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[D&D 3.5/Eberron] A Quick One While He's Away
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<blockquote data-quote="Old Fezziwig" data-source="post: 2154147" data-attributes="member: 59"><p><strong>Notes/Continuity</strong>: <em>I've retroactively had Rawhide make a five-foot step after his last attack to allow Flawed his charge on a meta-game level and to give him a better angle on the other hammy for in-game reasons. I also forgot to move Starbuck on the last map.</em></p><p></p><p><strong>Initiative</strong></p><p>Half-elf caster 17</p><p>Large, four-armed sahuagin 16a</p><p>Gannon 16b (roll of 15, +1 weapon, lower Dex than Sahuagin)</p><p>Plonk 13 (roll of 12, +1 Init)</p><p>Rawhide 10 (roll of 8, +2 Init)</p><p>Flawed 9 (roll of 4, +5 Init)</p><p>Starbuck, De Vere 8</p><p></p><p><strong>Round 7</strong></p><p>You all notice that the <em>Unexpected</em>'s sitting a little bit deeper in the water...</p><p></p><p>The half-elf draws a bow and moves up along the port bulkhead, preparing to fire at the sahuagin next round. The sahuagin, grimacing in pain, turns its attention to Rawhide, hitting the shifter twice with its claws, once in the shoulder [8 hp damage] and then across the stomach [14 hp damage]. Gannon's spell goes off successfully [Concentration against DC 15, roll of 10, +6 skilled, total 16, success], and De Vere's breathing becomes less ragged, and his wounds don't bleed quite so much. </p><p></p><p>Up on the quarterdeck, Plonk steps forward, and, taking advantage of the space where De Vere fell, shoots at the sea-ogre, missing again [roll of 4 on d20, +2 ranged, +1 <em>bless</em>, firing into melee -4, clearer shot +2, total 5, miss]. Howling, Rawhide attacks the creature's <em>other</em> hamstring [roll of 1 on d20, automatic miss], missing wildly. As he finishes his follow through, he can hear Flawed steamrolling through the space just to his left, axe flashing in the dawn light. Before it can attack, however, the warforged rushes directly into one of the sahuagin's talons [7 damage].* Shaking off the damage, it continues through and swings wildly at the sahuagin, hitting the beast in the chest [roll of 8 on d20, +2 melee, +1 <em>bless</em>, +2 charge, +20 <em>true strike</em>, total 33, hit; 5 damage].</p><p></p><p>Starbuck stands up and begins to drag De Vere away from the melee.</p><p></p><p><strong>Conditions</strong></p><p><em>bless</em>, 12 rounds remaining</p><p>De Vere, stabilized</p><p>Flawed, 10/17 hp, -2 AC from charge</p><p>Rawhide, 5/27 hp</p><p></p><p>*<strong>Note/Rules</strong>: <em>According to the PHB, a charge does not provoke an AoO, but I'm assuming that movement through a threatened square would provoke one as usual.</em></p><p></p><p><strong>Edit</strong>: <em>Forgot Flawed's </em>true strike<em>, fixed last round.</em></p></blockquote><p></p>
[QUOTE="Old Fezziwig, post: 2154147, member: 59"] [b]Notes/Continuity[/b]: [i]I've retroactively had Rawhide make a five-foot step after his last attack to allow Flawed his charge on a meta-game level and to give him a better angle on the other hammy for in-game reasons. I also forgot to move Starbuck on the last map.[/i] [b]Initiative[/b] Half-elf caster 17 Large, four-armed sahuagin 16a Gannon 16b (roll of 15, +1 weapon, lower Dex than Sahuagin) Plonk 13 (roll of 12, +1 Init) Rawhide 10 (roll of 8, +2 Init) Flawed 9 (roll of 4, +5 Init) Starbuck, De Vere 8 [b]Round 7[/b] You all notice that the [i]Unexpected[/i]'s sitting a little bit deeper in the water... The half-elf draws a bow and moves up along the port bulkhead, preparing to fire at the sahuagin next round. The sahuagin, grimacing in pain, turns its attention to Rawhide, hitting the shifter twice with its claws, once in the shoulder [8 hp damage] and then across the stomach [14 hp damage]. Gannon's spell goes off successfully [Concentration against DC 15, roll of 10, +6 skilled, total 16, success], and De Vere's breathing becomes less ragged, and his wounds don't bleed quite so much. Up on the quarterdeck, Plonk steps forward, and, taking advantage of the space where De Vere fell, shoots at the sea-ogre, missing again [roll of 4 on d20, +2 ranged, +1 [i]bless[/i], firing into melee -4, clearer shot +2, total 5, miss]. Howling, Rawhide attacks the creature's [i]other[/i] hamstring [roll of 1 on d20, automatic miss], missing wildly. As he finishes his follow through, he can hear Flawed steamrolling through the space just to his left, axe flashing in the dawn light. Before it can attack, however, the warforged rushes directly into one of the sahuagin's talons [7 damage].* Shaking off the damage, it continues through and swings wildly at the sahuagin, hitting the beast in the chest [roll of 8 on d20, +2 melee, +1 [i]bless[/i], +2 charge, +20 [i]true strike[/i], total 33, hit; 5 damage]. Starbuck stands up and begins to drag De Vere away from the melee. [b]Conditions[/b] [i]bless[/i], 12 rounds remaining De Vere, stabilized Flawed, 10/17 hp, -2 AC from charge Rawhide, 5/27 hp *[b]Note/Rules[/b]: [i]According to the PHB, a charge does not provoke an AoO, but I'm assuming that movement through a threatened square would provoke one as usual.[/i] [b]Edit[/b]: [i]Forgot Flawed's [/i]true strike[i], fixed last round.[/i] [/QUOTE]
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