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D&D 3.5: Fake Choices Abound?
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<blockquote data-quote="KarinsDad" data-source="post: 2964871" data-attributes="member: 2011"><p>Interesting question.</p><p></p><p>My wife's Paladin has a Cleric cohort. My wife found it extremely difficult to pick spells (she is a beginning player), so I highlighted spells into 3 categories for her when taking spells: Often take, sometimes take, and almost never take. So, for the lower levels, this came out to:</p><p></p><p>L O S N</p><p>0 3 5 4</p><p>1 4 15 9</p><p>2 11 5 14</p><p>3 7 9 11</p><p></p><p>Granted, these are core rule spells only, and on her sheet the Cure spells are in the almost never take category, but I put them in the often take category (here) since they do get spontaneously cast a lot, and this was my list, so obviously YMMV on these.</p><p></p><p>However, the ratio is basically: 5 to 7 to 8. This makes about 1 spell in 4 often taken, 1 in 3 sometimes taken, and 2 in 5 rarely taken.</p><p></p><p>So, most of these spells are viable. But, almost half of them are for specialized situations and would not often be taken as a general rule.</p><p></p><p></p><p>The same can probably be said for spells from other sources, however, there is a problem in the game. It is basic math. If you have one book with spells in it, 1/x of those can be used at any given time (where x is a fairly large number). If you have two books of spells, only 1/2x (assuming the same number of spells) can be used at any time.</p><p></p><p>I handled this issue in my game by having the PHB spells be "common spells" and the Spell Compendium spells be "rare spells" and spells from other sources cannot be acquired by PCs without specific introduction in the game by the DM. Hence, very few PCs have Spell Compendium spells in their repetoire at lower levels. This, for the most part, limits them to PHB spells which in turn minimizes the "spell viability issue" somewhat.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2964871, member: 2011"] Interesting question. My wife's Paladin has a Cleric cohort. My wife found it extremely difficult to pick spells (she is a beginning player), so I highlighted spells into 3 categories for her when taking spells: Often take, sometimes take, and almost never take. So, for the lower levels, this came out to: L O S N 0 3 5 4 1 4 15 9 2 11 5 14 3 7 9 11 Granted, these are core rule spells only, and on her sheet the Cure spells are in the almost never take category, but I put them in the often take category (here) since they do get spontaneously cast a lot, and this was my list, so obviously YMMV on these. However, the ratio is basically: 5 to 7 to 8. This makes about 1 spell in 4 often taken, 1 in 3 sometimes taken, and 2 in 5 rarely taken. So, most of these spells are viable. But, almost half of them are for specialized situations and would not often be taken as a general rule. The same can probably be said for spells from other sources, however, there is a problem in the game. It is basic math. If you have one book with spells in it, 1/x of those can be used at any given time (where x is a fairly large number). If you have two books of spells, only 1/2x (assuming the same number of spells) can be used at any time. I handled this issue in my game by having the PHB spells be "common spells" and the Spell Compendium spells be "rare spells" and spells from other sources cannot be acquired by PCs without specific introduction in the game by the DM. Hence, very few PCs have Spell Compendium spells in their repetoire at lower levels. This, for the most part, limits them to PHB spells which in turn minimizes the "spell viability issue" somewhat. [/QUOTE]
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