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D&D 3.5 Homebrew: Paths of Legend Vol 1: Tragedy at Silvergard
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<blockquote data-quote="Tric" data-source="post: 3520208" data-attributes="member: 30933"><p>Very cool. </p><p></p><p>I was reading the setting bible, and a spontaneous idea struck me.</p><p></p><p>Basically, during the war, an elven wizard was leaving the western continent, heading for Azgund and hoping to be of use there against the many evils. However, a storm caught the vessel, damaging it severly. Within several hours it sunk, and the wizard was one of few survivors. He eventually came upon a deserted island far from civilization. Walking around, the wizard found himself alone for the first time in his life. Without any knowledge of where he would end up, his teleportation magic was useless.</p><p></p><p>Months passed and he slowly became depressed and hopeless. One night, waking up uncomfortable and uneasy, he became striken with a wild idea. He still had his spellbook with him (it had a watertight casing), and he could actually summon a companion... He'd never done it before though, and only had a few pages to work from. However, he was a gifted wizard and once he set himself to a task he worked long and hard. Eventually, it would seem he succeeded, as his makeshift incantation summoned an angelic child. It was an otherworldly moment for him, but he quickly found himself busy with caring for the girl. He liked the change, at first.</p><p></p><p>Eventually a small vessel passed the island and the wizard cast a simple spell to get its attention. Weeks later he finally came ashore on the eastern continent. The girl could already read by herself, it appeared to be growing quickly. That was also a problem, he simply couldn't keep up with her. As an elf, he couldn't fathom the rapid changes in the little woman, who learned new things every day. As he was going to war, he left the child in the care of a farmer who promised to care for her until the wizard returned, accepting ten gold coins as payment. However, the wizard never returned.</p><p></p><p>Phew, that was more than I'd counted on writing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Of course, the exact age of the character will depend on when the shadow war took place. Was it 5 years before the adventure? If so, she was probably 13 when she was summoned.</p></blockquote><p></p>
[QUOTE="Tric, post: 3520208, member: 30933"] Very cool. I was reading the setting bible, and a spontaneous idea struck me. Basically, during the war, an elven wizard was leaving the western continent, heading for Azgund and hoping to be of use there against the many evils. However, a storm caught the vessel, damaging it severly. Within several hours it sunk, and the wizard was one of few survivors. He eventually came upon a deserted island far from civilization. Walking around, the wizard found himself alone for the first time in his life. Without any knowledge of where he would end up, his teleportation magic was useless. Months passed and he slowly became depressed and hopeless. One night, waking up uncomfortable and uneasy, he became striken with a wild idea. He still had his spellbook with him (it had a watertight casing), and he could actually summon a companion... He'd never done it before though, and only had a few pages to work from. However, he was a gifted wizard and once he set himself to a task he worked long and hard. Eventually, it would seem he succeeded, as his makeshift incantation summoned an angelic child. It was an otherworldly moment for him, but he quickly found himself busy with caring for the girl. He liked the change, at first. Eventually a small vessel passed the island and the wizard cast a simple spell to get its attention. Weeks later he finally came ashore on the eastern continent. The girl could already read by herself, it appeared to be growing quickly. That was also a problem, he simply couldn't keep up with her. As an elf, he couldn't fathom the rapid changes in the little woman, who learned new things every day. As he was going to war, he left the child in the care of a farmer who promised to care for her until the wizard returned, accepting ten gold coins as payment. However, the wizard never returned. Phew, that was more than I'd counted on writing :D Of course, the exact age of the character will depend on when the shadow war took place. Was it 5 years before the adventure? If so, she was probably 13 when she was summoned. [/QUOTE]
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