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[D&D 3.5/Eberron] Forgotten Forge [Full]
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<blockquote data-quote="No Way" data-source="post: 1720957" data-attributes="member: 22801"><p>After looking through my ECS for druid ideas, I realized that I should play an Artificer. Heres a quick shell of what he will be like.</p><p></p><p></p><p></p><p>Thrasen Horascon</p><p>Halfling, Male</p><p>Artificer 1</p><p>Small</p><p>Languages Known: Common, Halfling, Draconic, Orcish</p><p></p><p>Action Points: 5</p><p></p><p>HD: 1d6+1 = 7</p><p></p><p>Initiative: +2</p><p></p><p>Speed: 20' land </p><p></p><p>Armor Class: 17 (+2 Dex, +4 armor, +1 Size) Touch 13, Flat 15 (+2 if using sheild)</p><p></p><p>Base Attack/Grapple: +0/-2</p><p></p><p>Attack: Morningstar +0 (1d8-1, 20/x2)</p><p>or Light Crossbow +3 (1d8, 20/x2) </p><p></p><p></p><p></p><p>Saves: </p><p>Fort +2 </p><p>Ref +3</p><p>Will +2</p><p></p><p>Abilities: </p><p>Str 8 (-1) </p><p>Dex 14 (+2) </p><p>Con 13 (+1) </p><p>Int 14 (+2) </p><p>Wis 8 (-1) </p><p>Cha 15 (+2) </p><p></p><p>Skills:</p><p>+6 Craft (Weapon Smitihing) (4) </p><p>+6 Craft (Armor Smithing) (4) </p><p>+3 Open Lock (1)</p><p>+4 Spell Craft (2)</p><p>+3 Appraise (1)</p><p>+6 Use Magic Device (4)</p><p>+6 Disable Device (4)</p><p>+6 Search (4)</p><p></p><p></p><p>Feats:</p><p>Extraordinary Artisan - (All Item Creation costs 25% less gold) (ECS)</p><p>Scribe Scroll (Bonus Feat)</p><p></p><p>Racial Abilities:</p><p>+2 Dex, -2 Strength </p><p>Small Size</p><p>+2 Racial Bonus on Climb, Jump, and Move Silently</p><p>+1 Racial Bonus on all saving throws</p><p>+2 Morale bonus against fear</p><p>+1 attack bonus with thrown weapons</p><p>+2 bonus on listen</p><p></p><p>Artificer Abilities:</p><p>Craft Reserve - (May use craft resrve points instead of exp in crafting)</p><p>Artificer Knowledge (May make check to see if an item has a magical aura)</p><p>Artisan Bonus (Gets a +2 use magic device bonus to any item with which he has the craft feat for)</p><p>Disable Trap </p><p>Item Creation (May make a use magic device check to craft items he doesn't have the spells for)</p><p></p><p>Infusions-</p><p>3/First Level Infusions per day</p><p></p><p>Equipment: </p><p>Starting Gold: 200 GP</p><p>Starting Craft Resrve: 20 </p><p></p><p>Morningstar (Belt Left) 8 GP</p><p>3 Daggers (Sleeves) 3 GP</p><p>Crossbow (Belt Right) Crafted, 8 GP, 7 Silver, 5 Copper</p><p>20 Bolts (Belt Right), 2 GP</p><p>Chainshirt (Worn), Crafted, 25 GP</p><p>Large Wooden Sheild (Back) 7 gp</p><p>Backpack (Back) 1 GP</p><p>Lantern, Bullseye (Beltback) 12 GP</p><p>5 Flasks of Oil (Backpack) 5 SP</p><p>Artisans Tools (Backpack) 5 GP</p><p>Theives Tools (Backpack) 30 GP</p><p>Scroll Organizer (Chest) 5 GP</p><p>5 Scrolls of Cure Light Wounds (Scroll Organizer) 9.375 GP Each</p><p>1 Scroll of Obscuring Mist (Scroll Organizer) 9.375 GP</p><p>2 Scrolls of Sleep (Scroll Organizer) 9.375 GP Each</p><p>1 Scroll of Spider Climb (Scroll Organizer) 9.375 GP</p><p></p><p></p><p>8 gp, 3 sp, 6 cp remaining</p><p></p><p>Craft Reserve Left: 11</p></blockquote><p></p>
[QUOTE="No Way, post: 1720957, member: 22801"] After looking through my ECS for druid ideas, I realized that I should play an Artificer. Heres a quick shell of what he will be like. Thrasen Horascon Halfling, Male Artificer 1 Small Languages Known: Common, Halfling, Draconic, Orcish Action Points: 5 HD: 1d6+1 = 7 Initiative: +2 Speed: 20' land Armor Class: 17 (+2 Dex, +4 armor, +1 Size) Touch 13, Flat 15 (+2 if using sheild) Base Attack/Grapple: +0/-2 Attack: Morningstar +0 (1d8-1, 20/x2) or Light Crossbow +3 (1d8, 20/x2) Saves: Fort +2 Ref +3 Will +2 Abilities: Str 8 (-1) Dex 14 (+2) Con 13 (+1) Int 14 (+2) Wis 8 (-1) Cha 15 (+2) Skills: +6 Craft (Weapon Smitihing) (4) +6 Craft (Armor Smithing) (4) +3 Open Lock (1) +4 Spell Craft (2) +3 Appraise (1) +6 Use Magic Device (4) +6 Disable Device (4) +6 Search (4) Feats: Extraordinary Artisan - (All Item Creation costs 25% less gold) (ECS) Scribe Scroll (Bonus Feat) Racial Abilities: +2 Dex, -2 Strength Small Size +2 Racial Bonus on Climb, Jump, and Move Silently +1 Racial Bonus on all saving throws +2 Morale bonus against fear +1 attack bonus with thrown weapons +2 bonus on listen Artificer Abilities: Craft Reserve - (May use craft resrve points instead of exp in crafting) Artificer Knowledge (May make check to see if an item has a magical aura) Artisan Bonus (Gets a +2 use magic device bonus to any item with which he has the craft feat for) Disable Trap Item Creation (May make a use magic device check to craft items he doesn't have the spells for) Infusions- 3/First Level Infusions per day Equipment: Starting Gold: 200 GP Starting Craft Resrve: 20 Morningstar (Belt Left) 8 GP 3 Daggers (Sleeves) 3 GP Crossbow (Belt Right) Crafted, 8 GP, 7 Silver, 5 Copper 20 Bolts (Belt Right), 2 GP Chainshirt (Worn), Crafted, 25 GP Large Wooden Sheild (Back) 7 gp Backpack (Back) 1 GP Lantern, Bullseye (Beltback) 12 GP 5 Flasks of Oil (Backpack) 5 SP Artisans Tools (Backpack) 5 GP Theives Tools (Backpack) 30 GP Scroll Organizer (Chest) 5 GP 5 Scrolls of Cure Light Wounds (Scroll Organizer) 9.375 GP Each 1 Scroll of Obscuring Mist (Scroll Organizer) 9.375 GP 2 Scrolls of Sleep (Scroll Organizer) 9.375 GP Each 1 Scroll of Spider Climb (Scroll Organizer) 9.375 GP 8 gp, 3 sp, 6 cp remaining Craft Reserve Left: 11 [/QUOTE]
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