with buying the book. If it doubled or tripled in size and price, they'd stop doing that. We'd be back to the old days where there's one copy of the book between 8 people. That's not a good thing.</p><p></p><p>That and the fact that big books are a pain to find anything in, a pain to transport and tend to disintegrate.</p><p></p><p>I can't imagine a DR system that would be balanced and worthwhile in D&D, since it's entirely possible to get characters doing hundreds of points of damage in a single hit, while low-level characters struggle to do 10. At High level armour would become totally worthless OR at low level it would rule the game (whereas now it tends to be that little extra which tips the balance at almost any level).</p><p></p><p>As for changes I'd like to see? Some other way of doing 1-hit-kill(or dominate or hold or...) spells which isn't 1-hit-kill. I've never liked the all-or-nothing spells in any game system, and in 3rd ed they tend to dominate even more than they used to, due to the ability to raise monstrous DCs. (I've been thinking - some form of ability damage scheme?)</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 285698, member: 5890"] IMHO it's better to have multiple, seperate books. The players book contains everything you need to know as a player. Players (at least the ones around here) don't have a problem with buying the book. If it doubled or tripled in size and price, they'd stop doing that. We'd be back to the old days where there's one copy of the book between 8 people. That's not a good thing. That and the fact that big books are a pain to find anything in, a pain to transport and tend to disintegrate. I can't imagine a DR system that would be balanced and worthwhile in D&D, since it's entirely possible to get characters doing hundreds of points of damage in a single hit, while low-level characters struggle to do 10. At High level armour would become totally worthless OR at low level it would rule the game (whereas now it tends to be that little extra which tips the balance at almost any level). As for changes I'd like to see? Some other way of doing 1-hit-kill(or dominate or hold or...) spells which isn't 1-hit-kill. I've never liked the all-or-nothing spells in any game system, and in 3rd ed they tend to dominate even more than they used to, due to the ability to raise monstrous DCs. (I've been thinking - some form of ability damage scheme?) [/QUOTE]
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