Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
D&D 3.1E: What to change?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chun-tzu" data-source="post: 290156" data-attributes="member: 1441"><p>The hit point system and Vancian magic aren't my favorites, but I wouldn't change them in a 3.1 version. What does need refining, besides the errata issues, are feats and prestige classes. These are, of course, new to third edition, and work great, although they could work even better.</p><p></p><p>I like Hong's suggestion of bonus feats for each class, chosen from a pool of suitable feats (along the lines of the fighter). It would be nice to see a few more feat chains like Whirlwind Attack, that might allow characters to plot their development along certain lines (yes, this can be done without feat chains, but feat chains do it well). With the splatbooks, we now have tons of feats that could be organized better if we had official feat categories (e.g., combat, skill-based, and so on).</p><p></p><p>The idea of prestige classes is great, but the mechanics are somewhat flawed. The only way to revise it is to change the core classes. Some classes (e.g., sorcerers, and to a lesser degree wizards, fighters, clerics, and rogue) give up little to nothing for (the right) prestige classes, while others give up a lot. Most ranger and paladin PrCs lose some or all of their spellcasting ability, and fourth level spells are nothing to sneeze at. Paladins, monks, and druids lose a ton of abilities no matter what prestige class they take. The classes need to be rebalanced to fit the vision of what prestige classes were meant to be: increased abilities or progression in one area, and decreased abiltiies in another.</p></blockquote><p></p>
[QUOTE="Chun-tzu, post: 290156, member: 1441"] The hit point system and Vancian magic aren't my favorites, but I wouldn't change them in a 3.1 version. What does need refining, besides the errata issues, are feats and prestige classes. These are, of course, new to third edition, and work great, although they could work even better. I like Hong's suggestion of bonus feats for each class, chosen from a pool of suitable feats (along the lines of the fighter). It would be nice to see a few more feat chains like Whirlwind Attack, that might allow characters to plot their development along certain lines (yes, this can be done without feat chains, but feat chains do it well). With the splatbooks, we now have tons of feats that could be organized better if we had official feat categories (e.g., combat, skill-based, and so on). The idea of prestige classes is great, but the mechanics are somewhat flawed. The only way to revise it is to change the core classes. Some classes (e.g., sorcerers, and to a lesser degree wizards, fighters, clerics, and rogue) give up little to nothing for (the right) prestige classes, while others give up a lot. Most ranger and paladin PrCs lose some or all of their spellcasting ability, and fourth level spells are nothing to sneeze at. Paladins, monks, and druids lose a ton of abilities no matter what prestige class they take. The classes need to be rebalanced to fit the vision of what prestige classes were meant to be: increased abilities or progression in one area, and decreased abiltiies in another. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D&D 3.1E: What to change?
Top