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D&D 3.5 Homebrew: Paths of Legend Vol 1: Tragedy at Silvergard
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<blockquote data-quote="crazy_monkey1956" data-source="post: 3520277" data-attributes="member: 49514"><p>Arkhandus: Before I look at Alaric, please note that the point buy set for the game is 32.</p><p></p><p>Tric: The present date is 11 years after the start of the Shadow War. Since the character is an Outsider, we can fudge her aging quite a bit, allowing her to mature to adulthood in just 10 years or so.</p><p></p><p>All: Don't worry so much about "traditional party roles" at this point. Also, a note for human characters, Humans get Common and the language of their nation of origin as bonus languages. Thus a human born in Azgund would speak Common and Azgundi. And, as a minor house rule, Commoners don't speak Common. Common is a trade language used by merchants, adventurers, and other travelers. The average farmer or city guard speaks only their native language.</p></blockquote><p></p>
[QUOTE="crazy_monkey1956, post: 3520277, member: 49514"] Arkhandus: Before I look at Alaric, please note that the point buy set for the game is 32. Tric: The present date is 11 years after the start of the Shadow War. Since the character is an Outsider, we can fudge her aging quite a bit, allowing her to mature to adulthood in just 10 years or so. All: Don't worry so much about "traditional party roles" at this point. Also, a note for human characters, Humans get Common and the language of their nation of origin as bonus languages. Thus a human born in Azgund would speak Common and Azgundi. And, as a minor house rule, Commoners don't speak Common. Common is a trade language used by merchants, adventurers, and other travelers. The average farmer or city guard speaks only their native language. [/QUOTE]
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D&D 3.5 Homebrew: Paths of Legend Vol 1: Tragedy at Silvergard
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