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[D&D 3.5] Children of the Gods - Rogues Gallery
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<blockquote data-quote="Steve Gorak" data-source="post: 6554546" data-attributes="member: 15132"><p>[ATTACH]67331[/ATTACH]</p><p>[sblock=Leaf Pixie Rogue]</p><p><strong>Name:</strong> Leaf</p><p><strong>Class:</strong> Rogue 1</p><p><strong>Race:</strong> Pixie</p><p><strong>Size:</strong> S</p><p><strong>Gender:</strong> Androgynous</p><p><strong>Alignment:</strong> NG</p><p><strong>Deity:</strong> Ehlonna</p><p></p><p><strong>Str:</strong> 10 (+0) [base 14, -4 pixie: 6 points]</p><p><strong>Dex:</strong> 22 (+6) [base 14, +8 pixie: 6 points]</p><p><strong>Con:</strong> 14 (+2) [base 14: 6 points] </p><p><strong>Int:</strong> 18 (+4) [base 12, +6 pixie: 4 points]</p><p><strong>Wis:</strong> 16 (+3) [base 12, +4 pixie: 4 points] </p><p><strong>Cha:</strong> 20 (+5) [base 14, +6 pixie: 6 points]</p><p></p><p><strong>Level:</strong> 1 </p><p><strong>BAB:</strong> +0</p><p></p><p><strong>Reach :</strong> 5ft</p><p></p><p><strong>Speed:</strong> land: 20, fly: 60 (Good)</p><p><strong>Init:</strong> +6</p><p><strong>HP:</strong> 8</p><p><strong>Spell resistance:</strong> 16 [15 + class level]</p><p><strong>Damage reduction:</strong> 10/cold iron</p><p></p><p><strong>Spell-Like Abilities:</strong></p><p>1/day—lesser confusion (DC 16), dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts (DC 17), dispel magic, entangle (DC 16), permanent image (DC 21; visual and auditory elements only). Caster level 8th. The save DCs are Charisma-based.</p><p></p><p><strong>Armor class</strong>[code]</p><p>[b]Total [/b] Base Armor Shld Dex Size Nat unnamed insight Deflection Dodge</p><p>[b]AC: 21[/b] 10 +2 +0 +6 +1 +1 +0 +0 +0 +1</p><p></p><p>[B]Touch:[/B] 18 </p><p>[B]Flatfooted:[/B] 14</p><p>[/code]</p><p></p><p></p><p><strong>Saves</strong>[code]</p><p> Base Mod misc [B]Total[/B]</p><p>Fort:...+0......+2......+0.........+2 </p><p>Ref:....+2......+6......+0.........+8 </p><p>Will:...+0......+3......+0.........+3</p><p>[/code]</p><p></p><p></p><p><strong>Weapon, melee:</strong> small rapier </p><p><strong>Attack:</strong> +7 hit, 1d4 damage, P, 18-20/×2 [+0 BAB, +6 dex (weapon finesse), +1 small]</p><p></p><p><strong>Weapon, melee:</strong> small short sword </p><p><strong>Attack:</strong> +7 hit, 1d4 damage, P, 19-20/×2 </p><p></p><p><strong>Weapon, melee:</strong> small dagger </p><p><strong>Attack:</strong> +7 hit, 1d3 damage, P, 19-20/×2 </p><p></p><p><strong>Attack, Ranged:</strong> small short bow, 60ft reach</p><p><strong>Attack:</strong> +7 to hit, 1d4 damage </p><p></p><p><strong>Attack, Ranged:</strong> small dagger, 10 ft reach</p><p><strong>Attack:</strong> +7 to hit, 1d3 damage </p><p></p><p><strong>Languages:</strong> Common, sylvan, Elf, Gnome, Halfling, draconic</p><p></p><p><strong>Class Progression:</strong></p><p>Rogue 1</p><p></p><p>[sblock=Racial features<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p>A pixie character exchanges its 1 HD of fey for its first class level.</p><p></p><p>Pixie characters possess the following racial traits.</p><p></p><p>-4 Strength, +8 Dexterity, +6 Intelligence, +4 Wisdom, +6 Charisma.</p><p></p><p>Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and </p><p></p><p>carrying limits ¾ those of Medium characters.</p><p></p><p>A pixie’s base land speed is 20 feet. It also has a fly speed of 60 feet (good).</p><p></p><p>Low-light vision.</p><p></p><p>Skills: Pixies have a +2 racial bonus on Listen, Search, and Spot checks.</p><p></p><p>Racial Feats: A pixie receives Dodge and Weapon Finesse as bonus feats.</p><p>+1 natural armor bonus.</p><p></p><p>Special Attacks : Spell-like abilities.</p><p></p><p>Greater Invisibility (Su)</p><p>A pixie remains invisible even when it attacks. This ability is constant, but the pixie can suppress or resume it as a free action.</p><p></p><p>Spell-Like Abilities</p><p>1/day—lesser confusion (DC 16), dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts (DC 17), dispel </p><p></p><p>magic, entangle (DC 16), permanent image (DC 21; visual and auditory elements only). Caster level 8th. The save DCs are Charisma-based.</p><p></p><p>Special Qualities (see above): Damage reduction 10/cold iron, greater invisibility, spell resistance equal to 15 + class levels.</p><p></p><p>Automatic Languages: Common, Sylvan. Bonus Languages: Elven, Gnome, Halfling.</p><p></p><p>Favored Class: Sorcerer.</p><p></p><p>Level adjustment +4 [/sblock]</p><p></p><p><strong>Class Features, rogue:</strong> </p><p>Sneak attack +1d6 (rogue 1)</p><p>trapfinding (rogue 1)</p><p></p><p><strong>Feats:</strong> </p><p>Two weapon fighting (level 1 feat)</p><p>Dodge (Pixie bonus feat)</p><p>Weapon Finesse (Pixie bonus feat)</p><p></p><p><strong>Skills:</strong>[code]</p><p>Skill Points: 48 (rogue 1), * are class skills</p><p></p><p>Skills Total Ranks Mod Misc </p><p>Appraise* (int) +0 +0 +4</p><p>Balance* (dex +6 +0 +6 </p><p>Bluff* (cha) +9 +4 +5 </p><p>Climb* (str) +0 +0 +0 </p><p>Craft bow & arrows* (int) +4 +1 +4 </p><p>Craft traps* (int) +5 +1 +4 </p><p></p><p>Decipher script* (int) +4 +0 +4</p><p>Diplomacy* (cha) +9 +4 +5</p><p>Disable Device* (Int) +5 +1 +4</p><p>Disguise (cha) +5 +0 +5 </p><p>Escape artist* (dex) +7 +1 +6</p><p>Forgery* (Int) +4 +0 +4</p><p>Gather Info* (Cha) +5 +0 +5</p><p></p><p>Hide* (dex) +14 +4 +6 +4 small</p><p>Intimidate* (cha) +5 +0 +5 </p><p>Jump* (str) +0 +0 +0 </p><p>Know. local* (int) +4 +0 +4</p><p>Listen* (wis) +10 +4 +4 +2 racial</p><p>Move silently* (dex) +10 +4 +6 </p><p>Open locks* (dex) +7 +1 +6</p><p>Perform* (cha) +5 +0 +5 </p><p>Profession* (wis) +5 +0 +5 </p><p>Search* (int) +10 +4 +4 +2 racial</p><p>Sense Motive* (wis) +4 +1 +3 </p><p>Sleigh of hand* (dex) +10 +4 +6</p><p>Spot* (wis) +9 +4 +3 +2 racial </p><p>Swim* (str) +1 +1 +0</p><p>Tumble* (dex) +10 +4 +6 </p><p>Use Mgic Dvice*(Cha) +9 +4 +5</p><p>Use Rope* (Dex) +7 +1 +6 </p><p>[/code]</p><p></p><p><strong>Age:</strong> 2 years old</p><p><strong>Height:</strong> 3'6"</p><p><strong>Weight:</strong> 30lb</p><p><strong>Eyes:</strong> blue</p><p><strong>Hair:</strong> Black</p><p><strong>Skin:</strong> Tanned</p><p></p><p><strong>Background:</strong></p><p>Leaf's coming had been fortold, and it awoke after lignting split the venerable oak tree. It came into being fully aware, knowing whom </p><p></p><p>it was and what it was. </p><p>The elven cleric was with the old human monk, and they took him to Ehlonna's schrine deep in the forest where it would be safe, and </p><p></p><p>learn about the world.</p><p>There it learned the ways of the world. </p><p></p><p>Leaf has recently learned that one of his god-born kin will be offered as a sacrifice to a vile dragon. This must not happen.</p><p></p><p></p><p><strong>Equipment:</strong> 5d4*10 gp, taking average values - 125 gp starting gold</p><p>[code]</p><p> Cost Weight </p><p> 10 gp 2 lbs small explorer's outfit</p><p> 30 gp 0.75 lbs 1 small thieves tools (rolled in boot)</p><p> 10 gp 11.25 lbs 1 small leather armor</p><p> 4 gp 0.5 lbs 1 small cold iron dagger (on belt)</p><p> 20 gp 1 lbs 1 small rapier</p><p> 10 gp 1 lbs 1 small short sword</p><p> 30 gp 1 lbs 1 small short bow</p><p> 1 gp 1.5 lbs 1 small quiver of small arrows</p><p> 2 gp 0.25 lbs 2 bellt pouches</p><p> 0.03 gp 3 candles</p><p> 1 gp flint and steel</p><p> 0.1 gp 0.25 lbs bag of marbles</p><p> 0.02 gp 2 pieces of chalk</p><p> 0.02 gp 2 pieces of charcoal</p><p> </p><p> 1 gp bell</p><p> 0.3 gp 3 fish hooks</p><p> </p><p> 2 gp 0.5 lbs small backpack</p><p> 2 gp 1 lbs 10 ft silk rope</p><p> 0.1 gp 1.25 lbs small bedroll</p><p> 1 gp 1 lbs small waterskin</p><p> 0.25 gp 0.25 lbs 20 small arrow heads</p><p> </p><p>Money 0.18 gp </p><p> </p><p>Total: 125 gp 23.25 lbs[/code]</p><p></p><p><strong>Carrying capacity</strong></p><p>Light Load: 25 lbs </p><p>Medium Load: 25 - 49.5 lbs </p><p>Heavy Load: 50 - 75 lbs</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 6554546, member: 15132"] [ATTACH=CONFIG]67331._xfImport[/ATTACH] [sblock=Leaf Pixie Rogue] [B]Name:[/B] Leaf [B]Class:[/B] Rogue 1 [B]Race:[/B] Pixie [B]Size:[/B] S [B]Gender:[/B] Androgynous [B]Alignment:[/B] NG [B]Deity:[/B] Ehlonna [B]Str:[/B] 10 (+0) [base 14, -4 pixie: 6 points] [B]Dex:[/B] 22 (+6) [base 14, +8 pixie: 6 points] [B]Con:[/B] 14 (+2) [base 14: 6 points] [B]Int:[/B] 18 (+4) [base 12, +6 pixie: 4 points] [B]Wis:[/B] 16 (+3) [base 12, +4 pixie: 4 points] [B]Cha:[/B] 20 (+5) [base 14, +6 pixie: 6 points] [B]Level:[/B] 1 [B]BAB:[/B] +0 [B]Reach :[/B] 5ft [B]Speed:[/B] land: 20, fly: 60 (Good) [B]Init:[/B] +6 [B]HP:[/B] 8 [B]Spell resistance:[/B] 16 [15 + class level] [B]Damage reduction:[/B] 10/cold iron [B]Spell-Like Abilities:[/B] 1/day—lesser confusion (DC 16), dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts (DC 17), dispel magic, entangle (DC 16), permanent image (DC 21; visual and auditory elements only). Caster level 8th. The save DCs are Charisma-based. [b]Armor class[/b][code] [b]Total [/b] Base Armor Shld Dex Size Nat unnamed insight Deflection Dodge [b]AC: 21[/b] 10 +2 +0 +6 +1 +1 +0 +0 +0 +1 [B]Touch:[/B] 18 [B]Flatfooted:[/B] 14 [/code] [b]Saves[/b][code] Base Mod misc [B]Total[/B] Fort:...+0......+2......+0.........+2 Ref:....+2......+6......+0.........+8 Will:...+0......+3......+0.........+3 [/code] [B]Weapon, melee:[/B] small rapier [B]Attack:[/B] +7 hit, 1d4 damage, P, 18-20/×2 [+0 BAB, +6 dex (weapon finesse), +1 small] [B]Weapon, melee:[/B] small short sword [B]Attack:[/B] +7 hit, 1d4 damage, P, 19-20/×2 [B]Weapon, melee:[/B] small dagger [B]Attack:[/B] +7 hit, 1d3 damage, P, 19-20/×2 [B]Attack, Ranged:[/B] small short bow, 60ft reach [B]Attack:[/B] +7 to hit, 1d4 damage [B]Attack, Ranged:[/B] small dagger, 10 ft reach [B]Attack:[/B] +7 to hit, 1d3 damage [B]Languages:[/B] Common, sylvan, Elf, Gnome, Halfling, draconic [b]Class Progression:[/b] Rogue 1 [sblock=Racial features:] A pixie character exchanges its 1 HD of fey for its first class level. Pixie characters possess the following racial traits. -4 Strength, +8 Dexterity, +6 Intelligence, +4 Wisdom, +6 Charisma. Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters. A pixie’s base land speed is 20 feet. It also has a fly speed of 60 feet (good). Low-light vision. Skills: Pixies have a +2 racial bonus on Listen, Search, and Spot checks. Racial Feats: A pixie receives Dodge and Weapon Finesse as bonus feats. +1 natural armor bonus. Special Attacks : Spell-like abilities. Greater Invisibility (Su) A pixie remains invisible even when it attacks. This ability is constant, but the pixie can suppress or resume it as a free action. Spell-Like Abilities 1/day—lesser confusion (DC 16), dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts (DC 17), dispel magic, entangle (DC 16), permanent image (DC 21; visual and auditory elements only). Caster level 8th. The save DCs are Charisma-based. Special Qualities (see above): Damage reduction 10/cold iron, greater invisibility, spell resistance equal to 15 + class levels. Automatic Languages: Common, Sylvan. Bonus Languages: Elven, Gnome, Halfling. Favored Class: Sorcerer. Level adjustment +4 [/sblock] [B]Class Features, rogue:[/B] Sneak attack +1d6 (rogue 1) trapfinding (rogue 1) [B]Feats:[/B] Two weapon fighting (level 1 feat) Dodge (Pixie bonus feat) Weapon Finesse (Pixie bonus feat) [B]Skills:[/B][code] Skill Points: 48 (rogue 1), * are class skills Skills Total Ranks Mod Misc Appraise* (int) +0 +0 +4 Balance* (dex +6 +0 +6 Bluff* (cha) +9 +4 +5 Climb* (str) +0 +0 +0 Craft bow & arrows* (int) +4 +1 +4 Craft traps* (int) +5 +1 +4 Decipher script* (int) +4 +0 +4 Diplomacy* (cha) +9 +4 +5 Disable Device* (Int) +5 +1 +4 Disguise (cha) +5 +0 +5 Escape artist* (dex) +7 +1 +6 Forgery* (Int) +4 +0 +4 Gather Info* (Cha) +5 +0 +5 Hide* (dex) +14 +4 +6 +4 small Intimidate* (cha) +5 +0 +5 Jump* (str) +0 +0 +0 Know. local* (int) +4 +0 +4 Listen* (wis) +10 +4 +4 +2 racial Move silently* (dex) +10 +4 +6 Open locks* (dex) +7 +1 +6 Perform* (cha) +5 +0 +5 Profession* (wis) +5 +0 +5 Search* (int) +10 +4 +4 +2 racial Sense Motive* (wis) +4 +1 +3 Sleigh of hand* (dex) +10 +4 +6 Spot* (wis) +9 +4 +3 +2 racial Swim* (str) +1 +1 +0 Tumble* (dex) +10 +4 +6 Use Mgic Dvice*(Cha) +9 +4 +5 Use Rope* (Dex) +7 +1 +6 [/code] [B]Age:[/B] 2 years old [B]Height:[/B] 3'6" [B]Weight:[/B] 30lb [B]Eyes:[/B] blue [B]Hair:[/B] Black [B]Skin:[/B] Tanned [b]Background:[/b] Leaf's coming had been fortold, and it awoke after lignting split the venerable oak tree. It came into being fully aware, knowing whom it was and what it was. The elven cleric was with the old human monk, and they took him to Ehlonna's schrine deep in the forest where it would be safe, and learn about the world. There it learned the ways of the world. Leaf has recently learned that one of his god-born kin will be offered as a sacrifice to a vile dragon. This must not happen. [b]Equipment:[/b] 5d4*10 gp, taking average values - 125 gp starting gold [code] Cost Weight 10 gp 2 lbs small explorer's outfit 30 gp 0.75 lbs 1 small thieves tools (rolled in boot) 10 gp 11.25 lbs 1 small leather armor 4 gp 0.5 lbs 1 small cold iron dagger (on belt) 20 gp 1 lbs 1 small rapier 10 gp 1 lbs 1 small short sword 30 gp 1 lbs 1 small short bow 1 gp 1.5 lbs 1 small quiver of small arrows 2 gp 0.25 lbs 2 bellt pouches 0.03 gp 3 candles 1 gp flint and steel 0.1 gp 0.25 lbs bag of marbles 0.02 gp 2 pieces of chalk 0.02 gp 2 pieces of charcoal 1 gp bell 0.3 gp 3 fish hooks 2 gp 0.5 lbs small backpack 2 gp 1 lbs 10 ft silk rope 0.1 gp 1.25 lbs small bedroll 1 gp 1 lbs small waterskin 0.25 gp 0.25 lbs 20 small arrow heads Money 0.18 gp Total: 125 gp 23.25 lbs[/code] [b]Carrying capacity[/b] Light Load: 25 lbs Medium Load: 25 - 49.5 lbs Heavy Load: 50 - 75 lbs [/sblock] [/QUOTE]
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[D&D 3.5] Children of the Gods - Rogues Gallery
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