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D&D 3.5 Homebrew: Paths of Legend Vol 1: Tragedy at Silvergard
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<blockquote data-quote="shadowmask" data-source="post: 3532366" data-attributes="member: 52236"><p>Jumping in, now that I think I will have the time and ability to post fast enough to not drag the game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I want to play a nimblewright. Specifically, I want to play a nimblewright that was left for “dead” on one of the last Azgundi battlefields of the Shadow War.</p><p></p><p>The idea is this:</p><p>Corath woke one day to find herself in the last place she expected to be…the site of her master’s defeat in the western Azgundi barony of d’Arnaiy. Damaged and uncertain of her future or purpose, she wandered in the direction of the nearest town she remembered in the hope that she could return to her master for repairs. This should have taken approximately four days. Due to the damage to the land and people of Azgund still lingering despite the War’s end, she had to travel the nearly two weeks to the capital city. </p><p></p><p>Corath used this time wisely, however. She became aware that, unlike before her last memories, she could think, reason, and make decisions based on herself instead of on whatever her master deemed important. Corath spent the two weeks of travel to the capital city of Azgund thinking on all she remembered doing. She decided she didn’t like what she remembered. This led to her realizing that she was completely independent of her master, a high-ish ranking member of the Thayvian Enchanters' Circle who had been in charge of mitigating/neutralizing the influence of The Shadow Knight, The Silver Shadow and their agents in Azgund.</p><p></p><p>As she ruminated on her memories, her new-found freedom, and her future, she came to the conclusion that, while she had been limited in her ability to act on her own behalf while tied to her master, that limitation no longer existed. She spent the last part of her journey deciding her future, with the limited experience she has. She has chosen a new name (Corath) and decided to think on the ideals of The Silver Shadow, advocate of choice, and The Shadow Knight, champion of redemption. She has come to the conclusion that her new purpose is to fully explore her future by learning to choose for herself and whatever her causes may be and to actively practice her own redemption for all the wrongs she had done while in her master’s control. She is now actively looking to re-develop her abilities and connect with a group of "like-minded" individuals, although "like-minded" is certainly open to interpretation. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="shadowmask, post: 3532366, member: 52236"] Jumping in, now that I think I will have the time and ability to post fast enough to not drag the game. :) I want to play a nimblewright. Specifically, I want to play a nimblewright that was left for “dead” on one of the last Azgundi battlefields of the Shadow War. The idea is this: Corath woke one day to find herself in the last place she expected to be…the site of her master’s defeat in the western Azgundi barony of d’Arnaiy. Damaged and uncertain of her future or purpose, she wandered in the direction of the nearest town she remembered in the hope that she could return to her master for repairs. This should have taken approximately four days. Due to the damage to the land and people of Azgund still lingering despite the War’s end, she had to travel the nearly two weeks to the capital city. Corath used this time wisely, however. She became aware that, unlike before her last memories, she could think, reason, and make decisions based on herself instead of on whatever her master deemed important. Corath spent the two weeks of travel to the capital city of Azgund thinking on all she remembered doing. She decided she didn’t like what she remembered. This led to her realizing that she was completely independent of her master, a high-ish ranking member of the Thayvian Enchanters' Circle who had been in charge of mitigating/neutralizing the influence of The Shadow Knight, The Silver Shadow and their agents in Azgund. As she ruminated on her memories, her new-found freedom, and her future, she came to the conclusion that, while she had been limited in her ability to act on her own behalf while tied to her master, that limitation no longer existed. She spent the last part of her journey deciding her future, with the limited experience she has. She has chosen a new name (Corath) and decided to think on the ideals of The Silver Shadow, advocate of choice, and The Shadow Knight, champion of redemption. She has come to the conclusion that her new purpose is to fully explore her future by learning to choose for herself and whatever her causes may be and to actively practice her own redemption for all the wrongs she had done while in her master’s control. She is now actively looking to re-develop her abilities and connect with a group of "like-minded" individuals, although "like-minded" is certainly open to interpretation. ;) What do you think? [/QUOTE]
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D&D 3.5 Homebrew: Paths of Legend Vol 1: Tragedy at Silvergard
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