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[D&D 3.5/Eberron] Forgotten Forge - Shadows of the Last War Characters
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<blockquote data-quote="Knight Otu" data-source="post: 1727389" data-attributes="member: 192"><p><strong><span style="font-family: 'Verdana'">Flawed, Neutral Warforged</span></strong></p><p><strong><span style="font-family: 'Verdana'"> Medium Construct (Living), Transmuter 1</span></strong></p><p><strong><span style="font-family: 'Verdana'"> </span></strong></p><p> <strong><span style="font-family: 'Verdana'">XP:</span></strong><span style="font-family: 'Verdana'"> 100/1000</span></p><p> <span style="font-family: 'Verdana'"></span><strong><span style="font-family: 'Verdana'"></span></strong></p><p><strong><span style="font-family: 'Verdana'"> Age:</span></strong><span style="font-family: 'Verdana'"> 5 years</span></p><p><span style="font-family: 'Verdana'"> <strong>Height:</strong> 6’8’’</span></p><p><span style="font-family: 'Verdana'"> <strong>Weight:</strong> 310 lb</span></p><p><span style="font-family: 'Verdana'"> </span></p><p><span style="font-family: 'Verdana'"> <strong>Speed:</strong> 30 ft.</span></p><p><span style="font-family: 'Verdana'"> </span> <strong><span style="font-family: 'Verdana'">HD:</span></strong><span style="font-family: 'Verdana'"> 1d4+3 (Wizard) plus 1d10+3 (Fighter)</span></p><p><span style="font-family: 'Verdana'"><strong>HP:</strong> 17 hp</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Str:</strong> 13 (+1)</span></p><p><span style="font-family: 'Verdana'"><strong>Dex:</strong> 12 (+1)</span></p><p><span style="font-family: 'Verdana'"><strong>Con:</strong> 16 (+3) +2 racial</span></p><p><span style="font-family: 'Verdana'"><strong>Int:</strong> 15 (+2)</span></p><p><span style="font-family: 'Verdana'"><strong>Wis:</strong> 6 (-2) -2 racial</span></p><p><span style="font-family: 'Verdana'"><strong>Cha:</strong> 8 (-1) -2 racial</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Base Attack:</strong> +1 (+0 wizard, +1 fighter)</span></p><p><span style="font-family: 'Verdana'"><strong>Grapple:</strong> +2</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>AC:</strong> 16 (+5 mithral lacing, +1 Dex)</span></p><p><span style="font-family: 'Verdana'"><strong>Initiative:</strong> +5 (+1 Dex, +4 Improved Initiative)</span></p><p><span style="font-family: 'Verdana'"><strong>Fort </strong>+5 [+0 wizard, +2 fighter, +3 Con]</span></p><p><span style="font-family: 'Verdana'"><strong>Ref </strong>+1 [+0 wizard, +0 fighter, +1 Dex]</span></p><p><span style="font-family: 'Verdana'"><strong>Will </strong>+0 [+2 wizard, +0 fighter, -2 Wis]</span></p><p><span style="font-family: 'Verdana'"><strong>Action Points:</strong> 5</span></p><p><span style="font-family: 'Verdana'"><strong>Arcane Spell Failure for somatic components:</strong> 15%</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Attacks</strong></span></p><p><span style="font-family: 'Verdana'">Slam +2; 1d4+1 bludgeoning; x2</span></p><p><span style="font-family: 'Verdana'">Heavy Crossbow +2;: 1d10 piercing; 19-20/x2; Range Increment 120 ft.</span></p><p><span style="font-family: 'Verdana'">Battleaxe +2; 1d8+1 slashing; x3</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Skills: [16 wizard, 4 fighter]</strong></span></p><p><span style="font-family: 'Verdana'">Appraise +2 [+2 Int]</span></p><p><span style="font-family: 'Verdana'">Balance -1 [+1 Dex, -2 mithral body]</span></p><p><span style="font-family: 'Verdana'">Climb -1 [+1 Str, -2 mithral body]</span></p><p><span style="font-family: 'Verdana'">Concentration +7 [+4 Wiz, +3 Con]</span></p><p><span style="font-family: 'Verdana'">Craft (armorsmithing) +6 (+8 repairing warforged) [+2 wizard, +2 fighter, +2 Int, (+2 warforged repair kit)]</span></p><p><span style="font-family: 'Verdana'">Intimidate +2 [+1[+2] wizard, +2 fighter, -1 Cha]</span></p><p><span style="font-family: 'Verdana'">Jump -1 [+1 Str, -2 mithral body]</span></p><p><span style="font-family: 'Verdana'">Knowledge (arcana) +6 [+4 wizard, +2 Int]</span></p><p><span style="font-family: 'Verdana'">Listen -2 [-2 Wis]</span></p><p><span style="font-family: 'Verdana'">Move Silently -1 [+1 Dex, -2 mithral body]</span></p><p><span style="font-family: 'Verdana'">Ride -1 [+1 Dex, -2 mithral body]</span></p><p><span style="font-family: 'Verdana'">Search +2 [+2 Int]</span></p><p><span style="font-family: 'Verdana'">Spellcraft +6 [+4 wizard, +2 Int]</span></p><p><span style="font-family: 'Verdana'">Spellcraft (Transmutation) +8 [+6 base, +2 Specialization]</span></p><p><span style="font-family: 'Verdana'">Spellcraft (Ench, Necro) +1 [+6 base, -5 Specialization]</span></p><p><span style="font-family: 'Verdana'">Spot -2 [-2 Wis]</span></p><p><span style="font-family: 'Verdana'">Swim -1 [+1 Dex, -2 mithral body]</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Feats:</strong> Mithral Body, Scribe Scroll (B, wizard 1), Improved Initiative (B, fighter 1)</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Special Abilities:</strong> Light Fortification (25% to negate crits or sneak attack), Living Construct, Spellcasting, Summon Familiar (none yet), Specialization (Transmutation), Prohibited Schools (Enchantment and Necromancy)</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Spells prepared: </strong>(Save DCs 12 + spell level; 3+1#/2+1#): 0- detect magic, mage hand(#), ray of frost, read magic; 1st- burning hands, repair light damage(#), true strike</span></p><p><span style="font-family: 'Verdana'"><strong>Spellbook:</strong> 0 - acid splash, arcane mark, dancing lights, detect poison, detect magic, flare*, ghost sound, light*, mage hand#, mending#, message#, open/close#, prestidigitation, ray of frost, read magic, resistance; 1st - burning hands, feather fall*#, repair light damage#, shocking grasp, true strike*</span></p><p><span style="font-family: 'Verdana'">* no somatic components</span></p><p><span style="font-family: 'Verdana'"># Transmutation spells</span></p><p><span style="font-family: 'Verdana'">(#) Bonus slot for Transmutation spells</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Equipment:</strong> Backpack (2 gp, 2 lb), battleaxe (10 gp, 7 lb), heavy crossbow (50 gp; 8 lb.), crossbow bolts (30) (3 gp, 3 lb), ink vial (8 gp, 0 lb.), inkpen (1 sp, 0 lb), scroll of repair light damage (25 sp, 0 lb), spellbook (0 gp, 3 lb), spell component pouch (5 gp, 2 lb.) </span></p><p></p><p> <strong><span style="font-family: 'Verdana'">New Equipment:</span></strong><span style="font-family: 'Verdana'"> Warforged repair kit (50 gp, 1 lb)</span></p><p></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Load: </strong>25 lb.</span></p><p><span style="font-family: 'Verdana'"><strong>Carrying Capacity:</strong> 50/100/150 lb.</span></p><p><span style="font-family: 'Verdana'">16 gp 9 sp in coins.</span></p><p> <span style="font-family: 'Verdana'"></span></p><p> <span style="font-family: 'Verdana'"></span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"> </span></p><p><span style="font-family: 'Verdana'"> <strong>Languages known:</strong> Common</span></p><p><span style="font-family: 'Verdana'"> </span></p><p><span style="font-family: 'Verdana'"> </span> <strong><span style="font-family: 'Verdana'">Description:</span></strong><span style="font-family: 'Verdana'"> Massive, but somewhat graceful, Flawed stands 6’8’’ tall. Like all Warforged, it is composed of several different materials, among them a Darkwood core and metal plates. The metal plates however have silvery sheen, a sign that they were laced with mithral for additional protection. On its head, Flawed sports the signs of Cyre, but marred to signify that it never served in the Cyran armies. It carries a battleaxe on its back and a heavy crossbow at its side.</span></p><p><span style="font-family: 'Verdana'"> </span></p><p><span style="font-family: 'Verdana'"> <strong>Background:</strong> <em>I am flawed</em> - those were its first thoughts. Strange thoughts to have. As it stepped out of the forge, it saw a few things lying nearby. A book. Taking a closer look, it turned out to be a spellbook. The creature was supposed to be able to use it. As it sat down to study the book, it came to the conclusion that it was capable to use the book as intended.</span></p><p> </p><p> <span style="font-family: 'Verdana'"> It looked further, and its eyes rested on another object. A sword. The creature was supposed to be able to use it. But picking it up, the creature could not see itself using it. <em>Flawed.</em> As it registered a training dummy, it decided to test its skill with the sword - and failed miserable. The training dummy was animated, and easily deflected all attacks. Frustrated, the warforged threw away the sword, and tried to destroy it. It was stopped by two Cannith artificers, who had watched the first steps of the warforged.</span></p><p> </p><p> <span style="font-family: 'Verdana'"> As it stood there, listening to the discussion of the two artificers, it wondered what would happen to it. It was created for a task that it could not perform. <em>The Last War.</em> Not that it understood why it was called “Last”, while it still happened. Then it noticed that the discussion came to what to do with it, and one of the artificers, Jhaeren d’Cannith, decided to take it with him to Sharn. The warforged had a hard time understanding some things Jhaeren said - when referring to Sharn, he once said that it was a “three-headed extraplanar creature”, and when the warforged corrected him that it was a city, he said it was a “joke”. Whatever a “joke” might be, the warforged did not understand. And it also did not understand what he meant with “If you think you know what you’re doing...” when it decided that its name should be Flawed.</span></p><p> </p><p> <span style="font-family: 'Verdana'"> In Sharn, Flawed learned that Jhaeren thought that there was a chance for it to become what it was meant to be, by training in the arts of combat. But no matter how much it tried, Flawed could not use a sword, or a similar weapon. It managed some success with an axe, but nothing significant. Jhaeren still was convinced of Flawed’s potential, but did not have the time to teach it. Hardly one year after coming out of the forge, Jhaeren left Flawed for a longer journey to Cyre - only a few days before the Mourning. Presumably, the artificer died in Cyre.</span></p><p> </p><p> <span style="font-family: 'Verdana'"> Ever since, Flawed has attempted to unleash the potential Jhaeren had seen in it, and taking a few jobs when it became necessary. It has yet to find if the potential actually exists.</span></p><p> <span style="font-family: 'Verdana'"></span></p><p> <span style="font-family: 'Verdana'">Changes:</span></p><p> <span style="font-family: 'Verdana'">29/08/04: Used scroll of repair; paid 5 sp for a room; gained 100 XP.</span></p><p><span style="font-family: 'Verdana'">10/03/05: Leveled up</span></p><p> <span style="font-family: 'Verdana'"></span></p></blockquote><p></p>
[QUOTE="Knight Otu, post: 1727389, member: 192"] [b][font=Verdana]Flawed, Neutral Warforged Medium Construct (Living), Transmuter 1 XP:[/font][/b][font=Verdana] 100/1000 [/font][b][font=Verdana] Age:[/font][/b][font=Verdana] 5 years [b]Height:[/b] 6’8’’ [b]Weight:[/b] 310 lb [b]Speed:[/b] 30 ft. [/font] [b][font=Verdana]HD:[/font][/b][font=Verdana] 1d4+3 (Wizard) plus 1d10+3 (Fighter) [b]HP:[/b] 17 hp [b]Str:[/b] 13 (+1) [b]Dex:[/b] 12 (+1) [b]Con:[/b] 16 (+3) +2 racial [b]Int:[/b] 15 (+2) [b]Wis:[/b] 6 (-2) -2 racial [b]Cha:[/b] 8 (-1) -2 racial [b]Base Attack:[/b] +1 (+0 wizard, +1 fighter) [b]Grapple:[/b] +2 [b]AC:[/b] 16 (+5 mithral lacing, +1 Dex) [b]Initiative:[/b] +5 (+1 Dex, +4 Improved Initiative) [b]Fort [/b]+5 [+0 wizard, +2 fighter, +3 Con] [b]Ref [/b]+1 [+0 wizard, +0 fighter, +1 Dex] [b]Will [/b]+0 [+2 wizard, +0 fighter, -2 Wis] [b]Action Points:[/b] 5 [b]Arcane Spell Failure for somatic components:[/b] 15% [b]Attacks[/b] Slam +2; 1d4+1 bludgeoning; x2 Heavy Crossbow +2;: 1d10 piercing; 19-20/x2; Range Increment 120 ft. Battleaxe +2; 1d8+1 slashing; x3 [b]Skills: [16 wizard, 4 fighter][/b] Appraise +2 [+2 Int] Balance -1 [+1 Dex, -2 mithral body] Climb -1 [+1 Str, -2 mithral body] Concentration +7 [+4 Wiz, +3 Con] Craft (armorsmithing) +6 (+8 repairing warforged) [+2 wizard, +2 fighter, +2 Int, (+2 warforged repair kit)] Intimidate +2 [+1[+2] wizard, +2 fighter, -1 Cha] Jump -1 [+1 Str, -2 mithral body] Knowledge (arcana) +6 [+4 wizard, +2 Int] Listen -2 [-2 Wis] Move Silently -1 [+1 Dex, -2 mithral body] Ride -1 [+1 Dex, -2 mithral body] Search +2 [+2 Int] Spellcraft +6 [+4 wizard, +2 Int] Spellcraft (Transmutation) +8 [+6 base, +2 Specialization] Spellcraft (Ench, Necro) +1 [+6 base, -5 Specialization] Spot -2 [-2 Wis] Swim -1 [+1 Dex, -2 mithral body] [b]Feats:[/b] Mithral Body, Scribe Scroll (B, wizard 1), Improved Initiative (B, fighter 1) [b]Special Abilities:[/b] Light Fortification (25% to negate crits or sneak attack), Living Construct, Spellcasting, Summon Familiar (none yet), Specialization (Transmutation), Prohibited Schools (Enchantment and Necromancy) [b]Spells prepared: [/b](Save DCs 12 + spell level; 3+1#/2+1#): 0- detect magic, mage hand(#), ray of frost, read magic; 1st- burning hands, repair light damage(#), true strike [b]Spellbook:[/b] 0 - acid splash, arcane mark, dancing lights, detect poison, detect magic, flare*, ghost sound, light*, mage hand#, mending#, message#, open/close#, prestidigitation, ray of frost, read magic, resistance; 1st - burning hands, feather fall*#, repair light damage#, shocking grasp, true strike* * no somatic components # Transmutation spells (#) Bonus slot for Transmutation spells [b]Equipment:[/b] Backpack (2 gp, 2 lb), battleaxe (10 gp, 7 lb), heavy crossbow (50 gp; 8 lb.), crossbow bolts (30) (3 gp, 3 lb), ink vial (8 gp, 0 lb.), inkpen (1 sp, 0 lb), scroll of repair light damage (25 sp, 0 lb), spellbook (0 gp, 3 lb), spell component pouch (5 gp, 2 lb.) [/font] [b][font=Verdana]New Equipment:[/font][/b][font=Verdana] Warforged repair kit (50 gp, 1 lb)[/font] [font=Verdana] [b]Load: [/b]25 lb. [b]Carrying Capacity:[/b] 50/100/150 lb. 16 gp 9 sp in coins. [/font][font=Verdana] [b]Languages known:[/b] Common [/font] [b][font=Verdana]Description:[/font][/b][font=Verdana] Massive, but somewhat graceful, Flawed stands 6’8’’ tall. Like all Warforged, it is composed of several different materials, among them a Darkwood core and metal plates. The metal plates however have silvery sheen, a sign that they were laced with mithral for additional protection. On its head, Flawed sports the signs of Cyre, but marred to signify that it never served in the Cyran armies. It carries a battleaxe on its back and a heavy crossbow at its side. [b]Background:[/b] [i]I am flawed[/i] - those were its first thoughts. Strange thoughts to have. As it stepped out of the forge, it saw a few things lying nearby. A book. Taking a closer look, it turned out to be a spellbook. The creature was supposed to be able to use it. As it sat down to study the book, it came to the conclusion that it was capable to use the book as intended.[/font] [font=Verdana] It looked further, and its eyes rested on another object. A sword. The creature was supposed to be able to use it. But picking it up, the creature could not see itself using it. [i]Flawed.[/i] As it registered a training dummy, it decided to test its skill with the sword - and failed miserable. The training dummy was animated, and easily deflected all attacks. Frustrated, the warforged threw away the sword, and tried to destroy it. It was stopped by two Cannith artificers, who had watched the first steps of the warforged.[/font] [font=Verdana] As it stood there, listening to the discussion of the two artificers, it wondered what would happen to it. It was created for a task that it could not perform. [i]The Last War.[/i] Not that it understood why it was called “Last”, while it still happened. Then it noticed that the discussion came to what to do with it, and one of the artificers, Jhaeren d’Cannith, decided to take it with him to Sharn. The warforged had a hard time understanding some things Jhaeren said - when referring to Sharn, he once said that it was a “three-headed extraplanar creature”, and when the warforged corrected him that it was a city, he said it was a “joke”. Whatever a “joke” might be, the warforged did not understand. And it also did not understand what he meant with “If you think you know what you’re doing...” when it decided that its name should be Flawed.[/font] [font=Verdana] In Sharn, Flawed learned that Jhaeren thought that there was a chance for it to become what it was meant to be, by training in the arts of combat. But no matter how much it tried, Flawed could not use a sword, or a similar weapon. It managed some success with an axe, but nothing significant. Jhaeren still was convinced of Flawed’s potential, but did not have the time to teach it. Hardly one year after coming out of the forge, Jhaeren left Flawed for a longer journey to Cyre - only a few days before the Mourning. Presumably, the artificer died in Cyre.[/font] [font=Verdana] Ever since, Flawed has attempted to unleash the potential Jhaeren had seen in it, and taking a few jobs when it became necessary. It has yet to find if the potential actually exists. Changes: 29/08/04: Used scroll of repair; paid 5 sp for a room; gained 100 XP. 10/03/05: Leveled up [/font] [/QUOTE]
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[D&D 3.5/Eberron] Forgotten Forge - Shadows of the Last War Characters
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