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D&D 3.5 for Post-Apocalyptic Games?
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<blockquote data-quote="Toben the Many" data-source="post: 4559707" data-attributes="member: 19273"><p>We've played post-apocalyptic games with the d20 Modern ruleset and it worked just fine. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The d20 Modern system works very well as a gritty system because healing is not as easy as "cure light wounds". That said, the Medical skill allows someone to grant d6 per character level of hit points back to someone, so it's not like you get no healing at all. It's just that you're going to have to go back to base to get healed. </p><p></p><p>We also instituted a sort of "stimpack" item (the spray on band-aid) which granted up to 10d6 of healing. You could use as many d6 as you wanted per spray. But once the 10d6 was gone, it was gone. </p><p></p><p>However, I can understand why certain people don't like the d20 Modern classes. For many, they are just too generic for some. </p><p></p><p>We had great success with White Wolf's Gamma World d20 series. That series was <em>lambasted</em> to hell and back, because it bore little resemblance to the Gamma World of the 70's and 80's, where you could be a plant. But that didn't matter to us, we were looking for a Fallout rip-off, and guess what? That's exactly what Gamma World d20 is. </p><p></p><p>The only problem is - again - Gamma World d20 uses d20 Modern. </p><p></p><p>My advice for someone who wants to stick with d20 but not use d20 Modern is use Spycraft. That should work out for you.</p></blockquote><p></p>
[QUOTE="Toben the Many, post: 4559707, member: 19273"] We've played post-apocalyptic games with the d20 Modern ruleset and it worked just fine. :) The d20 Modern system works very well as a gritty system because healing is not as easy as "cure light wounds". That said, the Medical skill allows someone to grant d6 per character level of hit points back to someone, so it's not like you get no healing at all. It's just that you're going to have to go back to base to get healed. We also instituted a sort of "stimpack" item (the spray on band-aid) which granted up to 10d6 of healing. You could use as many d6 as you wanted per spray. But once the 10d6 was gone, it was gone. However, I can understand why certain people don't like the d20 Modern classes. For many, they are just too generic for some. We had great success with White Wolf's Gamma World d20 series. That series was [i]lambasted[/i] to hell and back, because it bore little resemblance to the Gamma World of the 70's and 80's, where you could be a plant. But that didn't matter to us, we were looking for a Fallout rip-off, and guess what? That's exactly what Gamma World d20 is. The only problem is - again - Gamma World d20 uses d20 Modern. My advice for someone who wants to stick with d20 but not use d20 Modern is use Spycraft. That should work out for you. [/QUOTE]
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