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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
D&D 3.5: Fake Choices Abound?
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<blockquote data-quote="Zimbel16" data-source="post: 2969273" data-attributes="member: 41600"><p>Essentially, I think you're right, as long as you're a fervent min/maxer, any new spell/feat/class/Prestige class/other option is one of the following:</p><p>1) an underpowered option (one that you won't take)</p><p>2) an overpowered option (one that you will take from now on)</p><p>3) an option that makes something that was previously not a viable option a viable option. (Note that this newly viable option may also be overpowered)</p><p></p><p>Only the third choice may increase your optimal options.</p><p></p><p>Unless you de-power some of the current stronger options (through errata, for example), you will always have a relatively small number of optimal options.</p><p></p><p>On the other hand, if you aren't a fervent min-maxer, you may choose to take sub-optimal choices simply because you like the idea or concept. Simuarly, if the rest of your group is either not particuarly effective at min-maxing (or simply not interested in doing so), a min-maxer who dosen't want to dominate the party may deliberately make sub-optimal choices, just to see how powerful they can make their PC with a "handicap".</p><p></p><p>Finally, this has something to do with the group. A particular DM may favor (deliberately or non-deliberately) certain types of options, which may make those relatively more powerful. (ex: Fireball dosen't work well in close quarters with only one opponent; if most encounters are like this, then fireball is sub-optimal).</p></blockquote><p></p>
[QUOTE="Zimbel16, post: 2969273, member: 41600"] Essentially, I think you're right, as long as you're a fervent min/maxer, any new spell/feat/class/Prestige class/other option is one of the following: 1) an underpowered option (one that you won't take) 2) an overpowered option (one that you will take from now on) 3) an option that makes something that was previously not a viable option a viable option. (Note that this newly viable option may also be overpowered) Only the third choice may increase your optimal options. Unless you de-power some of the current stronger options (through errata, for example), you will always have a relatively small number of optimal options. On the other hand, if you aren't a fervent min-maxer, you may choose to take sub-optimal choices simply because you like the idea or concept. Simuarly, if the rest of your group is either not particuarly effective at min-maxing (or simply not interested in doing so), a min-maxer who dosen't want to dominate the party may deliberately make sub-optimal choices, just to see how powerful they can make their PC with a "handicap". Finally, this has something to do with the group. A particular DM may favor (deliberately or non-deliberately) certain types of options, which may make those relatively more powerful. (ex: Fireball dosen't work well in close quarters with only one opponent; if most encounters are like this, then fireball is sub-optimal). [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
D&D 3.5: Fake Choices Abound?
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