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[D&D 3.5/Eberron] Forgotten Forge - Shadows of the Last War Characters
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<blockquote data-quote="Krug" data-source="post: 1749601" data-attributes="member: 2141"><p>[code]</p><p>[b]Plonk[/b], Gnomish Artificer2</p><p>Str: 10-2=8 (-1)</p><p>Int: 14 (+2)</p><p>Wis: 12 (+1)</p><p>Dex: 13 (+1)</p><p>Con: 8+2=10</p><p>Cha: 15 (+2)</p><p>Size: Small</p><p>Height: 3'3"</p><p>Weight: 42 lb</p><p>Age: 78</p><p>Skin: Gray</p><p>Eyes: Dark Gray</p><p>Hair: Light Brown</p><p>Alignment: CG</p><p> </p><p>Total Hit Points: 11</p><p>XP: 1601</p><p>Speed: 20 feet </p><p>Armor Class: 14 = 10 + 1 [dexterity] + 1 [size] +2 [armor] Touch AC: 11 Flat-footed: 13</p><p>Initiative modifier: +1 = +1 [dexterity] </p><p>Base Attack Bonus: +1</p><p>Fortitude save: +0 Reflex save: +1 = 0 [base] +1 [dexterity] Will save: +4 = +3 [base] +1 </p><p></p><p>[wisdom] </p><p>Attack (handheld): 0 = +1 [base] -1 [strength] </p><p>Attack (unarmed): 0 = +1 [base] -1 [strength] </p><p>Attack (missile): +2 = +1 [base] +1 [dexterity] </p><p>Grapple check: 0 = +1 [base] -1 [strength] </p><p> </p><p>Languages: Common, Orcish, Dwarvish and Gnome</p><p></p><p>Feats: </p><p>Magic Affinity, Scribe Scroll(Class Bonus Feat), Brew Potion (2nd level)</p><p></p><p>Traits: </p><p>Action Points: 5 (this level)</p><p>Skill Points: 30</p><p>Skill Name Ranks Atb Bonus</p><p>Appraise 2 INT +4</p><p>Concentration 3 CON +3</p><p>Craft (Alchemy) 3 INT +7 (+2 for Racial bonus)</p><p>Craft (Weaponsmithy) 2 INT +4</p><p>Craft (Armorsmithy) 2 INT +4</p><p>Disable Device 4 INT +6</p><p>Knowledge (Arcana) 2 INT +6</p><p>Listen 0 WIS +3 (+2 for Racial bonus)</p><p>Open Lock 3 DEX +4</p><p>Search 1 INT +3</p><p>Spellcraft 3 INT +7 (+2 for Mag Affinity) </p><p>Use Magical Device 5 CHA +9 (+2 for Mag Affinity)</p><p> </p><p>GNOME</p><p>Small +1 size bonus to attack rolls/AC; +4 to Hide</p><p>Low Light Vision</p><p>+2 save vs illusions</p><p>+1 attack to hit vs kobolds and goblioniods</p><p>+4 AC vs giant type</p><p>+2 Listen</p><p>+2 craft(alchemy)</p><p>Spell-like ability</p><p>1/day -speak with animal(burrowing mammal)</p><p>1/day- dancing lights, ghost sound, and prestidigation as 1st level</p><p>DC 10+ gnome's Cha mod + spell level</p><p> </p><p>ARTIFICIER</p><p>Artificier Knowldge ( lvl + Int/+3) vs DC 15 to determine if magical</p><p>Artisan Bonus (+2 Use Magical Device with appr feat)</p><p>Disable trap</p><p>Craft Reserve 20</p><p>Infusions: 4 1st lvl (Personal Weapon Augmentation, Magic Weapon, Skill Enhancement)</p><p></p><p>Armor: Leather Armor (+2/Speed: 20 ft) - 10</p><p></p><p>Weapons:</p><p>Dagger [0/1d3, 19-20/x2, 1 lb, one-handed, slashing/piercing] -2</p><p>Light Crossbow [+2/1d4, 19-20/x2, 4 lb, one-handed, piercing] -35</p><p>Bolts (20) - 2lb - 2</p><p></p><p>Equipment:</p><p>Backpack 2 lb 2gp</p><p>Bedroll 5 lb 1sp</p><p>Artisan's Tools, Masterwork 5lb 55 gp</p><p>Thieves' Tools 1 lb 30 gp</p><p>Traveler's Outfit 5 lb 1 gp</p><p>Trail Rations 6 days 5 lb 3 gp</p><p>Potion of CLW (3) 1 lb </p><p>Potion of Enlarge Person (1)</p><p></p><p></p><p>[/code]</p><p></p><p>Description: Plonk wears a cap and has all kinds of gearbits dangling around his body. </p><p></p><p>Background: Plonk grew up in a gnome community and trained under a clocksmith. However, he wandered Eberron plying his trade and ended up working for a group of Warforged, becoming their resident 'mechanic', so to speak. He left the warforged after about ten years of service to seek other trades and develop his skill as an artificer. </p><p></p><p>Generally jovial, he loves smoking his pipe which sends him into coughing fits.</p></blockquote><p></p>
[QUOTE="Krug, post: 1749601, member: 2141"] [code] [b]Plonk[/b], Gnomish Artificer2 Str: 10-2=8 (-1) Int: 14 (+2) Wis: 12 (+1) Dex: 13 (+1) Con: 8+2=10 Cha: 15 (+2) Size: Small Height: 3'3" Weight: 42 lb Age: 78 Skin: Gray Eyes: Dark Gray Hair: Light Brown Alignment: CG Total Hit Points: 11 XP: 1601 Speed: 20 feet Armor Class: 14 = 10 + 1 [dexterity] + 1 [size] +2 [armor] Touch AC: 11 Flat-footed: 13 Initiative modifier: +1 = +1 [dexterity] Base Attack Bonus: +1 Fortitude save: +0 Reflex save: +1 = 0 [base] +1 [dexterity] Will save: +4 = +3 [base] +1 [wisdom] Attack (handheld): 0 = +1 [base] -1 [strength] Attack (unarmed): 0 = +1 [base] -1 [strength] Attack (missile): +2 = +1 [base] +1 [dexterity] Grapple check: 0 = +1 [base] -1 [strength] Languages: Common, Orcish, Dwarvish and Gnome Feats: Magic Affinity, Scribe Scroll(Class Bonus Feat), Brew Potion (2nd level) Traits: Action Points: 5 (this level) Skill Points: 30 Skill Name Ranks Atb Bonus Appraise 2 INT +4 Concentration 3 CON +3 Craft (Alchemy) 3 INT +7 (+2 for Racial bonus) Craft (Weaponsmithy) 2 INT +4 Craft (Armorsmithy) 2 INT +4 Disable Device 4 INT +6 Knowledge (Arcana) 2 INT +6 Listen 0 WIS +3 (+2 for Racial bonus) Open Lock 3 DEX +4 Search 1 INT +3 Spellcraft 3 INT +7 (+2 for Mag Affinity) Use Magical Device 5 CHA +9 (+2 for Mag Affinity) GNOME Small +1 size bonus to attack rolls/AC; +4 to Hide Low Light Vision +2 save vs illusions +1 attack to hit vs kobolds and goblioniods +4 AC vs giant type +2 Listen +2 craft(alchemy) Spell-like ability 1/day -speak with animal(burrowing mammal) 1/day- dancing lights, ghost sound, and prestidigation as 1st level DC 10+ gnome's Cha mod + spell level ARTIFICIER Artificier Knowldge ( lvl + Int/+3) vs DC 15 to determine if magical Artisan Bonus (+2 Use Magical Device with appr feat) Disable trap Craft Reserve 20 Infusions: 4 1st lvl (Personal Weapon Augmentation, Magic Weapon, Skill Enhancement) Armor: Leather Armor (+2/Speed: 20 ft) - 10 Weapons: Dagger [0/1d3, 19-20/x2, 1 lb, one-handed, slashing/piercing] -2 Light Crossbow [+2/1d4, 19-20/x2, 4 lb, one-handed, piercing] -35 Bolts (20) - 2lb - 2 Equipment: Backpack 2 lb 2gp Bedroll 5 lb 1sp Artisan's Tools, Masterwork 5lb 55 gp Thieves' Tools 1 lb 30 gp Traveler's Outfit 5 lb 1 gp Trail Rations 6 days 5 lb 3 gp Potion of CLW (3) 1 lb Potion of Enlarge Person (1) [/code] Description: Plonk wears a cap and has all kinds of gearbits dangling around his body. Background: Plonk grew up in a gnome community and trained under a clocksmith. However, he wandered Eberron plying his trade and ended up working for a group of Warforged, becoming their resident 'mechanic', so to speak. He left the warforged after about ten years of service to seek other trades and develop his skill as an artificer. Generally jovial, he loves smoking his pipe which sends him into coughing fits. [/QUOTE]
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