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[D&D 3.5] Masterwork Craft rules
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<blockquote data-quote="Left-handed Hummingbird" data-source="post: 706392" data-attributes="member: 268"><p>I agree that the only important factor in pricesetting a masterwork item is the frequency (or lack of) master craftsmen. And the general availability of the craft - and to the extent it matters the extra time spent (usually not an issue in a medieval economy) and the cost of better materials (might be imported steel, but as kenjib pointed out a masterwork sword isn't a bejeweled, engraved sword of silver) - is already reflected in the base price. Thus, multiplying with 6 (or whatever) still seems sound to me.</p><p></p><p>True, most characters would use a masterwork dagger - if they were in a place where there is a master bladesmith that makes such a knife. Most commoners, however, would think a masterwork dagger is an outrageous luxury and be perfectly content with a normal dagger. This seems quite reasonable to be.</p><p></p><p>The rub is the damage potential of the masterwork dagger compared to normal d6 weapons. But that is really a different discussion altogether - you could use the old masterwork rules (+1 to hit OR +1 damage), reduce the base damage die of the dagger to 1d3, rule that Tiny weapons has no reach and has to be used in the square of the opponent - I'm just brainstorming... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Left-handed Hummingbird, post: 706392, member: 268"] I agree that the only important factor in pricesetting a masterwork item is the frequency (or lack of) master craftsmen. And the general availability of the craft - and to the extent it matters the extra time spent (usually not an issue in a medieval economy) and the cost of better materials (might be imported steel, but as kenjib pointed out a masterwork sword isn't a bejeweled, engraved sword of silver) - is already reflected in the base price. Thus, multiplying with 6 (or whatever) still seems sound to me. True, most characters would use a masterwork dagger - if they were in a place where there is a master bladesmith that makes such a knife. Most commoners, however, would think a masterwork dagger is an outrageous luxury and be perfectly content with a normal dagger. This seems quite reasonable to be. The rub is the damage potential of the masterwork dagger compared to normal d6 weapons. But that is really a different discussion altogether - you could use the old masterwork rules (+1 to hit OR +1 damage), reduce the base damage die of the dagger to 1d3, rule that Tiny weapons has no reach and has to be used in the square of the opponent - I'm just brainstorming... :D [/QUOTE]
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[D&D 3.5] Masterwork Craft rules
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