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[D&D 3.5] Children of the Gods - Rogues Gallery
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<blockquote data-quote="Skarsgard" data-source="post: 6555170" data-attributes="member: 6787159"><p><strong>Name:</strong> Jhadzia</p><p><strong>Class:</strong> Cleric 1 of Hextor (War and Destruction domains)</p><p><strong>Race:</strong> ½ Orc</p><p><strong>Size:</strong> M</p><p><strong>Gender:</strong> Female</p><p><strong>Alignment:</strong> LN</p><p><strong>Parent:</strong> Heironious</p><p><strong>Deity:</strong> Hextor</p><p></p><p><strong>Str:</strong> 18 (+4) [base 16, +2 Orc: 10 points]</p><p><strong>Dex:</strong> 10 (+0) [base 10 : 2 points]</p><p><strong>Con:</strong> 14 (+2) [base 14: 6 points] </p><p><strong>Int:</strong> 10 (+0) [base 12, -2 Orc: 4 points]</p><p><strong>Wis:</strong> 14 (+2) [base 14: 6 points] </p><p><strong>Cha:</strong> 10 (+0) [base 12, -2 Orc: 4 points]</p><p></p><p><strong>Level:</strong> 1 </p><p><strong>BAB:</strong> +0</p><p></p><p><strong>Reach :</strong> 5ft</p><p></p><p><strong>Speed:</strong> land: 30</p><p><strong>Init:</strong> +0</p><p><strong>HP:</strong> 10</p><p></p><p></p><p><strong>Total </strong>Base Armor Shld Dex </p><p><strong>AC: 14</strong> 10 +4 +0 +0 +</p><p></p><p><strong>Touch:</strong> 10 </p><p><strong>Flatfooted:</strong> 14</p><p></p><p></p><p>Base Mod Misc <strong>Total</strong></p><p>Fort:...+2......+2......+0.........+4 </p><p>Ref:....+0......+0......+0.........+0 </p><p>Will:... +2......+2......+0.........+4</p><p></p><p></p><p><strong>Weapon:</strong> Bonded Heavy Flail</p><p><strong>Attack:</strong> +6 to hit, 1d10+6 damage [+0 BAB, +4 STR, +1 Masterwork, +1 Focus], 19-20/*2, +2 Disarm, can be used to trip, B</p><p></p><p><strong>Attack, Ranged:</strong> Javelin</p><p><strong>Attack:</strong> +4 to hit, 1d6 +4 damage range: 30ft, x2, P </p><p></p><p></p><p><strong>Languages:</strong> Common, Orc </p><p></p><p></p><p><strong>Class Progression:</strong></p><p>Cleric 1</p><p></p><p><strong>Racial features:</strong> </p><p></p><p>• Darkvision: Can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight.</p><p>• Orc Blood: For all effects related to race, a half-orc is considered an orc.</p><p></p><p><strong>Class Features, Cleric:</strong> </p><p></p><p><strong>Weapon and Armor Proficiency</strong></p><p><strong></strong>Clerics are proficient with all simple weapons, with all types of armor (light, medium, and heavy), and with shields (except tower shields). </p><p>A cleric who chooses the War domain receives the Weapon Focus feat related to his deity’s weapon as a bonus feat. He also receives the appropriate Martial Weapon Proficiency feat as a bonus feat, if the weapon falls into that category. </p><p>Clerics meditate or pray for their spells. Each cleric must choose a time at which he must spend 1 hour each day in quiet contemplation or supplication to regain his daily allotment of spells. Time spent resting has no effect on whether a cleric can prepare spells. A cleric may prepare and cast any spell on the cleric spell list, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation. </p><p></p><p><strong>Spontaneous Casting</strong></p><p><strong></strong>An evil cleric (or a neutral cleric of an evil deity), can’t convert prepared spells to cure spells but can convert them to inflict spells (an inflict spell is one with "inflict" in its name). </p><p></p><p><strong>Turn or Rebuke Undead (Su)</strong></p><p><strong></strong>Any cleric, regardless of alignment, has the power to affect undead creatures by channeling the power of his faith through his holy (or unholy) symbol (see Turn or Rebuke Undead). </p><p>An evil cleric (or a neutral cleric who worships an evil deity) instead rebukes or commands such creatures</p><p>A cleric may attempt to turn undead a number of times per day equal to 3 + his Charisma modifier. A cleric with 5 or more ranks in Knowledge (religion) gets a +2 bonus on turning checks against undead.</p><p></p><p><strong>Destruction Domain</strong></p><p><strong>Granted Power</strong></p><p><strong></strong>You gain the smite power, the supernatural ability to make a single melee attack with a +4 bonus on attack rolls and a bonus on damage rolls equal to your cleric level (if you hit). You must declare the smite before making the attack. This ability is usable once per day. </p><p></p><p><strong>War Domain</strong></p><p><strong>Granted Power</strong></p><p><strong></strong>Free Martial Weapon Proficiency with deity’s favored weapon (if necessary) and Weapon Focus with the deity’s favored weapon. </p><p></p><p></p><p></p><p><strong>Feats:</strong> </p><p>Power Attack (level 1 feat)</p><p>Weapon Focus (Heavy Flail) War Domain</p><p></p><p></p><p><strong>Skills:</strong></p><p></p><p>Skills Total Ranks Mod Misc </p><p>Balance (dex) -2 = -2 (Armour Check Penalty)</p><p>Bluff (cha) +0 </p><p>Climb (str) +4 = +0 +4 (stat)</p><p>Concentration (con) +6 = +4 (ranks) +2 (stat)</p><p>Craft (wis) +2 = +0 +2 (stat)</p><p>Diplomacy (cha) +0</p><p>Disguise (cha) +0</p><p>Escape artist (dex) -2 = -2 (Armour Check Penalty)</p><p>Hide (dex) -2 = -2 (Armour Check Penalty)</p><p>Intimidate (cha) +0</p><p>Jump (str) +4 = +0 +4 (stat)</p><p>Know. religion (int) +4 = +4 (ranks) +0</p><p>Listen (wis) +2 = +0 +2 (stat)</p><p>Move silently (dex) -2 = +0 +0 -2 (Armour Check Penalty)</p><p>Perform (cha) +0 </p><p>Profession (wis) +2 = +0 +2(stat)</p><p>Sense Motive (wis) +2 = +0 +2(stat)</p><p>Search (int) +0</p><p>Spellcraft (int) + 0</p><p>Spot (wis) +2 = +0 +2 (stat)</p><p>Swim (str) +0 = +0 +4 (stat) -4 (Armour Check Penalty)</p><p>Tumble (dex) -2 = -2 (Armour Check Penalty)</p><p><strong>Spells </strong></p><p></p><p>Level 0</p><p>Detect Magic</p><p>Cure Minor Wounds</p><p>Cure Minor Wounds</p><p></p><p>Level 1</p><p>Magic Weapon (D)</p><p>Cure Light Wounds</p><p>Command</p><p></p><p></p><p><strong>Age:</strong> 16 years old</p><p><strong>Height:</strong> 6’2”</p><p><strong>Weight:</strong> 185lb</p><p><strong>Eyes:</strong> Brown</p><p><strong>Hair:</strong> Russet</p><p><strong>Skin:</strong> Dark Tan</p><p></p><p></p><p><strong>Equipment</strong></p><p>Clothes</p><p>Chain Shirt 100</p><p>MW Bonded Heavy Flail</p><p>4 Javelin 4</p><p>1 dagger 2</p><p>Backpack2</p><p>Waterskin 1</p><p>Holy Symbol Silver 25</p><p>Bedroll 0.1</p><p>Blanket 0.5</p><p>Flint and Steel 1</p><p>Rope Hemp 50ft 1</p><p>Grappling Hook 1</p><p></p><p>Gold 3</p><p>Silver 4</p><p></p><p>Sixteen years ago a female child was born to the half-orc Ezri and her mate Utash. It was unknown by the parents but their daughter was actually the daughter of Heronious as an attempt to breed a potential future champion who would serve the forces of good and potentially sway the Orc tribes to the light. However, Hextor always alert to his brothers moves, arranged the abduction of the young baby and she was raised in the faith of Hextor by her new orc "parents". Jhadzia was a loving and honourable child who sought to reward the kindness of the church of Hextor to her parents by becoming a priest. </p><p></p><p>The brutal teachings of Hextor warred with he own internal moral compass but over years the teachings have adjusted her natural goodness and made her a harder person. She is honourable and chivalrous but like all priests of Hextor believes that strength is the most valuable virtue and trains accordingly. At sixteen she finds herself being offered to a dragon as it's maid???</p><p></p><p>Jhadzia is set on finding her own path in the world, she can be brash, brutal and even cruel at times but she also has moments of kindness and pity for the weak.</p></blockquote><p></p>
[QUOTE="Skarsgard, post: 6555170, member: 6787159"] [B]Name:[/B] Jhadzia [B]Class:[/B] Cleric 1 of Hextor (War and Destruction domains) [B]Race:[/B] ½ Orc [B]Size:[/B] M [B]Gender:[/B] Female [B]Alignment:[/B] LN [B]Parent:[/B] Heironious [B]Deity:[/B] Hextor [B]Str:[/B] 18 (+4) [base 16, +2 Orc: 10 points] [B]Dex:[/B] 10 (+0) [base 10 : 2 points] [B]Con:[/B] 14 (+2) [base 14: 6 points] [B]Int:[/B] 10 (+0) [base 12, -2 Orc: 4 points] [B]Wis:[/B] 14 (+2) [base 14: 6 points] [B]Cha:[/B] 10 (+0) [base 12, -2 Orc: 4 points] [B]Level:[/B] 1 [B]BAB:[/B] +0 [B]Reach :[/B] 5ft [B]Speed:[/B] land: 30 [B]Init:[/B] +0 [B]HP:[/B] 10 [B]Total [/B]Base Armor Shld Dex [B]AC: 14[/B] 10 +4 +0 +0 + [B]Touch:[/B] 10 [B]Flatfooted:[/B] 14 Base Mod Misc [B]Total[/B] Fort:...+2......+2......+0.........+4 Ref:....+0......+0......+0.........+0 Will:... +2......+2......+0.........+4 [B]Weapon:[/B] Bonded Heavy Flail [B]Attack:[/B] +6 to hit, 1d10+6 damage [+0 BAB, +4 STR, +1 Masterwork, +1 Focus], 19-20/*2, +2 Disarm, can be used to trip, B [B]Attack, Ranged:[/B] Javelin [B]Attack:[/B] +4 to hit, 1d6 +4 damage range: 30ft, x2, P [B]Languages:[/B] Common, Orc [B]Class Progression:[/B] Cleric 1 [B]Racial features:[/B] • Darkvision: Can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight. • Orc Blood: For all effects related to race, a half-orc is considered an orc. [B]Class Features, Cleric:[/B] [B]Weapon and Armor Proficiency [/B]Clerics are proficient with all simple weapons, with all types of armor (light, medium, and heavy), and with shields (except tower shields). A cleric who chooses the War domain receives the Weapon Focus feat related to his deity’s weapon as a bonus feat. He also receives the appropriate Martial Weapon Proficiency feat as a bonus feat, if the weapon falls into that category. Clerics meditate or pray for their spells. Each cleric must choose a time at which he must spend 1 hour each day in quiet contemplation or supplication to regain his daily allotment of spells. Time spent resting has no effect on whether a cleric can prepare spells. A cleric may prepare and cast any spell on the cleric spell list, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation. [B]Spontaneous Casting [/B]An evil cleric (or a neutral cleric of an evil deity), can’t convert prepared spells to cure spells but can convert them to inflict spells (an inflict spell is one with "inflict" in its name). [B]Turn or Rebuke Undead (Su) [/B]Any cleric, regardless of alignment, has the power to affect undead creatures by channeling the power of his faith through his holy (or unholy) symbol (see Turn or Rebuke Undead). An evil cleric (or a neutral cleric who worships an evil deity) instead rebukes or commands such creatures A cleric may attempt to turn undead a number of times per day equal to 3 + his Charisma modifier. A cleric with 5 or more ranks in Knowledge (religion) gets a +2 bonus on turning checks against undead. [B]Destruction Domain Granted Power [/B]You gain the smite power, the supernatural ability to make a single melee attack with a +4 bonus on attack rolls and a bonus on damage rolls equal to your cleric level (if you hit). You must declare the smite before making the attack. This ability is usable once per day. [B]War Domain Granted Power [/B]Free Martial Weapon Proficiency with deity’s favored weapon (if necessary) and Weapon Focus with the deity’s favored weapon. [B]Feats:[/B] Power Attack (level 1 feat) Weapon Focus (Heavy Flail) War Domain [B]Skills:[/B] Skills Total Ranks Mod Misc Balance (dex) -2 = -2 (Armour Check Penalty) Bluff (cha) +0 Climb (str) +4 = +0 +4 (stat) Concentration (con) +6 = +4 (ranks) +2 (stat) Craft (wis) +2 = +0 +2 (stat) Diplomacy (cha) +0 Disguise (cha) +0 Escape artist (dex) -2 = -2 (Armour Check Penalty) Hide (dex) -2 = -2 (Armour Check Penalty) Intimidate (cha) +0 Jump (str) +4 = +0 +4 (stat) Know. religion (int) +4 = +4 (ranks) +0 Listen (wis) +2 = +0 +2 (stat) Move silently (dex) -2 = +0 +0 -2 (Armour Check Penalty) Perform (cha) +0 Profession (wis) +2 = +0 +2(stat) Sense Motive (wis) +2 = +0 +2(stat) Search (int) +0 Spellcraft (int) + 0 Spot (wis) +2 = +0 +2 (stat) Swim (str) +0 = +0 +4 (stat) -4 (Armour Check Penalty) Tumble (dex) -2 = -2 (Armour Check Penalty) [B]Spells [/B] Level 0 Detect Magic Cure Minor Wounds Cure Minor Wounds Level 1 Magic Weapon (D) Cure Light Wounds Command [B]Age:[/B] 16 years old [B]Height:[/B] 6’2” [B]Weight:[/B] 185lb [B]Eyes:[/B] Brown [B]Hair:[/B] Russet [B]Skin:[/B] Dark Tan [B]Equipment[/B] Clothes Chain Shirt 100 MW Bonded Heavy Flail 4 Javelin 4 1 dagger 2 Backpack2 Waterskin 1 Holy Symbol Silver 25 Bedroll 0.1 Blanket 0.5 Flint and Steel 1 Rope Hemp 50ft 1 Grappling Hook 1 Gold 3 Silver 4 Sixteen years ago a female child was born to the half-orc Ezri and her mate Utash. It was unknown by the parents but their daughter was actually the daughter of Heronious as an attempt to breed a potential future champion who would serve the forces of good and potentially sway the Orc tribes to the light. However, Hextor always alert to his brothers moves, arranged the abduction of the young baby and she was raised in the faith of Hextor by her new orc "parents". Jhadzia was a loving and honourable child who sought to reward the kindness of the church of Hextor to her parents by becoming a priest. The brutal teachings of Hextor warred with he own internal moral compass but over years the teachings have adjusted her natural goodness and made her a harder person. She is honourable and chivalrous but like all priests of Hextor believes that strength is the most valuable virtue and trains accordingly. At sixteen she finds herself being offered to a dragon as it's maid??? Jhadzia is set on finding her own path in the world, she can be brash, brutal and even cruel at times but she also has moments of kindness and pity for the weak. [/QUOTE]
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