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<blockquote data-quote="silentspace" data-source="post: 2123724" data-attributes="member: 14316"><p>Just thoought I'd jot down some notes for Rae ArdGaoth, since he doesn't have Unapproachable East.</p><p></p><p>The Yuirwood is part of Aglarond, home of the famed Griffonriders. Aglarond is ruled by the Simbul. On the map, the Yuirwood looks like it takes up more than half the area of Aglarond. The Wizard's Reach, which is to the south of the Yuirwood, and Altumbel, to the west, are politically independent of Aglarond.</p><p></p><p>In ages past, the Yuirwood was larger, but in the past millenia humans have been encroaching on its borders, chopping down the forest.</p><p></p><p>The Yuirwood is named for the Yuir, the ancient star elves and green elves who once made it their home. Star elves and half-elves still remain in the Yuirwood. They recognize the Simbul's rule, but remain insular and suspicious of outsiders, even fellow Aglarondans. There are dangerous beasts and monstrous predators in the Yuirwood, but few truly malevolent creatures haunt the forest. The Yuirwood also contains many ancient ruins and circles of standing stone. Like many ancient elven places, it has a kind of mythal. The Yuirwood is impenetrable to detection and scrying magic. The subject is not shielded - it just seems not to be there, or anywhere else, for that matter. </p><p></p><p>Over two thousand years ago, faced with aggressive human settlers carving out the Yuirwood, the star elves decided to withdraw from Faerun. They created the demiplane of Sildeyuir, which is something like a parallel Yuirwood, an unbroken expanse of deep green dells and hidden brooks. There are star elf citadels there. Many of the stone circles hold portals to Sildeyuir, though most are keyed to function only for star elves.</p><p></p><p>In game terms, Sildeyuir has the following properties:</p><p>- light gravity</p><p>- flowing time: 2 days on the Material Plane equal one day in Sildeyuir</p><p>- finite size: coterminous with the Yuirwood</p><p>- alterable morphic: objects remain constant unless affected by physical force or magic</p><p>- no elemental or energy traits</p><p>- strongly neutral-aligned: int, wis, and cha-based checks take a -2 penalty for nonneutral creatures: -4 for beings with two nonneutral componenents in their alignment</p><p>- enhanced magic: spells with the sonic descriptor are empowered and heightened by two levels in sildeyuir.</p><p>- the ethereal and shadow planes are not coterminous with sildeyuir, so spells using ethereal or shadow effects don't work there, but the astral plane is accessible.</p><p></p><p>Sildeyuir has been under assault by the nilshais, a race of alien sorcerers from some distant, horrible reality. They stumbled upon the demiplane long ago, and have been assaulting it for centuries. Each incursion is worse than the next, and large portions of the realm have been poisoned by the nilshai's alien sorcery, where horrid unliving spawn emerge to terrorize the star elf citadels. Some star elves think they should abandon Sildeyuir and return to the Yuirwood. Others want to seek help from Aglarond.</p><p></p><p>Based on this, maybe it makes more sense for Faelar to be neutral... as you can tell I'm not really sure where Faelar stands on the alignment axis. His concept is more about being a sort of mystical nature-based elf, using divination magic and at home in the wild. I definitely feel there is a neutral element in his alignment, just not sure if it should be true neutral or something else.</p></blockquote><p></p>
[QUOTE="silentspace, post: 2123724, member: 14316"] Just thoought I'd jot down some notes for Rae ArdGaoth, since he doesn't have Unapproachable East. The Yuirwood is part of Aglarond, home of the famed Griffonriders. Aglarond is ruled by the Simbul. On the map, the Yuirwood looks like it takes up more than half the area of Aglarond. The Wizard's Reach, which is to the south of the Yuirwood, and Altumbel, to the west, are politically independent of Aglarond. In ages past, the Yuirwood was larger, but in the past millenia humans have been encroaching on its borders, chopping down the forest. The Yuirwood is named for the Yuir, the ancient star elves and green elves who once made it their home. Star elves and half-elves still remain in the Yuirwood. They recognize the Simbul's rule, but remain insular and suspicious of outsiders, even fellow Aglarondans. There are dangerous beasts and monstrous predators in the Yuirwood, but few truly malevolent creatures haunt the forest. The Yuirwood also contains many ancient ruins and circles of standing stone. Like many ancient elven places, it has a kind of mythal. The Yuirwood is impenetrable to detection and scrying magic. The subject is not shielded - it just seems not to be there, or anywhere else, for that matter. Over two thousand years ago, faced with aggressive human settlers carving out the Yuirwood, the star elves decided to withdraw from Faerun. They created the demiplane of Sildeyuir, which is something like a parallel Yuirwood, an unbroken expanse of deep green dells and hidden brooks. There are star elf citadels there. Many of the stone circles hold portals to Sildeyuir, though most are keyed to function only for star elves. In game terms, Sildeyuir has the following properties: - light gravity - flowing time: 2 days on the Material Plane equal one day in Sildeyuir - finite size: coterminous with the Yuirwood - alterable morphic: objects remain constant unless affected by physical force or magic - no elemental or energy traits - strongly neutral-aligned: int, wis, and cha-based checks take a -2 penalty for nonneutral creatures: -4 for beings with two nonneutral componenents in their alignment - enhanced magic: spells with the sonic descriptor are empowered and heightened by two levels in sildeyuir. - the ethereal and shadow planes are not coterminous with sildeyuir, so spells using ethereal or shadow effects don't work there, but the astral plane is accessible. Sildeyuir has been under assault by the nilshais, a race of alien sorcerers from some distant, horrible reality. They stumbled upon the demiplane long ago, and have been assaulting it for centuries. Each incursion is worse than the next, and large portions of the realm have been poisoned by the nilshai's alien sorcery, where horrid unliving spawn emerge to terrorize the star elf citadels. Some star elves think they should abandon Sildeyuir and return to the Yuirwood. Others want to seek help from Aglarond. Based on this, maybe it makes more sense for Faelar to be neutral... as you can tell I'm not really sure where Faelar stands on the alignment axis. His concept is more about being a sort of mystical nature-based elf, using divination magic and at home in the wild. I definitely feel there is a neutral element in his alignment, just not sure if it should be true neutral or something else. [/QUOTE]
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