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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
D&D 3.5: Harvesting Dragonhide
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<blockquote data-quote="Jimlock" data-source="post: 5575476" data-attributes="member: 6674931"><p>I'm not saying it. DMG says it.</p><p></p><p>DMG p198:</p><p></p><p><span style="color: Olive">LEARNING NEW SPELLS</span></p><p><span style="color: Olive">Divine spellcasters just get new spells when they gain the ability to cast them. Their Deities, or the powers they revere, take care of it all for them. You will not find a ranger in a library trying to learn a new spell.</span></p><p><span style="color: Olive">Arcane spellcasters don't have things quite so easy, Wizards must learn new spells and add them to their spellbooks. If you require wizards to actually spend game time on spell research to gain those new spells, assume that it takes one day per spell and that such research costs twice what it would normally cost.</span></p><p></p><p></p><p></p><p></p><p>No need, i've experienced it with my own eyes.</p><p>Don't forget what i said in my previous post. </p><p>Such a thing cannot be proved by a couple of encounters only.</p><p></p><p></p><p></p><p></p><p>RAW allows the DM to set the value of everything that isn't listed.... Be that, a prostitute, a statue, a jar of honey or whatever have you.</p><p></p><p>So a single line on the materials section of PHB (<span style="color: Olive">Unless a cost is given for a material component, the cost is negligible</span>) does not get to override and flatten out the very system a DM sets for his world. There are so many diverse and expensive materials in all the spells put together, that it would be impossible to set a monitory system in any game world by assuming that all these materials have a cost of 1gp or less.</p><p></p><p>If I create a world letter to letter by RAW, and decide that in this world there are only three cats (RAW permits me), i get to set the value of a cat's fur as I please (as RAW permits me). In this case, a pinch of a cat's fur, is not gonna cost anywhere near 1gp.</p><p></p><p></p><p>Or perhaps you think that this PHB line actually forces me to having more than three cats in my world?</p><p></p><p>In this case my RAW world overrides this PHB line, which is only natural. Such is the case for all materials.</p><p></p><p></p><p>...By RAW, the DM decides:</p><p></p><p>-which spells a wizard finds.</p><p>-how many spells the wizards finds</p><p>-how much money a wizard gets for his researches.</p><p></p><p>Hell... RAW can make a wizard chase after a single spell for all his life.</p></blockquote><p></p>
[QUOTE="Jimlock, post: 5575476, member: 6674931"] I'm not saying it. DMG says it. DMG p198: [COLOR="Olive"]LEARNING NEW SPELLS Divine spellcasters just get new spells when they gain the ability to cast them. Their Deities, or the powers they revere, take care of it all for them. You will not find a ranger in a library trying to learn a new spell. Arcane spellcasters don't have things quite so easy, Wizards must learn new spells and add them to their spellbooks. If you require wizards to actually spend game time on spell research to gain those new spells, assume that it takes one day per spell and that such research costs twice what it would normally cost.[/COLOR] No need, i've experienced it with my own eyes. Don't forget what i said in my previous post. Such a thing cannot be proved by a couple of encounters only. RAW allows the DM to set the value of everything that isn't listed.... Be that, a prostitute, a statue, a jar of honey or whatever have you. So a single line on the materials section of PHB ([COLOR="Olive"]Unless a cost is given for a material component, the cost is negligible[/COLOR]) does not get to override and flatten out the very system a DM sets for his world. There are so many diverse and expensive materials in all the spells put together, that it would be impossible to set a monitory system in any game world by assuming that all these materials have a cost of 1gp or less. If I create a world letter to letter by RAW, and decide that in this world there are only three cats (RAW permits me), i get to set the value of a cat's fur as I please (as RAW permits me). In this case, a pinch of a cat's fur, is not gonna cost anywhere near 1gp. Or perhaps you think that this PHB line actually forces me to having more than three cats in my world? In this case my RAW world overrides this PHB line, which is only natural. Such is the case for all materials. ...By RAW, the DM decides: -which spells a wizard finds. -how many spells the wizards finds -how much money a wizard gets for his researches. Hell... RAW can make a wizard chase after a single spell for all his life. [/QUOTE]
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