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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
D&D 3.5: Fake Choices Abound?
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<blockquote data-quote="green slime" data-source="post: 2966754" data-attributes="member: 1325"><p>Some feats are necessary from a game perspective: Simple Weapon, Armour Proficiency (Light), for instance, more than being really viable feats, yet it is important that they exist in some form in the game.</p><p></p><p>With that caveat, i'd place the number of "viable" feats, for PC's, at around 100, definitely not more than 150. That assumes of course, that you fold similar ones into a single feat description (such as the +2 to one save feat).</p><p></p><p>One possible way to assess this would be to go through the Rogue's Gallery, and write down the feats people have selected for their characters there. Of course, the analysis would be then skewed, because not everyone has access to all the feats. </p><p></p><p>Most weapons from the PHB are less skewed, even though there are certain choices that are less than "stimulating".</p><p></p><p>Skills? I wasn't aware of any new horde of skills emerging, did I miss something? Although I really do detest the Eberron feats that expand on present skills. Expanding skill uses is good, requiring feats for that is not.</p><p></p><p>Classes or PrC's?</p><p>Well, I use the different classes to difine different areas/cultures of the campaign world, so more different classes is ok to a point. They should all be put through rigourous gametesting prior to release though, which is hardly the case these days. Anything for a quick buck, apparently. </p><p></p><p>PrC's are world specific, IMO, and I only need to see samples. They are a way for the DM to bring more flavour into his world. Allowing them all willy-nilly is a bit...extreme. Many suffer from power creep. And usually it is more of a power-sprint, than power creep.</p><p></p><p>Spells? Well I'm all for sawing down the spell lists. There really shouldn't be more than 20 spells at each level for each class. More spells just becomes a burden on the player. How many different varieties of yellow can you have? With Metamagic feats, and a solution similar to psionic's augmentation would be the way to go, IMO. </p><p></p><p>Ah well, I can dream.</p></blockquote><p></p>
[QUOTE="green slime, post: 2966754, member: 1325"] Some feats are necessary from a game perspective: Simple Weapon, Armour Proficiency (Light), for instance, more than being really viable feats, yet it is important that they exist in some form in the game. With that caveat, i'd place the number of "viable" feats, for PC's, at around 100, definitely not more than 150. That assumes of course, that you fold similar ones into a single feat description (such as the +2 to one save feat). One possible way to assess this would be to go through the Rogue's Gallery, and write down the feats people have selected for their characters there. Of course, the analysis would be then skewed, because not everyone has access to all the feats. Most weapons from the PHB are less skewed, even though there are certain choices that are less than "stimulating". Skills? I wasn't aware of any new horde of skills emerging, did I miss something? Although I really do detest the Eberron feats that expand on present skills. Expanding skill uses is good, requiring feats for that is not. Classes or PrC's? Well, I use the different classes to difine different areas/cultures of the campaign world, so more different classes is ok to a point. They should all be put through rigourous gametesting prior to release though, which is hardly the case these days. Anything for a quick buck, apparently. PrC's are world specific, IMO, and I only need to see samples. They are a way for the DM to bring more flavour into his world. Allowing them all willy-nilly is a bit...extreme. Many suffer from power creep. And usually it is more of a power-sprint, than power creep. Spells? Well I'm all for sawing down the spell lists. There really shouldn't be more than 20 spells at each level for each class. More spells just becomes a burden on the player. How many different varieties of yellow can you have? With Metamagic feats, and a solution similar to psionic's augmentation would be the way to go, IMO. Ah well, I can dream. [/QUOTE]
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D&D 3.5: Fake Choices Abound?
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