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<blockquote data-quote="kitsune9" data-source="post: 4920210" data-attributes="member: 18507"><p>Good stuff Danny! I didn't think the "lightstone" approach was unique though, but I took a shot. </p><p></p><p>Actually if we think about it--we know that airships can be powered by elementals (Eberron), materials, magic (Spelljammer), and wacky science (Final Fantasy). I guess we can think of some other ways to make and power the airships.</p><p></p><p>1) Sacrifices--willing. A dying person gives their life to become the power an airship. The airship acts like an intelligent weapon in terms of control, ego, and purpose, but a ritual gives the airship "life" and the ability for flight.</p><p>2. Sacrifices--unwilling. Sacrifice enough innocent blood in the name of some vile demon god and you can lift anything and give it motion.</p><p>3) Faith--the power of faith is the only thing that makes an airship go. Maybe the faith of a follower/cleric can be solidified into "fuel" or that the faithful must be hooked up to an apparatus. Should they waiver in their faith, the ship can come crashing down.</p><p>4. Battery--Think of The Matrix. That ship isn't going to get powered by itself. You need people as a battery to get the ship moving. Illithids would probably loooove this approach.</p><p>5. Magical Leylines--the world has powerful magical leylines that crisscross each other everywhere high in the sky. Arcane/divine magic is used to lift the ship onto a leyline where it is firmly "attached". The ship can only move forward or backward along the leyline though it can turn should it reach a "junction". Should the ship actually move off the leyline, it plummets to the ground below, but as long as the leyline exists, the ship will stay up in the sky indefinitely.</p></blockquote><p></p>
[QUOTE="kitsune9, post: 4920210, member: 18507"] Good stuff Danny! I didn't think the "lightstone" approach was unique though, but I took a shot. Actually if we think about it--we know that airships can be powered by elementals (Eberron), materials, magic (Spelljammer), and wacky science (Final Fantasy). I guess we can think of some other ways to make and power the airships. 1) Sacrifices--willing. A dying person gives their life to become the power an airship. The airship acts like an intelligent weapon in terms of control, ego, and purpose, but a ritual gives the airship "life" and the ability for flight. 2. Sacrifices--unwilling. Sacrifice enough innocent blood in the name of some vile demon god and you can lift anything and give it motion. 3) Faith--the power of faith is the only thing that makes an airship go. Maybe the faith of a follower/cleric can be solidified into "fuel" or that the faithful must be hooked up to an apparatus. Should they waiver in their faith, the ship can come crashing down. 4. Battery--Think of The Matrix. That ship isn't going to get powered by itself. You need people as a battery to get the ship moving. Illithids would probably loooove this approach. 5. Magical Leylines--the world has powerful magical leylines that crisscross each other everywhere high in the sky. Arcane/divine magic is used to lift the ship onto a leyline where it is firmly "attached". The ship can only move forward or backward along the leyline though it can turn should it reach a "junction". Should the ship actually move off the leyline, it plummets to the ground below, but as long as the leyline exists, the ship will stay up in the sky indefinitely. [/QUOTE]
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