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D&D 3.5, Forgotten Realms Campaign Setting (Full)
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<blockquote data-quote="silentspace" data-source="post: 2127328" data-attributes="member: 14316"><p>If clerics were the same as wizards, then you would see plenty of clerics taking craft wondrous item. But you don't. I stick by what I said - that item creation is practically a class feature of wizards. There are lots or things that fall into the domain of particular character types. Combat is the domain of fighters. Traps are the domain of rogues. Turning undead is the domain of clerics. Can other character classes also do the above with the right multiclassing/buffs/items/prestige classes? You bet. But that doesn't really change my point.</p><p></p><p>I considered the mercantile feat for another FR game on these boards a while back, but I ended up not even suggesting it to the GM, because it seemed so broken to me. Crafting is balanced by the xp costs. The mercantile feat is not balanced by anything. One could just say that the whole party has been friends from level one, therefore every single character gets almost 150% starting wealth (since everything was sold at 75% value instead of 50%). </p><p></p><p>I think I do understand your point of view - its something along the lines of: silentspace's character is broken, so my character should be broken too. Or if silentspaces' character isn't broken, then my character isn't broken either. I think I see and understand your arguments, I just don't agree <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="silentspace, post: 2127328, member: 14316"] If clerics were the same as wizards, then you would see plenty of clerics taking craft wondrous item. But you don't. I stick by what I said - that item creation is practically a class feature of wizards. There are lots or things that fall into the domain of particular character types. Combat is the domain of fighters. Traps are the domain of rogues. Turning undead is the domain of clerics. Can other character classes also do the above with the right multiclassing/buffs/items/prestige classes? You bet. But that doesn't really change my point. I considered the mercantile feat for another FR game on these boards a while back, but I ended up not even suggesting it to the GM, because it seemed so broken to me. Crafting is balanced by the xp costs. The mercantile feat is not balanced by anything. One could just say that the whole party has been friends from level one, therefore every single character gets almost 150% starting wealth (since everything was sold at 75% value instead of 50%). I think I do understand your point of view - its something along the lines of: silentspace's character is broken, so my character should be broken too. Or if silentspaces' character isn't broken, then my character isn't broken either. I think I see and understand your arguments, I just don't agree ;) [/QUOTE]
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