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D&D 3.5, Forgotten Realms Campaign Setting (Full)
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<blockquote data-quote="Kaitlin" data-source="post: 2124319" data-attributes="member: 28563"><p>Here's Raena v3.0, a full rogue. I like this, it's very skills oriented, and... well, yeah, I like it. And I still get my fun AC and daggers and two-weapon fighting. It's just that I don't get Shadowdancer. I've always wanted to play a Shadowdancer, but you can't level in the class until L8. This would probably be the only time I'd ever get to actually play one... Sigh. I'll mull it over. Tell me what you all think.</p><p>[CODE][B]Name:[/B] Raena Celeste Everglade</p><p>[B]Class:[/B] Rogue</p><p>[B]Race:[/B] Strongheart Halfling</p><p>[B]Size:[/B] Small</p><p>[B]Gender:[/B] Female</p><p>[B]Alignment:[/B] True Neutral</p><p>[B]Deity:[/B] Mask</p><p></p><p>[B]Str:[/B] 10 +0 ( 4p.) [B]Level:[/B] 11 [B]XP:[/B] 55,100</p><p>[B]Dex:[/B] 22 +6 (10p.) [B]BAB:[/B] +8 [B]HP:[/B] 51 (11d6)</p><p>[B]Con:[/B] 10 +0 ( 2p.) [B]Grapple:[/B] +4 [B]Dmg Red:[/B] ~/~</p><p>[B]Int:[/B] 16 +3 (10p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] ~</p><p>[B]Wis:[/B] 10 +0 ( 2p.) [B]Init:[/B] +6 [B]Spell Save:[/B] ~</p><p>[B]Cha:[/B] 14 +2 ( 6p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] N/A</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +8 +4 +6 +1 +1 +3 33</p><p>[B]Touch:[/B] 21 [B]Flatfooted:[/B] 33</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 6 +0 +3</p><p>[B]Ref:[/B] 7(1/6) +5 +12</p><p>[B]Will:[/B] 3(2/3) -1 +2</p><p></p><p>[B]Weapon Attack Damage Critical Range Type[/B] </p><p>+1 Rapier +17/+12 1d4+1 18-20/x2 ~ P</p><p>+1 Dagger +17/+12 1d3+1 19-20/x2 10' P/S</p><p></p><p>+1 Rapier +15/+10 1d4+1 18-20/x2 ~ P</p><p> & +1 Dagger +15 1d3+1 19-20/x2 ~ P/S</p><p></p><p>Dagger (thrown) +15/+10 1d3 19-20/x2 10' P</p><p>+1 Longbow +17/+12 1d6+1 x3 100' P</p><p>Light Mace +15/+10 1d4 x2 ~ B</p><p></p><p>[B]Languages:[/B] Chondathan, Halfling, Common, Draconic, Gnome</p><p>[B]Abilities:[/B]</p><p>[B]Strongheart Halfling Traits:[/B]</p><p>+2 racial bonus on Climb, Jump, Move Silently, and Listen</p><p>1 Extra feat @ L1</p><p>+2 morale bonus to saving throws vs. fear effects</p><p>+1 racial bonus to attack rolls with slings and thrown weapons</p><p></p><p>[B]Rogue Abilities:[/B]</p><p>Sneak Attack +6d6</p><p>Trapfinding (Can find traps of DC>20)</p><p>Evasion (Take no damage on a successful Ref save vs. effects that deal half damage)</p><p>Trap sense +3 (+3 to Ref saves vs. traps, +3 AC to attacks vs. traps)</p><p>Uncanny Dodge (Retain Dex bonus to AC when flat-footed)</p><p>Improved Uncanny Dodge (Can't be flanked except by rogues of L15 or higher)</p><p>Special Ability-Skill Mastery: Diplomacy, Disable Device, Hide, Move Silently, Open Lock, Sleight of Hand (able to take 10 even under stress)</p><p></p><p>[B]Feats:[/B]</p><p>Two-Weapon Fighting (Strongheart feat) (+1 AC vs. selected foe)</p><p>Combat Expertise (L1) (Trade attack for AC, max +5)</p><p>Quick Draw (L3) (Drawing is a free action)</p><p>Weapon Finesse (L6) (Add Dex mod to atk rolls w/ some weapons)</p><p>Improved Buckler Defense (L9) (Buckler AC is added even when using 2 weapons)</p><p></p><p>[B]Skill Points:[/B] 154 [B]Max Ranks:[/B] 14/7</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Bluff (Cha) 5 +2 +7</p><p>Climb (Str) 0 +0 (+2) +0/+2 (Use Rope synergy when using rope)</p><p>Diplomacy (Cha) 14 +2 +4 +20 (+2 Sense Motive and +2 Bluff synergy)</p><p>Disable Device (Int) 14 +3 +2 +17 (+2 MW tools)</p><p>Escape Artist (Dex) 5 +6 (+2) +11/+13 (when escaping from ropes)</p><p>Hide (Dex) 14 +6 +4 +24 (small size)</p><p>Jump (Str) 5 +0 +4 +9 (+2 halfling, +2 Tumble synergy)</p><p>Listen (Wis) 7 +0 +3 +10 (+2 halfling, +1 thieving helmet)</p><p>Move Silently (Dex) 14 +6 +3 +23 (+2 halfling, +1 silent shoes)</p><p>Open Lock (Dex) 14 +6 +7 +25 (+5 ring, +2 MW tools)</p><p>Search (Int) 14 +3 (+5) +17/+22 (+5 for traps, doors, etc.)</p><p>Sense Motive (Wis) 5 +0 +5</p><p>Sleight of Hand (Dex) 14 +6 +2(+1) +22/+23 (+2 Bluff synergy, +1 when picking pockets)</p><p>Spot (Wis) (SD cc) 10 +0 +10</p><p>Tumble (Dex) 14 +6 +2 +22 (+2 Jump synergy)</p><p>Use Rope (Dex) 5 +6 (+2) +11/+13 (+2 Escape Artist synergy when binding)</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>+1 Rapier 2320gp 1lb</p><p>+1 Longbow 2375gp 1lb</p><p>Quiver, scabbard (A&E) 10gp 1lb</p><p> - Arrows x20 1gp .5lb</p><p> - +1 Dagger 2335gp .5lb</p><p></p><p>+3 Buckler 9165gp 2.5lb</p><p>+4 Mithral Chainshirt 16850gp 6.25lb (price -250gp from regional equipment)</p><p></p><p>Gloves of Dexterity +2 4000gp ~lb</p><p>Belt of Protection +2 8000gp ~lb (As Ring of Protection +2)</p><p>Ring of Lockpicking (CA) 4500gp ~lb (+5 Open Lock, [i]knock[/i] 1/day)</p><p>Ring of Sustenance 2500gp ~lb (No food or water needed, only 2 hrs of rest)</p><p>Amulet of Natural Armor +1 2000gp ~lb</p><p>Goggles of Minute Seeing 1250gp ~lb (+5 for traps, doors, etc.)</p><p>Ioun Stone (Dusty Rose, +1 AC) 5000gp ~lb</p><p></p><p>Explorer's Outfit ~gp ~lb</p><p>Thieving Helmet (A&E) 10gp .5lb (+1 to Listen)</p><p>Shoes, silent (A&E) 10gp .5lb (+1 to Move Silently)</p><p>Finger Blades (A&E) 20gp ~lb (+1 to pick pocket attempts)</p><p>Signet Ring 5gp ~lb</p><p></p><p>[b]Handy Haversack[/b] 2000gp 5lb</p><p>[b]Main Compartment[/b] (64/80lb)</p><p>-Dagger 100x 200gp 50lb</p><p>-Light Mace 5gp 2lb</p><p>-Rope, silk 100' 20gp 10lb</p><p>-Grappling hook, collapsible (A&E) 3gp 2lb</p><p>-+1 Arrow of Distance 167gp ~lb (Double range increment)</p><p>[b]Secondary Compartment[/b] (5.35/20lb)</p><p>-Waterskin (full) 1gp 4lb</p><p>-Whetstone .02gp 1lb</p><p>-Chalk x2 .02gp ~lb</p><p>-Flint & Steel 1gp ~lb</p><p>-Vial (Empty) 1gp ~lb</p><p>-Vial (Empty) 1gp ~lb</p><p>-Vial (Empty) 1gp ~lb</p><p>-Signal Whistle .8gp .1lb</p><p>-Ink vial 8gp ~lb</p><p>-Inkpen .1gp ~lb</p><p>-Parchment (10) 2gp ~lb</p><p>-Sealing wax .03gp .25lb</p><p>[b]Tertiary Compartment[/b] (17.2/20lb)</p><p>-Elixer of Hiding 250gp .1lb (+10 to Hide for 1 hr)</p><p>-Elixer of Sneaking 250gp .1lb (+10 to Move Silently for 1 hr)</p><p>-CLW Potion x3 150gp .3lb</p><p>-CMW Potion x2 600gp .2lb</p><p>-CSW Potion 750gp .1lb</p><p>-Cat's Grace Potion 300gp .1lb</p><p>-Protection from Arrows 10/magic Potion 300gp .1lb</p><p>-Softfoot (Alch from CA) 50gp 1lb (+1 alch bonus to Move Silently for 1 hr)</p><p>-Lockslip grease (Alch from CA) 50gp ~lb (+1 alch bonus to Open Lock for 1 min)</p><p></p><p>-Bolt Cutters (A&E) 6gp 5lb</p><p>-Glass Cutter (A&E) 2gp 1lb</p><p>-Marbles (A&E) 2sp 2lb</p><p>-Table case, folding (A&E) 2gp 2lb</p><p>-Sparker (A&E) 2gp ~lb (10 uses)</p><p>-MW Longspoon Thieves' Tools (CA) 150gp 3lb (+2 skill, pick locks etc from 5' away)</p><p>-MW Thieves' Tools 100gp 2lb (+2 to Disable Device and Open Lock)</p><p></p><p>[B]Total Weight:[/B]18.75lb [B]Money:[/B] 283gp 8sp 3cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 24.75 49.5 75 150 375</p><p></p><p>[B]Region:[/B] The Western Heartlands[/CODE]</p></blockquote><p></p>
[QUOTE="Kaitlin, post: 2124319, member: 28563"] Here's Raena v3.0, a full rogue. I like this, it's very skills oriented, and... well, yeah, I like it. And I still get my fun AC and daggers and two-weapon fighting. It's just that I don't get Shadowdancer. I've always wanted to play a Shadowdancer, but you can't level in the class until L8. This would probably be the only time I'd ever get to actually play one... Sigh. I'll mull it over. Tell me what you all think. [CODE][B]Name:[/B] Raena Celeste Everglade [B]Class:[/B] Rogue [B]Race:[/B] Strongheart Halfling [B]Size:[/B] Small [B]Gender:[/B] Female [B]Alignment:[/B] True Neutral [B]Deity:[/B] Mask [B]Str:[/B] 10 +0 ( 4p.) [B]Level:[/B] 11 [B]XP:[/B] 55,100 [B]Dex:[/B] 22 +6 (10p.) [B]BAB:[/B] +8 [B]HP:[/B] 51 (11d6) [B]Con:[/B] 10 +0 ( 2p.) [B]Grapple:[/B] +4 [B]Dmg Red:[/B] ~/~ [B]Int:[/B] 16 +3 (10p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] ~ [B]Wis:[/B] 10 +0 ( 2p.) [B]Init:[/B] +6 [B]Spell Save:[/B] ~ [B]Cha:[/B] 14 +2 ( 6p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] N/A [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +8 +4 +6 +1 +1 +3 33 [B]Touch:[/B] 21 [B]Flatfooted:[/B] 33 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 6 +0 +3 [B]Ref:[/B] 7(1/6) +5 +12 [B]Will:[/B] 3(2/3) -1 +2 [B]Weapon Attack Damage Critical Range Type[/B] +1 Rapier +17/+12 1d4+1 18-20/x2 ~ P +1 Dagger +17/+12 1d3+1 19-20/x2 10' P/S +1 Rapier +15/+10 1d4+1 18-20/x2 ~ P & +1 Dagger +15 1d3+1 19-20/x2 ~ P/S Dagger (thrown) +15/+10 1d3 19-20/x2 10' P +1 Longbow +17/+12 1d6+1 x3 100' P Light Mace +15/+10 1d4 x2 ~ B [B]Languages:[/B] Chondathan, Halfling, Common, Draconic, Gnome [B]Abilities:[/B] [B]Strongheart Halfling Traits:[/B] +2 racial bonus on Climb, Jump, Move Silently, and Listen 1 Extra feat @ L1 +2 morale bonus to saving throws vs. fear effects +1 racial bonus to attack rolls with slings and thrown weapons [B]Rogue Abilities:[/B] Sneak Attack +6d6 Trapfinding (Can find traps of DC>20) Evasion (Take no damage on a successful Ref save vs. effects that deal half damage) Trap sense +3 (+3 to Ref saves vs. traps, +3 AC to attacks vs. traps) Uncanny Dodge (Retain Dex bonus to AC when flat-footed) Improved Uncanny Dodge (Can't be flanked except by rogues of L15 or higher) Special Ability-Skill Mastery: Diplomacy, Disable Device, Hide, Move Silently, Open Lock, Sleight of Hand (able to take 10 even under stress) [B]Feats:[/B] Two-Weapon Fighting (Strongheart feat) (+1 AC vs. selected foe) Combat Expertise (L1) (Trade attack for AC, max +5) Quick Draw (L3) (Drawing is a free action) Weapon Finesse (L6) (Add Dex mod to atk rolls w/ some weapons) Improved Buckler Defense (L9) (Buckler AC is added even when using 2 weapons) [B]Skill Points:[/B] 154 [B]Max Ranks:[/B] 14/7 [B]Skills Ranks Mod Misc Total[/B] Bluff (Cha) 5 +2 +7 Climb (Str) 0 +0 (+2) +0/+2 (Use Rope synergy when using rope) Diplomacy (Cha) 14 +2 +4 +20 (+2 Sense Motive and +2 Bluff synergy) Disable Device (Int) 14 +3 +2 +17 (+2 MW tools) Escape Artist (Dex) 5 +6 (+2) +11/+13 (when escaping from ropes) Hide (Dex) 14 +6 +4 +24 (small size) Jump (Str) 5 +0 +4 +9 (+2 halfling, +2 Tumble synergy) Listen (Wis) 7 +0 +3 +10 (+2 halfling, +1 thieving helmet) Move Silently (Dex) 14 +6 +3 +23 (+2 halfling, +1 silent shoes) Open Lock (Dex) 14 +6 +7 +25 (+5 ring, +2 MW tools) Search (Int) 14 +3 (+5) +17/+22 (+5 for traps, doors, etc.) Sense Motive (Wis) 5 +0 +5 Sleight of Hand (Dex) 14 +6 +2(+1) +22/+23 (+2 Bluff synergy, +1 when picking pockets) Spot (Wis) (SD cc) 10 +0 +10 Tumble (Dex) 14 +6 +2 +22 (+2 Jump synergy) Use Rope (Dex) 5 +6 (+2) +11/+13 (+2 Escape Artist synergy when binding) [B]Equipment: Cost Weight[/B] +1 Rapier 2320gp 1lb +1 Longbow 2375gp 1lb Quiver, scabbard (A&E) 10gp 1lb - Arrows x20 1gp .5lb - +1 Dagger 2335gp .5lb +3 Buckler 9165gp 2.5lb +4 Mithral Chainshirt 16850gp 6.25lb (price -250gp from regional equipment) Gloves of Dexterity +2 4000gp ~lb Belt of Protection +2 8000gp ~lb (As Ring of Protection +2) Ring of Lockpicking (CA) 4500gp ~lb (+5 Open Lock, [i]knock[/i] 1/day) Ring of Sustenance 2500gp ~lb (No food or water needed, only 2 hrs of rest) Amulet of Natural Armor +1 2000gp ~lb Goggles of Minute Seeing 1250gp ~lb (+5 for traps, doors, etc.) Ioun Stone (Dusty Rose, +1 AC) 5000gp ~lb Explorer's Outfit ~gp ~lb Thieving Helmet (A&E) 10gp .5lb (+1 to Listen) Shoes, silent (A&E) 10gp .5lb (+1 to Move Silently) Finger Blades (A&E) 20gp ~lb (+1 to pick pocket attempts) Signet Ring 5gp ~lb [b]Handy Haversack[/b] 2000gp 5lb [b]Main Compartment[/b] (64/80lb) -Dagger 100x 200gp 50lb -Light Mace 5gp 2lb -Rope, silk 100' 20gp 10lb -Grappling hook, collapsible (A&E) 3gp 2lb -+1 Arrow of Distance 167gp ~lb (Double range increment) [b]Secondary Compartment[/b] (5.35/20lb) -Waterskin (full) 1gp 4lb -Whetstone .02gp 1lb -Chalk x2 .02gp ~lb -Flint & Steel 1gp ~lb -Vial (Empty) 1gp ~lb -Vial (Empty) 1gp ~lb -Vial (Empty) 1gp ~lb -Signal Whistle .8gp .1lb -Ink vial 8gp ~lb -Inkpen .1gp ~lb -Parchment (10) 2gp ~lb -Sealing wax .03gp .25lb [b]Tertiary Compartment[/b] (17.2/20lb) -Elixer of Hiding 250gp .1lb (+10 to Hide for 1 hr) -Elixer of Sneaking 250gp .1lb (+10 to Move Silently for 1 hr) -CLW Potion x3 150gp .3lb -CMW Potion x2 600gp .2lb -CSW Potion 750gp .1lb -Cat's Grace Potion 300gp .1lb -Protection from Arrows 10/magic Potion 300gp .1lb -Softfoot (Alch from CA) 50gp 1lb (+1 alch bonus to Move Silently for 1 hr) -Lockslip grease (Alch from CA) 50gp ~lb (+1 alch bonus to Open Lock for 1 min) -Bolt Cutters (A&E) 6gp 5lb -Glass Cutter (A&E) 2gp 1lb -Marbles (A&E) 2sp 2lb -Table case, folding (A&E) 2gp 2lb -Sparker (A&E) 2gp ~lb (10 uses) -MW Longspoon Thieves' Tools (CA) 150gp 3lb (+2 skill, pick locks etc from 5' away) -MW Thieves' Tools 100gp 2lb (+2 to Disable Device and Open Lock) [B]Total Weight:[/B]18.75lb [B]Money:[/B] 283gp 8sp 3cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 24.75 49.5 75 150 375 [B]Region:[/B] The Western Heartlands[/CODE] [/QUOTE]
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