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D&D 3.5, Forgotten Realms Campaign Setting (Full)
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<blockquote data-quote="silentspace" data-source="post: 2120303" data-attributes="member: 14316"><p>Spellcasting Prodigy is a General feat that must be taken at first level. It makes your spellcasting ability (in my case Int) be considered as 2 points higher for the purpose of determining bonus spells and saving throw DCs. In 3.5 its the same for bonus spells, but not the saving throw DCs.</p><p></p><p>Master of the Yuirwood is a 10 level PrC designed for rangers. It gives:</p><p>- d8 hd</p><p>- 4 skills/level</p><p>- 3/4 BAB</p><p>- Good Fort, Weak Ref, Weak Will</p><p>- full spellcasting progression</p><p>- the ability to use standing stone circles as portals (sort of like teleport or gate, but only from/to fixed locations)</p><p>- uncanny dodge</p><p>- pass without trace</p><p>- speak with animals</p><p>- Forest Grace (at ninth level add Cha mod as a bonus to all saves - my char looks like it will have low Cha though :\ ) </p><p></p><p>Its a difficult PrC for a non-ranger to enter. The requirements are:</p><p>- Elf or half-elf</p><p>- Any nonevil</p><p>- Knowledge (nature) 5 ranks, Survival 10 ranks</p><p>- Alertness, Track</p><p>- Be from Aglarond or the star elf region, or have 2 ranks in Knowledge (local-Aglarond or star elf)</p><p></p><p>So far my build has 4 feats, and 3 are all fairly useless (for PrC entry only - Skill Focus (Knowledge-Religion), Track, and Alertness. The fourth will probably be Improved Initiative. I'll post something soon.</p><p></p><p>I really like the concept, I've been spending a lot of time refining it. It has some neat features, but is not nearly as twinked out as it could be!</p></blockquote><p></p>
[QUOTE="silentspace, post: 2120303, member: 14316"] Spellcasting Prodigy is a General feat that must be taken at first level. It makes your spellcasting ability (in my case Int) be considered as 2 points higher for the purpose of determining bonus spells and saving throw DCs. In 3.5 its the same for bonus spells, but not the saving throw DCs. Master of the Yuirwood is a 10 level PrC designed for rangers. It gives: - d8 hd - 4 skills/level - 3/4 BAB - Good Fort, Weak Ref, Weak Will - full spellcasting progression - the ability to use standing stone circles as portals (sort of like teleport or gate, but only from/to fixed locations) - uncanny dodge - pass without trace - speak with animals - Forest Grace (at ninth level add Cha mod as a bonus to all saves - my char looks like it will have low Cha though :\ ) Its a difficult PrC for a non-ranger to enter. The requirements are: - Elf or half-elf - Any nonevil - Knowledge (nature) 5 ranks, Survival 10 ranks - Alertness, Track - Be from Aglarond or the star elf region, or have 2 ranks in Knowledge (local-Aglarond or star elf) So far my build has 4 feats, and 3 are all fairly useless (for PrC entry only - Skill Focus (Knowledge-Religion), Track, and Alertness. The fourth will probably be Improved Initiative. I'll post something soon. I really like the concept, I've been spending a lot of time refining it. It has some neat features, but is not nearly as twinked out as it could be! [/QUOTE]
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