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[D&D 3.5] Cleric help for Pathfinder setting.
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<blockquote data-quote="HOT" data-source="post: 4523479" data-attributes="member: 36749"><p>My GM's gonna start a new campaign, one of the Pathfinder Chronicles and I'm playing a Cleric for the first time in years so I need some help. That is mostly because of the player setup because we're not having a traditional Fighter in our group, so I'm looking at a role as main healer and tank or at least Melee damage dealer.</p><p></p><p>So the facts:</p><p>The Other Players: Soulknife, Mage and lastly Ranger or Rogue.</p><p>My stats: 16,12,16,12,17,12 (since I'm gonna have to go Melee).</p><p>Race: Human</p><p>Alignment: CG (The city has Asmodeus as most worshipped Deity so that might be fun).</p><p>Deity: Gorum(CN), Chaos, Destruction, <strong>Glory</strong>, Strength, <strong>War</strong></p><p><strong></strong>Favoured Weapon: <strong>Greatsword</strong></p><p>Books: Core, Complete, PHBII</p><p>Spells: PHB only, for now.</p><p>Campaign goes from 1-16</p><p></p><p>So I want some tips on surviving the first levels while not gimping my fun at the later levels.</p><p></p><p>As Gorum had FW: Greatsword and War Domain he was hard to resist. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Feats: Augment Healing is pretty obvious although I may have a secondary healer in the group. DMM is also, but not at 1st. Thought of taking a Fighter feat or two to be more effective at Melee combat, but that may gimp my higher levels.</p><p></p><p>I don't need to be overeffective, most important is that it's fun.</p></blockquote><p></p>
[QUOTE="HOT, post: 4523479, member: 36749"] My GM's gonna start a new campaign, one of the Pathfinder Chronicles and I'm playing a Cleric for the first time in years so I need some help. That is mostly because of the player setup because we're not having a traditional Fighter in our group, so I'm looking at a role as main healer and tank or at least Melee damage dealer. So the facts: The Other Players: Soulknife, Mage and lastly Ranger or Rogue. My stats: 16,12,16,12,17,12 (since I'm gonna have to go Melee). Race: Human Alignment: CG (The city has Asmodeus as most worshipped Deity so that might be fun). Deity: Gorum(CN), Chaos, Destruction, [B]Glory[/B], Strength, [B]War [/B]Favoured Weapon: [B]Greatsword[/B] Books: Core, Complete, PHBII Spells: PHB only, for now. Campaign goes from 1-16 So I want some tips on surviving the first levels while not gimping my fun at the later levels. As Gorum had FW: Greatsword and War Domain he was hard to resist. ;) Feats: Augment Healing is pretty obvious although I may have a secondary healer in the group. DMM is also, but not at 1st. Thought of taking a Fighter feat or two to be more effective at Melee combat, but that may gimp my higher levels. I don't need to be overeffective, most important is that it's fun. [/QUOTE]
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[D&D 3.5] Cleric help for Pathfinder setting.
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