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D&D 3.5 for Post-Apocalyptic Games?
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<blockquote data-quote="scourger" data-source="post: 4558835" data-attributes="member: 12328"><p>I had a good mini-campaign with <em>Omega World d20</em>, a mini-game in the Polyhedron side of Dungeon Magazine #94. It is an homage to Gamma World and really captures the post-apocalyptic feel for d20. It was written by Jonathan Tweet, one of the authors of the 3e PHB, and has some really innovative ideas. It is also very concise--about 32 pages. It is really worth it if you can pick it up from an online seller. The last time I checked, it was available for about $10. </p><p></p><p>To address your concerns, OW deals with the healing issue by giving reserve points. These allow a character to heal hit points in exchange for reserve points at a rate of 1 per minute after a combat. Not enough to save a mortally wounded character, but a good kicker. Also, there are different armor classes for relics (guns, laser swords, etc.). So, armor is good; but relic armor is better--especially vs. other relics. Relics generally have good damage dice, too; so getting shot is generally worse that getting bashed with a stick. OW presents just enough rules tweaks to make a post-apocalyptic game playable with the 3.0 d20 rules. It would be easily usable with 3.5 and should be an easy transition for your other group members (it was for me and our group--I even got another DM to run it). </p><p></p><p>Other than <em>Omega World</em>, I would suggest <em>Judge Dredd d20</em>. It's less apocalyptic, but the rules are good. It uses a defence value instead of armour class, and guns get a penetration value to potentially bypass protection. It's a little more math, but it's workable. We had fun playing that game, too. </p><p></p><p>Otherwise, you gotta go to <em>Savage Worlds</em>. That game can do anything.</p></blockquote><p></p>
[QUOTE="scourger, post: 4558835, member: 12328"] I had a good mini-campaign with [I]Omega World d20[/I], a mini-game in the Polyhedron side of Dungeon Magazine #94. It is an homage to Gamma World and really captures the post-apocalyptic feel for d20. It was written by Jonathan Tweet, one of the authors of the 3e PHB, and has some really innovative ideas. It is also very concise--about 32 pages. It is really worth it if you can pick it up from an online seller. The last time I checked, it was available for about $10. To address your concerns, OW deals with the healing issue by giving reserve points. These allow a character to heal hit points in exchange for reserve points at a rate of 1 per minute after a combat. Not enough to save a mortally wounded character, but a good kicker. Also, there are different armor classes for relics (guns, laser swords, etc.). So, armor is good; but relic armor is better--especially vs. other relics. Relics generally have good damage dice, too; so getting shot is generally worse that getting bashed with a stick. OW presents just enough rules tweaks to make a post-apocalyptic game playable with the 3.0 d20 rules. It would be easily usable with 3.5 and should be an easy transition for your other group members (it was for me and our group--I even got another DM to run it). Other than [I]Omega World[/I], I would suggest [I]Judge Dredd d20[/I]. It's less apocalyptic, but the rules are good. It uses a defence value instead of armour class, and guns get a penetration value to potentially bypass protection. It's a little more math, but it's workable. We had fun playing that game, too. Otherwise, you gotta go to [I]Savage Worlds[/I]. That game can do anything. [/QUOTE]
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