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D&D 3.1E: What to change?
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<blockquote data-quote="Hammerhead" data-source="post: 289864" data-attributes="member: 73"><p>Rebalance spell lists (move up Haste and Imp Invis, etc), even out the schools some, Harm, and do something about the magic item wealth thing.</p><p></p><p>The value of magic items that high level characters are expected to have is staggering. It also leads to some problems. For example, I was looking through the Epic Level Handbook the other day. There is a feat that gives +2 natural armor. In most cases, the loss of resources from commissioning a powerful magical item is less than taking a feat. A high level character will only have a few feats: 7 if a non human, non feat giving class. But even a human fighter will have fewer than 20. So getting Epic natural armor for a +2 bonus will be a more than 5% cost. On the other hand, a +2 amulet will be a bit more than 1% of his GP. Why take the feats when you can buy the item - or get one of your friends to craft it at reduced price? Also, most fictional characters I'm familar with only possessed a few signature items. King Arthur had Excaliber, not Excaliber, Boots of Speed, a Ring of Protection, a Ring of Spell Turning, a Belt of Giant Strength, etc. The rules should encourage fewer, but cooler items, not scads of single function trinkets. </p><p></p><p>A high level fighter should be more than his collection of gear. Change <em>something</em> so that casters and non casters can be balanced at all levels without a ton of magical equipment - that the non casters have no guarentee of getting. Either spellcasters should have their high level slots weakened as Hong suggests, or everyone should get some tricks too. Lots of bonus feats, including some of the Epic feats, could be added. Alternatively, they could detail a better system for developing minor magical powers. For example, maybe the Xeng Fu monks swear a vow of poverty, but can perform incredible bursts of speed and see invisible stuff - with those abilities bought as something akin to no space items instead of as prestige class powers.</p></blockquote><p></p>
[QUOTE="Hammerhead, post: 289864, member: 73"] Rebalance spell lists (move up Haste and Imp Invis, etc), even out the schools some, Harm, and do something about the magic item wealth thing. The value of magic items that high level characters are expected to have is staggering. It also leads to some problems. For example, I was looking through the Epic Level Handbook the other day. There is a feat that gives +2 natural armor. In most cases, the loss of resources from commissioning a powerful magical item is less than taking a feat. A high level character will only have a few feats: 7 if a non human, non feat giving class. But even a human fighter will have fewer than 20. So getting Epic natural armor for a +2 bonus will be a more than 5% cost. On the other hand, a +2 amulet will be a bit more than 1% of his GP. Why take the feats when you can buy the item - or get one of your friends to craft it at reduced price? Also, most fictional characters I'm familar with only possessed a few signature items. King Arthur had Excaliber, not Excaliber, Boots of Speed, a Ring of Protection, a Ring of Spell Turning, a Belt of Giant Strength, etc. The rules should encourage fewer, but cooler items, not scads of single function trinkets. A high level fighter should be more than his collection of gear. Change [i]something[/i] so that casters and non casters can be balanced at all levels without a ton of magical equipment - that the non casters have no guarentee of getting. Either spellcasters should have their high level slots weakened as Hong suggests, or everyone should get some tricks too. Lots of bonus feats, including some of the Epic feats, could be added. Alternatively, they could detail a better system for developing minor magical powers. For example, maybe the Xeng Fu monks swear a vow of poverty, but can perform incredible bursts of speed and see invisible stuff - with those abilities bought as something akin to no space items instead of as prestige class powers. [/QUOTE]
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