Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
D&D 3.5 Eberron PBP game needing players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The_Magician" data-source="post: 2343134" data-attributes="member: 14978"><p><span style="font-family: 'Courier New'"><strong>Title:</strong> Scumbags of Sharn</span></p><p><span style="font-family: 'Courier New'"><strong>ECL:</strong> 1</span></p><p><span style="font-family: 'Courier New'"><strong>Moves per week:</strong> 4+</span></p><p><span style="font-family: 'Courier New'"><strong>Number of players:</strong> 4</span></p><p><span style="font-family: 'Courier New'"><em><strong>Send your questions and character submissions to: <a href="mailto:unholyness@hotmail.com">unholyness@hotmail.com</a></strong></em></span></p><p><span style="font-family: 'Courier New'">***************************************************</span></p><p><span style="font-family: 'Courier New'"><em></em></span></p><p><span style="font-family: 'Courier New'"><em>Not a single city in all of Khorvaire gets even close to the magnificense of Sharn, the city of Towers. With a population of 200,000 living in a vertical city made exclusivelly of towers, ranging from a hundread feet to a mile high, Sharn gathers all kinds of people and business, as well as all sorts of problems and solutions that come with them.</em></span></p><p><span style="font-family: 'Courier New'"><em></em></span></p><p><span style="font-family: 'Courier New'"><em>The city is also known by other titles, such as The City of Knives, The City of Lost Souls, The City of a Thousand Eyes, and The Gateway to Perdition. That is a remainder that Sharn isn’t made only of rich architectures, great foods, marvelous magic transportations - like the skycoaches and airships – and an extensive choice of entertainments. A first time visitor may be enchanted by its wonderful and breathtaking visage, but he is soon to experience the bitter after-taste of the city.</em><strong></strong></span></p><p><span style="font-family: 'Courier New'"><strong>********************************************************</strong></span></p><p><span style="font-family: 'Courier New'"><strong></strong><em></em></span></p><p><span style="font-family: 'Courier New'"><em>We turn our attention to the poorest area of Sharn, the quarter of Dura, located on the western plateau, where even the topmost levels of its towers hold no more than middle class people. So lets take a look at it, but lets move down... waaaaaaaay down.... where we can find a large and miserable population, made mostly of immigrants from Darguun and Droaam, forming a neighborhood of goblinoids and other monstrous residents.</em></span></p><p><span style="font-family: 'Courier New'"><em></em></span></p><p><span style="font-family: 'Courier New'"><em>It’s in that awful place, inside a small apartment - which is nothing but a 15x12 room – that we will find them. The Scumbags of Sharn.</em></span></p><p><span style="font-family: 'Courier New'">********************************************************</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">The room is dark, dusty, hot, stinking of sweat and urine. There is no furniture here, but an old, ragged hammock crossing the room diagonally over its center. Piles of straws are scattered all around and cover most of the ground, made of cheap, old, creaking wood. A few rats roam around, searching for rests of food littering the corners, like chicken bones, bread crumbs, and the remaining, rotting parts of other dead rats, who seem to have been eaten raw.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Seven figures sit around in a circle, scratching their furry bodies in silence, which is eventually broken by loud belchings, hacking coughs, groans, moans, and some unashamed gassy noises.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><strong>“Ok, let’s take a look at our situation.”</strong>, the large boned, burly figure speaks, in a low voice, and in the less refined language of goblinoids. Although it is completely dark, all of them are perfectly capable to see each other. Already guessing what’s about to come, others grunt, snort and mumble, one even insulting the speaker’s mother under his fetid breath.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><strong>“Shut up and listen!”</strong> the voice shouts, punching the wooden floor and giving it a new crack. Guzzard, a violent and cunning hobgoblin, is the leader of this little group, self entitled the Scumbags of Sharn. It’s actually how anyone in that neighborhood is referred as, but Guzzard’s band seem to carry that name with pride. Proud to be the lowest of the low, although always dreaming with the opportunity to move up and, hopefully, make into one of the top criminal guilds, like the Daask.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Once most of them shut up, after muttering a few more insults to Guzzard’s mother, their leader continues,</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><strong>“The situation is this. I gambled all our money and lost everything...”</strong> , and they all grunt, spit and sware again, but the hobgoblin continues, raising his voice, <strong>“We have less than a week to make 100 gold pieces, so we can pay Lockmar, or he will come here with his fellow assassins from House Tarkanan and slit our throats!”</strong></span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Those last words put them all to a nervous silence, their monstrous bodies breaking a cold sweat, their eyes shifting from one face to the other, till they’re all staring at their leader, waiting to hear his plan...</span></p><p><span style="font-family: 'Courier New'">********************************************************</span></p><p><span style="font-family: 'Courier New'"><strong></strong></span></p><p><span style="font-family: 'Courier New'"><strong>About the game:</strong></span></p><p><span style="font-family: 'Courier New'"><strong></strong></span></p><p><span style="font-family: 'Courier New'">With this game I have decided to work with an unusual, but still very entertaining gaming idea. <strong>First of all</strong>, your characters are not heroes, but petty criminals barely making it to survive another day. That means there is no linear plot in this game. My goal is to make the city of towers as lively as possible, offering you the available options for your situation, and drawing you a good enough picture that you could either take one of the directions I have given you, or come up with new plans on your own (in which case I will reward you with extra XP). How to make 100 gold pieces in less than a week? Burglary, kidnapping, pickpocketing, assassination, or what? Real party interaction, setting up a plan and putting it to action, step by step, then making it safely back to the hideout. Not to mention great environment interaction in the process.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><strong>Second of all</strong>, in many adventures, we know that the DM will rarelly kill our characters right at the beginning, and even further into the game, we notice when we are in the middle of that freaking hard battle, getting out butts kicked, but still we all survive, even if barely. Since there is no linear plot here, all your characters are expendable. Isn’t that great!? You die, I replace you. The Scumbags of Sharn will still exist. The game can continue without you. That gives more excitement to the game, because you will know that every danger in this game is real, and you could die, or go to jail, anytime. Your goal is to try to make it as far as you can, maybe even become a notorious villain, or create your own criminal organisation.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><strong>Third</strong>, and finally, knowing that such a game requires players to be pro-active, and that the chances of dying will be high, I will be generously rewarding XP and Action Points, so we can have a quicker level advancement than normal.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><strong></strong></span></p><p><span style="font-family: 'Courier New'"><strong>Character Creation Rules:</strong></span></p><p><span style="font-family: 'Courier New'"><strong></strong></span></p><p><span style="font-family: 'Courier New'"><strong>a) </strong>Races allowed: Orc, Half-Orc, Kobold, Goblin, and Hobgoblin;</span></p><p><span style="font-family: 'Courier New'"><strong>b) </strong>ECL: 1;</span></p><p><span style="font-family: 'Courier New'"><strong>c) </strong>Use the standard point buy system to define your stats. You have 22 points;</span></p><p><span style="font-family: 'Courier New'"><strong>d) </strong>Starting gold: As per class;</span></p><p><span style="font-family: 'Courier New'"><strong>e) </strong>Alignment: Evil;</span></p><p><span style="font-family: 'Courier New'"><strong>f) </strong>One of your bonus languages have to be goblinoid and/or Common. Just make sure your character can speak both;</span></p><p><span style="font-family: 'Courier New'"><strong>g) </strong>In your character history, don't forget to tell me how he ended up joining the Scumbags of Sharn;</span></p><p><span style="font-family: 'Courier New'"><strong>h) </strong>Books allowed: PHB; DMG; Eberron Campaign Set; Sharn, City of Towers; Races of Eberron.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><strong></strong></span></p><p><span style="font-family: 'Courier New'"><strong>DEADLINE: 30th of June.</strong></span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><strong>Send your questions and character submissions to: <a href="mailto:unholyness@hotmail.com">unholyness@hotmail.com</a></strong></span></p></blockquote><p></p>
[QUOTE="The_Magician, post: 2343134, member: 14978"] [FONT=Courier New][b]Title:[/b] Scumbags of Sharn [b]ECL:[/b] 1 [b]Moves per week:[/b] 4+ [b]Number of players:[/b] 4 [i][b]Send your questions and character submissions to: [email]unholyness@hotmail.com[/email][/b][/i] *************************************************** [i] Not a single city in all of Khorvaire gets even close to the magnificense of Sharn, the city of Towers. With a population of 200,000 living in a vertical city made exclusivelly of towers, ranging from a hundread feet to a mile high, Sharn gathers all kinds of people and business, as well as all sorts of problems and solutions that come with them. The city is also known by other titles, such as The City of Knives, The City of Lost Souls, The City of a Thousand Eyes, and The Gateway to Perdition. That is a remainder that Sharn isn’t made only of rich architectures, great foods, marvelous magic transportations - like the skycoaches and airships – and an extensive choice of entertainments. A first time visitor may be enchanted by its wonderful and breathtaking visage, but he is soon to experience the bitter after-taste of the city.[/i][b] ******************************************************** [/b][i] We turn our attention to the poorest area of Sharn, the quarter of Dura, located on the western plateau, where even the topmost levels of its towers hold no more than middle class people. So lets take a look at it, but lets move down... waaaaaaaay down.... where we can find a large and miserable population, made mostly of immigrants from Darguun and Droaam, forming a neighborhood of goblinoids and other monstrous residents. It’s in that awful place, inside a small apartment - which is nothing but a 15x12 room – that we will find them. The Scumbags of Sharn.[/i] ******************************************************** The room is dark, dusty, hot, stinking of sweat and urine. There is no furniture here, but an old, ragged hammock crossing the room diagonally over its center. Piles of straws are scattered all around and cover most of the ground, made of cheap, old, creaking wood. A few rats roam around, searching for rests of food littering the corners, like chicken bones, bread crumbs, and the remaining, rotting parts of other dead rats, who seem to have been eaten raw. Seven figures sit around in a circle, scratching their furry bodies in silence, which is eventually broken by loud belchings, hacking coughs, groans, moans, and some unashamed gassy noises. [b]“Ok, let’s take a look at our situation.”[/b], the large boned, burly figure speaks, in a low voice, and in the less refined language of goblinoids. Although it is completely dark, all of them are perfectly capable to see each other. Already guessing what’s about to come, others grunt, snort and mumble, one even insulting the speaker’s mother under his fetid breath. [b]“Shut up and listen!”[/b] the voice shouts, punching the wooden floor and giving it a new crack. Guzzard, a violent and cunning hobgoblin, is the leader of this little group, self entitled the Scumbags of Sharn. It’s actually how anyone in that neighborhood is referred as, but Guzzard’s band seem to carry that name with pride. Proud to be the lowest of the low, although always dreaming with the opportunity to move up and, hopefully, make into one of the top criminal guilds, like the Daask. Once most of them shut up, after muttering a few more insults to Guzzard’s mother, their leader continues, [b]“The situation is this. I gambled all our money and lost everything...”[/b] , and they all grunt, spit and sware again, but the hobgoblin continues, raising his voice, [b]“We have less than a week to make 100 gold pieces, so we can pay Lockmar, or he will come here with his fellow assassins from House Tarkanan and slit our throats!”[/b] Those last words put them all to a nervous silence, their monstrous bodies breaking a cold sweat, their eyes shifting from one face to the other, till they’re all staring at their leader, waiting to hear his plan... ******************************************************** [b] About the game: [/b] With this game I have decided to work with an unusual, but still very entertaining gaming idea. [b]First of all[/b], your characters are not heroes, but petty criminals barely making it to survive another day. That means there is no linear plot in this game. My goal is to make the city of towers as lively as possible, offering you the available options for your situation, and drawing you a good enough picture that you could either take one of the directions I have given you, or come up with new plans on your own (in which case I will reward you with extra XP). How to make 100 gold pieces in less than a week? Burglary, kidnapping, pickpocketing, assassination, or what? Real party interaction, setting up a plan and putting it to action, step by step, then making it safely back to the hideout. Not to mention great environment interaction in the process. [b]Second of all[/b], in many adventures, we know that the DM will rarelly kill our characters right at the beginning, and even further into the game, we notice when we are in the middle of that freaking hard battle, getting out butts kicked, but still we all survive, even if barely. Since there is no linear plot here, all your characters are expendable. Isn’t that great!? You die, I replace you. The Scumbags of Sharn will still exist. The game can continue without you. That gives more excitement to the game, because you will know that every danger in this game is real, and you could die, or go to jail, anytime. Your goal is to try to make it as far as you can, maybe even become a notorious villain, or create your own criminal organisation. [b]Third[/b], and finally, knowing that such a game requires players to be pro-active, and that the chances of dying will be high, I will be generously rewarding XP and Action Points, so we can have a quicker level advancement than normal. [b] Character Creation Rules: [/b] [b]a) [/b]Races allowed: Orc, Half-Orc, Kobold, Goblin, and Hobgoblin; [b]b) [/b]ECL: 1; [b]c) [/b]Use the standard point buy system to define your stats. You have 22 points; [b]d) [/b]Starting gold: As per class; [b]e) [/b]Alignment: Evil; [b]f) [/b]One of your bonus languages have to be goblinoid and/or Common. Just make sure your character can speak both; [b]g) [/b]In your character history, don't forget to tell me how he ended up joining the Scumbags of Sharn; [b]h) [/b]Books allowed: PHB; DMG; Eberron Campaign Set; Sharn, City of Towers; Races of Eberron. [b] DEADLINE: 30th of June.[/b] [b]Send your questions and character submissions to: [email]unholyness@hotmail.com[/email][/b][/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
D&D 3.5 Eberron PBP game needing players
Top