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D&D 3.5, Forgotten Realms Campaign Setting (Full)
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<blockquote data-quote="Rae ArdGaoth" data-source="post: 2124079" data-attributes="member: 21064"><p><strong>Kaitlin:</strong> So nice to hear from you again! I was about to email an alternate, so it's a good thing you posted. Your character seems good for the most part, but I do want to mention a few things. I think that she might benefit from a level or two of fighter. The extra feats would help a lot. I see you have a lot of skills there, so you're going for a skills rogue rather than a fighting rogue. But like you've discovered already (with Disable Device and Open Lock, the two biggest rogue skills), the Shadowdancer isn't so skills oriented anyway.</p><p></p><p>I'd say either drop the shadowdancer and go for either straight rogue or a rogue-like prestige class <em>or</em> drop a level of rogue or SD (I'd suggest SD) and gain a level (or 2, even) in fighter. Your decision, of course, and silentspace seems to be pretty good at optimizing characters, so you might wait for a response from him.</p><p></p><p><strong>Krug:</strong> Your call! It certainly does sound like a good combo. I will tell you now that we should be spending equal time in combat inside and outside (this may change depending on how the party reacts to each scenario), if that influences your decision any. A reach weapon would be good for fighting dragons, especially older ones, since they have reach as well. However, if you're going for the classic Dwarven Defender, you know, with the Dwarven Waraxe and such, as a more of a roleplaying thing, I'd say go for it. IMO, the chain thing is very cool and works well, but I just don't know if it fits the DD archetype. In the end, it's your character.</p><p></p><p>Also, silentspace has created his (holy cow) character, is helping Ferrix with his, and if you take his advice, yours will basically be his brainchild. Maybe we should take some wind out of his sails. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Rae ArdGaoth, post: 2124079, member: 21064"] [B]Kaitlin:[/B] So nice to hear from you again! I was about to email an alternate, so it's a good thing you posted. Your character seems good for the most part, but I do want to mention a few things. I think that she might benefit from a level or two of fighter. The extra feats would help a lot. I see you have a lot of skills there, so you're going for a skills rogue rather than a fighting rogue. But like you've discovered already (with Disable Device and Open Lock, the two biggest rogue skills), the Shadowdancer isn't so skills oriented anyway. I'd say either drop the shadowdancer and go for either straight rogue or a rogue-like prestige class [i]or[/i] drop a level of rogue or SD (I'd suggest SD) and gain a level (or 2, even) in fighter. Your decision, of course, and silentspace seems to be pretty good at optimizing characters, so you might wait for a response from him. [B]Krug:[/B] Your call! It certainly does sound like a good combo. I will tell you now that we should be spending equal time in combat inside and outside (this may change depending on how the party reacts to each scenario), if that influences your decision any. A reach weapon would be good for fighting dragons, especially older ones, since they have reach as well. However, if you're going for the classic Dwarven Defender, you know, with the Dwarven Waraxe and such, as a more of a roleplaying thing, I'd say go for it. IMO, the chain thing is very cool and works well, but I just don't know if it fits the DD archetype. In the end, it's your character. Also, silentspace has created his (holy cow) character, is helping Ferrix with his, and if you take his advice, yours will basically be his brainchild. Maybe we should take some wind out of his sails. :p [/QUOTE]
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