Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
D&D 3.5 Homebrew: Paths of Legend Vol 1: Tragedy at Silvergard
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Amaury" data-source="post: 3526690" data-attributes="member: 28412"><p>hi,</p><p>makes sense. so i've turned him into a tracking machine! Self-sufficient instead. Obviously if your adventure is urban setting it might not be of great use, nor would a druid for the matter! </p><p></p><p>Version 2 with addition of companion, birthdate, spells and description. and please excuse my frenglish..</p><p></p><p>[sblock=Johen]</p><p>[CODE][B]Name:[/B] Johen</p><p>[B]Class:[/B] Druid</p><p>[B]Race:[/B] Human</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] NG</p><p>[B]Deity:[/B] XXXX</p><p></p><p>[B]Age:[/B] 21, born 4/10/1130</p><p>[B]Height:[/B] 6'1"</p><p>[B]Weight:[/B] 135lb</p><p>[B]Eyes:[/B] green</p><p>[B]Hair:[/B] brown-red, beard separated in two braids</p><p>[B]Skin:[/B] pale white</p><p></p><p>[B]Str:[/B] 12 +1 (04p.) [B]Level:[/B] 1 [B]XP:[/B] 0</p><p>[B]Dex:[/B] 10 +0 (02p.) [B]BAB:[/B] +0 [B]HP:[/B] 10 (1d8+2)</p><p>[B]Con:[/B] 14 +2 (06p.) [B]Grapple:[/B] +0 [B]Dmg Red:[/B] XX/XXXX</p><p>[B]Int:[/B] 14 +2 (06p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] XX</p><p>[B]Wis:[/B] 16 +3 (10p.) [B]Init:[/B] +0 [B]Spell Save:[/B] +X</p><p>[B]Cha:[/B] 12 +1 (04p.) [B]ACP:[/B] -1 [B]Spell Fail:[/B] XX%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B]Leather 10 +2 +1 +0 +0 +0 +0 13</p><p>[B]Touch:[/B] 10 </p><p>[B]Flatfooted:[/B] 13</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 2 +2 +4</p><p>[B]Ref:[/B] 0 +0 +0</p><p>[B]Will:[/B] 2 +3 +5</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Scimitar +1 1d6+1 18-20/x2 S</p><p>Shortspear +1 1d6+1 x2 P 20 feet</p><p>Club +1 1d6+1 x2 B</p><p></p><p>[B]Languages:[/B] Common, Auran, Sylvan, Druidic</p><p></p><p>[B]Abilities:[/B] Animal Companion, Nature Sense, Wild Empathy, Spontaneous Casting</p><p></p><p>[B]Feats:[/B] Track (Hu), Self-sufficient (1st lvl)</p><p></p><p>[B]Skill Points:[/B] (4+2)x4 + 4 (hu) = 28 [B]Max Ranks:[/B] 4/2</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Concentration 4 +2 +6</p><p>Diplomacy 1 +1 +2</p><p>Handle Animal 4 +1 +5</p><p>Heal 1 +3 +2 +6</p><p>Knowledge Nature 4 +2 +2 +8</p><p>Listen 2 +3 +5</p><p>Spellcraft 4 +2 +6</p><p>Spot 4 +3 +7</p><p>Survival 4 +3 +4 +11</p><p></p><p>[B]Equipment: Weight Cost (gp)[/B]</p><p>Scimitar 4.0 15.0</p><p>Short spear 3.0 1.0</p><p>Club 3.0 0.0</p><p>Backpack 2.0 2.0</p><p>Candles (10) 0.0 0.5</p><p>Fishhook 0.0 0.1</p><p>Flint & Steel 0.0 1.0</p><p>Parchment (5) 0.0 1.0</p><p>Soap 1.0 0.5</p><p>Waterskin 4.0 1.0</p><p>My outfit 0.0 0.0</p><p>Leather Armor 15.0 10.0 </p><p>Shield, light wooden 5.0 3.0</p><p>"Dagger"</p><p></p><p>[B]Total Weight:[/B] 37lb </p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 43 86 130 260 575</p><p></p><p>[B]Money:[/B] 14gp 9sp 0cp</p><p></p><p>[B]Spells prepared:[/B]</p><p></p><p>L0 (3) DC13 : Light - Detect Magic - Guidance</p><p>L1 (2) DC14 : Speak with Animals - Entangle</p><p></p><p>[COLOR=LightBlue][B]Companion:[/B]</p><p></p><p>[I]"Highflyer"[/I] </p><p>Male Hawk</p><p>Hit Dice: 1d8 (4 hp)</p><p>Initiative: +3</p><p>Speed: 10 ft. (2 squares), fly 60 ft. (average)</p><p>Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14</p><p>Base Attack/Grapple: +0/-10</p><p>Attack: Talons +5 melee (1d4-2)</p><p>Full Attack: Talons +5 melee (1d4-2)</p><p>Space/Reach: 2½ ft./0 ft.</p><p>Special Attacks: —</p><p>Special Qualities: Low-light vision</p><p>Saves: Fort +2, Ref +5, Will +2</p><p>Abilities: Str 6, Dex 17, Con 10, Int 2, Wis 14, Cha 6</p><p>Skills: Listen +4, Spot +16</p><p>Feats: Alertness, Weapon Finesse</p><p></p><p>Bonus Trick: Perform</p><p>Link (ex): +4 Wild Empathy and Handle Animal checks.</p><p>Share Spells: within 5 feet.</p><p>[/COLOR]</p><p>[/CODE]</p><p></p><p><strong>Appearance:</strong> </p><p></p><p>Johen is a tall young man in his early twenties. He has long brown-reddish hair with a short </p><p>beard that is split in two 3-inches-long braids. His hair also has two thin braids decorated </p><p>by yellow and black bird feathers. His originally pale skin is now well tanned, a sign of </p><p>his exposure to direct sunlight due to his extensive travelling. </p><p>His light green eyes and his face features make Johen a rather handsome young man. </p><p>However, a smile is rarely seen on his face. He seems both sad and determined and only </p><p>softens up to an hawk that accompanies him, resting on a leather pad fixed on his left </p><p>shoulder. Johen and this hawk seem to have developed a strong bond. Johen can get the </p><p>hawk to perfom a number of tricks for the delight of children and passer-by.</p><p></p><p>He wears a now well-worn green tunic whose colour has faded quite a bit, beige trousers, </p><p>some boots and a travelling cape padded with animal furs, which seems a bit incronguous in </p><p>this region. His accent betrays his Tureni origin. </p><p></p><p>He is rather heavily armed with a scimitar, club and shortspear. A dark brown leather armor </p><p>covers his tunic whilst he holds a wooden shield in his left hand. The shield his decorated </p><p>with primitive drawings of trees and stars.</p><p></p><p><strong>Background:</strong> </p><p></p><p>Johen is a young Tureni druid living in the northern part of the Great Forest, in the Duchy </p><p>of Gwynloc'h. Linving in the forest and having to support cold winters had helped him </p><p>develop a strong and healthy body that he combines with a sharp mind.</p><p></p><p>As most druids, he was chosen by the Archdruid on his 14th birthday to become a druidic </p><p>apprentice and join the secretive order. His parents did not object. On the opposite, their </p><p>pride was great to see their eldest son be selected.</p><p></p><p>For six years, Johen would serve his Master and occasionally learn from him. It felt more </p><p>like being a servant to Jehen, until he was 17 and his Master, a druid named Herruwen, </p><p>started to teach him the Secrets of Nature. He was taught how to deal with animals, how to </p><p>understand the signs of nature and how to use plants to cure or help.</p><p></p><p>Herruwen had a keen interest for birds and anything to do with the sky and the wind. </p><p>Together they would spend time on top of cliffs to study the sound of the wind or back in </p><p>the Great Forest to listen the wind 'talk' in tree branches. Herruwen would sometime turn </p><p>into a bird or channel lightning during a stormy night.</p><p></p><p>Naturally Johen decided to get a young hawk as a companion. </p><p></p><p>As he got older, Johen started to understand that all was not well in the Turen Kingdom, </p><p>that political forces were opposing each other, sometimes violently. The Druidic society </p><p>also had its clans, various interpretations and philosophies that would clash. The last </p><p>selection of the Tureni Queen had left sequels and opposed factions would continue a more </p><p>or less secretive fight, aiming to improve their political influence or impose their philosophical </p><p>views. All these issues superimposed with the Shadow War.</p><p></p><p>Herruwen, though not a Archdruid, was a well-known druid in Turen, in particular in the </p><p>Duchy of Gwynloc'h where he would usually officiate for the seasonal festivities in front of </p><p>the nobility. He had travelled a lot, was reknown for his knowledge of the Air element and </p><p>his use of druidic magic.</p><p></p><p>When Johen turned 20, Herruwen set a number of tests to judge Johen's druidic knowledge </p><p>but also started to quietly judge his faithfulness and trustworthiness. Satisfied, one evening, </p><p>under the stars, he confessed to Johen that there were factions jealous of his position and </p><p>knowledge and that something 'bad was up'. </p><p></p><p>Johen was worried by this news, hoping it would only be an old man's story. At the same </p><p>time, he noted how Herruwen's attitude was changing. The old druid was getting more </p><p>nervous, twitchy and irritable. </p><p></p><p>One night, Jehen was awaken by noises and cries. A fight was taking place in their home! As </p><p>he got up and ran to the kitchen, he found Herruwen on the floor, a dagger planted in his </p><p>back. A chest had been moved from its place to reveal a trapdoor in the floor, and a body </p><p>all dressed in black was laying nearby, probably dead.</p><p></p><p>As Johen ran to Herruwen, the old druid looked at him and managed to say in a whisper: </p><p>"They... The..." before dying in his hands.</p><p></p><p>Distressed and confused by his feelings, Johen removed the dagger from Herruwen's back. It </p><p>was a strange dagger, finely made with a hollow handle probably containing the poison that </p><p>killed his Master. He didn't know where it had been made, but it certainly wasn't Tureni. He </p><p>checked the man. His wasn't Tureni, more probably an Azgundi.</p><p></p><p>His mind was made up! He quickly gathered his belongings, took the dagger, called his hawk </p><p>and left Herruwen's mansion in a rush, hoping to find the assassins of his Master and to </p><p>avenge him.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Amaury, post: 3526690, member: 28412"] hi, makes sense. so i've turned him into a tracking machine! Self-sufficient instead. Obviously if your adventure is urban setting it might not be of great use, nor would a druid for the matter! Version 2 with addition of companion, birthdate, spells and description. and please excuse my frenglish.. [sblock=Johen] [CODE][B]Name:[/B] Johen [B]Class:[/B] Druid [B]Race:[/B] Human [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] NG [B]Deity:[/B] XXXX [B]Age:[/B] 21, born 4/10/1130 [B]Height:[/B] 6'1" [B]Weight:[/B] 135lb [B]Eyes:[/B] green [B]Hair:[/B] brown-red, beard separated in two braids [B]Skin:[/B] pale white [B]Str:[/B] 12 +1 (04p.) [B]Level:[/B] 1 [B]XP:[/B] 0 [B]Dex:[/B] 10 +0 (02p.) [B]BAB:[/B] +0 [B]HP:[/B] 10 (1d8+2) [B]Con:[/B] 14 +2 (06p.) [B]Grapple:[/B] +0 [B]Dmg Red:[/B] XX/XXXX [B]Int:[/B] 14 +2 (06p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] XX [B]Wis:[/B] 16 +3 (10p.) [B]Init:[/B] +0 [B]Spell Save:[/B] +X [B]Cha:[/B] 12 +1 (04p.) [B]ACP:[/B] -1 [B]Spell Fail:[/B] XX% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B]Leather 10 +2 +1 +0 +0 +0 +0 13 [B]Touch:[/B] 10 [B]Flatfooted:[/B] 13 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 2 +2 +4 [B]Ref:[/B] 0 +0 +0 [B]Will:[/B] 2 +3 +5 [B]Weapon Attack Damage Critical[/B] Scimitar +1 1d6+1 18-20/x2 S Shortspear +1 1d6+1 x2 P 20 feet Club +1 1d6+1 x2 B [B]Languages:[/B] Common, Auran, Sylvan, Druidic [B]Abilities:[/B] Animal Companion, Nature Sense, Wild Empathy, Spontaneous Casting [B]Feats:[/B] Track (Hu), Self-sufficient (1st lvl) [B]Skill Points:[/B] (4+2)x4 + 4 (hu) = 28 [B]Max Ranks:[/B] 4/2 [B]Skills Ranks Mod Misc Total[/B] Concentration 4 +2 +6 Diplomacy 1 +1 +2 Handle Animal 4 +1 +5 Heal 1 +3 +2 +6 Knowledge Nature 4 +2 +2 +8 Listen 2 +3 +5 Spellcraft 4 +2 +6 Spot 4 +3 +7 Survival 4 +3 +4 +11 [B]Equipment: Weight Cost (gp)[/B] Scimitar 4.0 15.0 Short spear 3.0 1.0 Club 3.0 0.0 Backpack 2.0 2.0 Candles (10) 0.0 0.5 Fishhook 0.0 0.1 Flint & Steel 0.0 1.0 Parchment (5) 0.0 1.0 Soap 1.0 0.5 Waterskin 4.0 1.0 My outfit 0.0 0.0 Leather Armor 15.0 10.0 Shield, light wooden 5.0 3.0 "Dagger" [B]Total Weight:[/B] 37lb [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 43 86 130 260 575 [B]Money:[/B] 14gp 9sp 0cp [B]Spells prepared:[/B] L0 (3) DC13 : Light - Detect Magic - Guidance L1 (2) DC14 : Speak with Animals - Entangle [COLOR=LightBlue][B]Companion:[/B] [I]"Highflyer"[/I] Male Hawk Hit Dice: 1d8 (4 hp) Initiative: +3 Speed: 10 ft. (2 squares), fly 60 ft. (average) Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 Base Attack/Grapple: +0/-10 Attack: Talons +5 melee (1d4-2) Full Attack: Talons +5 melee (1d4-2) Space/Reach: 2½ ft./0 ft. Special Attacks: — Special Qualities: Low-light vision Saves: Fort +2, Ref +5, Will +2 Abilities: Str 6, Dex 17, Con 10, Int 2, Wis 14, Cha 6 Skills: Listen +4, Spot +16 Feats: Alertness, Weapon Finesse Bonus Trick: Perform Link (ex): +4 Wild Empathy and Handle Animal checks. Share Spells: within 5 feet. [/COLOR] [/CODE] [B]Appearance:[/B] Johen is a tall young man in his early twenties. He has long brown-reddish hair with a short beard that is split in two 3-inches-long braids. His hair also has two thin braids decorated by yellow and black bird feathers. His originally pale skin is now well tanned, a sign of his exposure to direct sunlight due to his extensive travelling. His light green eyes and his face features make Johen a rather handsome young man. However, a smile is rarely seen on his face. He seems both sad and determined and only softens up to an hawk that accompanies him, resting on a leather pad fixed on his left shoulder. Johen and this hawk seem to have developed a strong bond. Johen can get the hawk to perfom a number of tricks for the delight of children and passer-by. He wears a now well-worn green tunic whose colour has faded quite a bit, beige trousers, some boots and a travelling cape padded with animal furs, which seems a bit incronguous in this region. His accent betrays his Tureni origin. He is rather heavily armed with a scimitar, club and shortspear. A dark brown leather armor covers his tunic whilst he holds a wooden shield in his left hand. The shield his decorated with primitive drawings of trees and stars. [B]Background:[/B] Johen is a young Tureni druid living in the northern part of the Great Forest, in the Duchy of Gwynloc'h. Linving in the forest and having to support cold winters had helped him develop a strong and healthy body that he combines with a sharp mind. As most druids, he was chosen by the Archdruid on his 14th birthday to become a druidic apprentice and join the secretive order. His parents did not object. On the opposite, their pride was great to see their eldest son be selected. For six years, Johen would serve his Master and occasionally learn from him. It felt more like being a servant to Jehen, until he was 17 and his Master, a druid named Herruwen, started to teach him the Secrets of Nature. He was taught how to deal with animals, how to understand the signs of nature and how to use plants to cure or help. Herruwen had a keen interest for birds and anything to do with the sky and the wind. Together they would spend time on top of cliffs to study the sound of the wind or back in the Great Forest to listen the wind 'talk' in tree branches. Herruwen would sometime turn into a bird or channel lightning during a stormy night. Naturally Johen decided to get a young hawk as a companion. As he got older, Johen started to understand that all was not well in the Turen Kingdom, that political forces were opposing each other, sometimes violently. The Druidic society also had its clans, various interpretations and philosophies that would clash. The last selection of the Tureni Queen had left sequels and opposed factions would continue a more or less secretive fight, aiming to improve their political influence or impose their philosophical views. All these issues superimposed with the Shadow War. Herruwen, though not a Archdruid, was a well-known druid in Turen, in particular in the Duchy of Gwynloc'h where he would usually officiate for the seasonal festivities in front of the nobility. He had travelled a lot, was reknown for his knowledge of the Air element and his use of druidic magic. When Johen turned 20, Herruwen set a number of tests to judge Johen's druidic knowledge but also started to quietly judge his faithfulness and trustworthiness. Satisfied, one evening, under the stars, he confessed to Johen that there were factions jealous of his position and knowledge and that something 'bad was up'. Johen was worried by this news, hoping it would only be an old man's story. At the same time, he noted how Herruwen's attitude was changing. The old druid was getting more nervous, twitchy and irritable. One night, Jehen was awaken by noises and cries. A fight was taking place in their home! As he got up and ran to the kitchen, he found Herruwen on the floor, a dagger planted in his back. A chest had been moved from its place to reveal a trapdoor in the floor, and a body all dressed in black was laying nearby, probably dead. As Johen ran to Herruwen, the old druid looked at him and managed to say in a whisper: "They... The..." before dying in his hands. Distressed and confused by his feelings, Johen removed the dagger from Herruwen's back. It was a strange dagger, finely made with a hollow handle probably containing the poison that killed his Master. He didn't know where it had been made, but it certainly wasn't Tureni. He checked the man. His wasn't Tureni, more probably an Azgundi. His mind was made up! He quickly gathered his belongings, took the dagger, called his hawk and left Herruwen's mansion in a rush, hoping to find the assassins of his Master and to avenge him. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
D&D 3.5 Homebrew: Paths of Legend Vol 1: Tragedy at Silvergard
Top